No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
A post-apocalyptic sandbox MMORPG set in the American Southwest, 77 years after the 1988 nuclear war. Designed for players whose lives don't pause for game timers: queue actions for your character to gather, craft, fight, and explore even when you're offline. Check in when life allows. Choose your path as trader, warrior, or explorer. Skill-based progression means you define your playstyle. No pay-to-win. No artificial scarcity. Just a wasteland that keeps moving. DESIGNED FOR YOUR LIFE Queue actions for gathering, crafting, traveling, and fighting. Your character works offline. Deep MMORPG gameplay without the time commitment. STRATEGIC TURN-BASED COMBAT Your character auto-battles intelligently, but you can intervene for optimal results. Every weapon matters. Face mutated creatures and hostile survivors. PLAYER-DRIVEN ECONOMY Craft and trade with other players. Master rare blueprints and production chains. Specialize and cooperate. Your skills create your value. SKILL-BASED PROGRESSION No classes. No predetermined builds. Learn any skill through use. Become a crafter, fighter, trader, or all three. NO DARK PATTERNS. NO PAY-TO-WIN. One time purchase unlocks full skill progression - that's it. No energy systems. No premium currencies. No manipulative timers. Just honest game design from a small indie team. -- Licensed Application End User License Agreement: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Afterglow Terms of Service https://afterglow-game.com/terms-of-service.html
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