
Your daily dose of air combat. Super easy to pick up, minimum requirements and vibrant visuals. Setup your aircraft and jump into action!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AFTERBURN is a very simple game at its core...but man does it push the limits of whatever "fighter-pilot" reflexes you have. You get a few aircraft with different strengths and weaknesses, as well as weapon choices unique to each of them, with some overlaps. Then you saddle up for a regularly-changing daily campaign with, well, underpopulated leaderboards (good for the achievement though!). The actual gameplay involves a lot of maniac flying on your end as you barrel roll through barrages of enemy aircraft that always outnumber you and do flips to gun you down, cargo ships that dispense floating, homing air mines, and radar sites that also house SAM launchers. You get an infinite terrain to zip around in as you dodge, roll and explode your enemies one by one...or you get exploded first. AFTERBURN is easy to pick up, hard to master due to its fluid controls that work really well on a controller or Steam Deck, it strikes that middle ground where you die without feeling demoralised, and immediately go another round until you stop dying or are satisfied with your score. Definitely worth the price.
hmmm doesn't look like many people are playing anymore
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're used to flying games this one is probably gonna feel weird. It did for me at least. While I understand that it is supposed to be simple and casual, I found that the menu is confusing and the overall game is unclear. The action itself isn't solid at all, I am still not sure what the controls are. It feels like the aircraft isn't doing what I want it to do, even though I am taking down other planes. I don't know if I am hitting the target or even locked-on. Don't know if I am actually accelerating, turning feels very weird, and the aircraft movement was not satisfying, making the dog-fighting subpar.
Rip roaring good time! Great for an action packed fun time, not a lot of plot and story, just a lot of action. Great for when you just want to put on some power music and blow stuff up. It's rare when I say that I think I stole this game for the little I paid for it. Well worth the $.
3D飞行射爆,果然没了母舰我就是无敌的,生存时间大大增加,从前作俯视角变为第三视角,飞行体验感大大增加,虽然UI及模型十分简洁,不过熟悉后感觉刚刚好,内容也不复杂,上手难度普通,不过想上天梯榜就得好好练了,作为一部中小型游戏刚刚好
A fun arcade shooter. The graphics are simple and nice. The controls give you confidence. It's fun in short bursts and worth the price. I want to thank the devs for continuing to support and develop the game after 6 years.
If I can describe this game with a single sentence, it'd be "Bruh, what the hell is this balancing?!" It's not like the game doesn't try to balance itself, it just does so in completely contradicting directions of what the game feels like it's trying to be. For example, there is a cool down mechanic on your weapon of choice. Now let me say, it is really really cute that the game has this, like it's not about to swarm you with more enemies that most horde shooters. It is utterly ridiculous that the game expects you to take you to take on 100+ enemies with seemingly no cap on how many can spawn. You can't even single them out, as the enemies will rubberband you harder than NPC's in racing games, actually they rubberband you far more than any game I have ever seen! You can't fight them when they swarm you, you die in such few hits that you're outright an idiot if you think you can actually take them on with the breadcrumbs of useful abilities and weapons that the game gives you. Barrel rolling might just be an emote as, even if it can help you dodge, means ♥♥♥♥♥♥♥♥♥ when there's 80+ enemies shooting at you on all sides. You're going to die whether you do a flashy barrel roll or not, the most it can do is slightly delay that when you're up against the ♥♥♥♥♥♥♥♥ that the game throws at you later on. The only way you can level the playing field is by circling terrain and tricking the AI to crash, which isn't gameplay. I bought this to fight planes, not spin around in circles to exploit a flaw in the game itself! This game looked like it was going to be fun, and challenging, but what I get it a game that doesn't know what it's trying to be besides "plennn go shoota ten spennnn". There's little actual gameplay to be had here, the game has a good foundation for one but fumbles it MASSIVELY by not playing into it's strengths and just pulling random ♥♥♥♥ out it's ass to make the most incomplete finished product I've ever had the displeasure of playing. If you want my opinion on how the game could have been good, here's a good start. -Add a unit cap that can be adjusted in an "accessibility" option to allow players to tweak their experience -actually, add accessibility sliders for just about everything as I feel lied to and betrayed by this developer and don't trust that he can balance things in a way that makes sense. -remove rubberbanding except for maybe the cargo ships as that would actually add options to how you can approach situations. -add weapons more fitting for taking out multiple enemies -remove the cool down and let it burn in hell -focus more on enemies being tougher to deal with individually rather than relying on swarming you and calling it "difficulty". Sky Rogue, another plane game that swarms you with planes, suffers similarly to this game but at least that game gives you options to deal with the ♥♥♥♥♥♥♥♥ it's throwing at you while this one does not. Plus, I can play Sky Rogue's campaign from beginning to end with it only getting bad in the last area, while this game gets bad within the first 40 minutes. I cannot recommend this game to anyone, it's barely a game and doesn't offer a fun gameplay loop to master. Now, I do know there is a sequel to this game called "Top Dog" that I have played briefly, I still need to play it more to see if it improves on any issues here and will edit this review to say whether the sequel is worth checking out.
PROS: Great idea, similar to "Ace Combat"; quick matches, very light on PC CONS: Limited enemy variety and a somewhat sparse environment. Overall, though, it's fun... and challenging, especially in the final mission.
Most amazing game if you are into S2A or A2A combats. Level designs: Perfect for the dog fights. Progression: Slowly increasing difficulty level and finally air superiority dog fights. Air enemies: Falcons - easy when single and tough when multiple Valkries - be careful when fighting from face 2 face.. try to run around them. Cargos - Very peaceful unless start throwing mines Ground enemies: Radars - Wont fight back until couple of levels when they start throwing mines Aircraft models: 3 different Jets and each with few variants so you can adjust Armor vs Maneuverability Vs Type of weapons Must give a try if you are into Air simulation / fighter aircrafts with lightweight but awesome graphics.
Nice simple arcade shooter. Really good for quick sessions. Some variety with a few planes, variants and weapons. Still some players on the daily leaderboards if you feel like competing. I got it on sale and I got a solid 3 hours of fun unlocking everything and I plan to return for quick bits of combat up high.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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