Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
A post-apocalyptic sandbox MMORPG set in the American Southwest, 77 years after the 1988 nuclear war. Designed for players whose lives don't pause for game timers: queue actions for your character to gather, craft, fight, and explore even when you're offline. Check in when life allows. Choose your path as trader, warrior, or explorer. Skill-based progression means you define your playstyle. No pay-to-win. No artificial scarcity. Just a wasteland that keeps moving. DESIGNED FOR YOUR LIFE Queue actions for gathering, crafting, traveling, and fighting. Your character works offline. Deep MMORPG gameplay without the time commitment. STRATEGIC TURN-BASED COMBAT Your character auto-battles intelligently, but you can intervene for optimal results. Every weapon matters. Face mutated creatures and hostile survivors. PLAYER-DRIVEN ECONOMY Craft and trade with other players. Master rare blueprints and production chains. Specialize and cooperate. Your skills create your value. SKILL-BASED PROGRESSION No classes. No predetermined builds. Learn any skill through use. Become a crafter, fighter, trader, or all three. NO DARK PATTERNS. NO PAY-TO-WIN. One time purchase unlocks full skill progression - that's it. No energy systems. No premium currencies. No manipulative timers. Just honest game design from a small indie team.
Afterglow: Mobile MMORPG has grossed an estimated approximately $22.1K on Google Play.
About approximately $22.1K gross, estimated range approximately $5.5K to approximately $88.5K — roughly approximately $16.3K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $5.5K – $88.5K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $22.1K | 68 | 71% | Free | |
| approximately $22.2K | 59 | 94% | $4.99 | |
| approximately $22K | 169 | 90% | Free | |
| approximately $22.2K | 108 | 96% | Free | |
| approximately $22K | 808 | 97% | Free | |
| approximately $22.2K | 99 | 59% | Free |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.