
Get lost in a lucid dream, bending the lines between reality and fiction. Utilize the strange camera to navigate through the ghosts' mysterious residence. Find the purpose of your nocturnal visit in a vivid and dreamlike setting.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, German, Japanese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
It's good. Check it out :)
A delightful gaming experience. The sound design and atmosphere is really well done. Jump scares got me a couple times! A great story with a cool camera mechanic. Well done, Jesse! Thank you!
Afterdream feels like a spiritual successor to Distraint, one of the developer's previous series, with a new added mechanic of using an in-game camera to unlock certain things in the environment and help solve puzzles. Just like Distraint, the pixel art is charming, the sound design is minimalist but cool and the themes are very much similar too as it being about dealing loss. The psychological horror elements are also interesting although I'd say Distraint 2 was the peak in that regard. Now to the negatives, it has one of those kinds of endings that negates the whole game. SPOILERS! [spoiler]Sure, the game makes it clear early on that most of it is a dream, but then the one part that was supposed to be real turns out to be a dream at the end too.[/spoiler] Another negative is it having missable achievements which is aggravated by the game not having chapter selection after beating it to make it easier to go back and collect what was missed. The worse is that the most easily missable achievement is in the penultimate chapter making the player having to go through most of the game all over again just to get it. Fortunately the game isn't long so it isn't a big waste of time to do so.
一款中评游戏,体量很小,既不冒险又不恐怖,想做点煽情内容力度也不够,解谜缺乏逻辑和趣味性绝大多数就是相机一扫,简中字幕还有些词汇乱码,但折后价位又和解了一切。btw尽管游戏内美术也不错,但和这个商店封面的差距实属诈骗了。
심리적 공포와 공포 태그가 붙어 있어서 플레이 해봤습니다. 플레이 타임 자체는 굉장히 짧고, 퍼즐 요소도 굉장히 쉽습니다. 카메라를 이용해서 숨겨진? 퍼즐을 푸는 것도 있는데, 맵 자체가 크질 않아서 헤매는 요소가 적고 쉬워요. 횡 스크롤이다보니 단순하기도 합니다. 그리고 공포 태그가 붙긴 했지만 전혀 무섭진 않아요. 하지만 진행 중에 깜짝 놀랄만한 요소들은 있다고 생각합니다. 세이브도 굉장히 널널하기 때문에 부담없이 할 수 있어요. 스토리는 애매합니다. 어떻게 완결을 낼까 하고 진행을 했는데 좀 어정쩡하다고 느꼈어요. 뭘 말하려는 지 알겠지만 이야기가 깔끔한 느낌은 안 들었습니다. 그래서 아쉽습니다. 저는 세일할 때 사서 해보시는 걸 추천할게요.
平庸的对话,平庸的角色,平庸的谜题设计,但是音效和氛围做的很好。 我的监听耳机很大的拓宽了整个游戏的想象空间,确实有那么一点吓人,但是总体玩着很无聊。
Jesse Makkonen bleibt seiner Formel treu. Ein psychologisches Horror-Sidescrolling-Adventure. 2D Pixel Art. Story lastig. Ein paar Rätsel, die meisten davon eher einfacher Natur. Hat mir gefallen, aber es hätte ein bisschen länger sein können. Man kann das Spiel problemlos an einem regnerischen Abend durchspielen.
Fading rooms of sleep Echoes linger, half-remembered Dreams refuse to end
没玩下去。
复古像素的氛围感做得不错,相机探索的核心玩法很有想法,虚实交织的梦境设定也很有代入感。 但整体流程偏短,部分谜题设计比较简单,叙事节奏略显平淡,后期后劲不足,玩法上缺少足够的新鲜感,适合浅尝辄止,很难让人有反复游玩的欲望。
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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