
Afterglitch is an experimental third-person exploration sci-fi video game. The player is an astronaut whose multidimensional journey to find an extraterrestrial civilization is more important than the destination!
Modeled estimate, not a reported figure. How we estimate →
About
You are an astronaut whose multidimensional journey to find an extraterrestrial civilization is more important than the destination! Discover the hidden secrets of our existence. Embark on an extraordinary adventure beyond space-time. Explore unique fragments of parallel worlds without physical boundaries and limits.
An audiovisual experience in the form of a video game inspired by utopian science fiction illustrations of the second half of the 20th century and hyperspace in modern art.
“And on the eighth day, time and space collapsed…”
“I’m searching for the beginning in time.”
“I’m searching for a boundary in space.”
“I’m searching for the creator.”
• play time from 1 to 3 hours
• created by a single developer
• under development for 7 years
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Singular odyssey
Great
Jogando o game, em alguns momentos, parecia que iria me dar teto preto e vertigem, porém de um jeito bom, é meio bizarro, mas é interessante de jogar numa segunda feira a noite com 18 °c. Não é muito divertido, mas é uma baita experiencia que dura 1 h, se você joga cs, overwatch, ark survival, forza horizon, transformice, devil may cry, god of war, mad max; talvez você ache chato, mas se você curte um interestelar, você pode acabar lembrando da cena do filme quando o protagonista esta preso na dimensão 4D, achei Ingual. Dito tudo isso achei um game 5,55/10, no entanto, seu estilo artistico destaca-se. Se você aprecia a arte, esse será um bom jogo para ser apreciado durante 1 a 2 H.
This is not a game, but some weird walking simulator. It is visually very interesting, but I feel the author could have better transferred what was in his head. Or what is even the point of this.. experiment. I feel like there is really no thought put into it and I blame him for not conveying it better. Also, this should be VR experience while being able to look around.
It's a game about finding yourself in a trippy spacesuit; what more do you want? It's more of an "interactive experience" than a game... in 18 minutes of playing it's left an indelible impression, and for that it gets a recommendation. Follow this developer: he has similar ideas, but they are good ones. If you enjoy discovering what the rules are, or feeling like you probably just took way too much acid and now Carl Jung is telling you about your life choices, this is a moment you won't want to miss.
『2001年宇宙の旅』(1968)の白い部屋やワームホールのような空間をグリッチ表現にまみれながら歩行、浮遊する実験的作品。静謐な空間にモノローグが流れ、形而上学的ともいえるSFの世界観を味わえる。万華鏡をのぞいているかのようなゲームプレイ体験。
[h2] Afterglitch – Beautiful but Hard to Stomach [/h2] [b] TLDR: [/b] Visually striking but painfully slow and frustrating to play. Afterglitch is the kind of game that makes you want to stop and stare. The visuals are stunning, and the environments are otherworldly in a way that few games manage. It is clear a lot of care went into the art and atmosphere, and for a while that carried me. Unfortunately, the gameplay itself feels like the opposite of visionary. Movement is incredibly slow, to the point where just getting from one place to another becomes a chore. Progression often depends on stumbling into invisible triggers or tracking down clones of yourself, which feels more like busywork than exploration. The story might have been compelling, but the constant stop-start rhythm made it hard to stay invested. By the end, the combination of motion sickness and sheer frustration made me quit before finishing. That is not something I do often, but here it felt unavoidable. I wanted to love this game, and there are flashes of brilliance in how it looks and sounds, but the actual act of playing it is not enjoyable. If you are someone who values visuals above all else, and you have a lot of patience, you may still get something out of it. For me, it ended up being an experience I admired from a distance rather than one I could enjoy.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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