
AFTERBLAST is a challenging FPS roguelite. Play SOLO or in CO-OP (1-4 players). Get stronger each run. Obtain powerful abilities, weapons and find a way to save your planet. Stand up against the Gods and defeat hordes of monsters in intense bullet-hell combat!
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About
You teleported to the Evil God's Realm to save your Home Planet after being blessed with immortality by your Creator.
Find equipment that contains magic powers. Defeat hordes of monsters. Survive rains of projectiles. Stand up against the Gods! Can you slay the Evil Forces and become the true GOD HUNTER?
Defeat all the enemies by yourself or in co-op, synchronize your builds and strategies, share loot, and make the Evil Gods regret their choices!
First portal leads you deeper and deeper into the planet, seeking out and ultimately defeating its God.
In the other one, you fight across large open maps, holding out as long as you can to stop invading forces from reaching your world.
Slay Huge Bosses! Each obtained Boss Soul increases the difficulty and unlocks new enemies, challenges, weapons, and items.
Use your Chain Hook to move faster and perform Finishers on low health enemies and find powerful weapons through each run with their own unique skills.
Look for Destructible Elements on enemies to weaken them during the fight.
Find powerful magic chests, each containing different upgrades, perks, items, and weapons.
Rescue small Companions who will help you along your journey!
Upgrade yourself permanently with crystals collected during fights!
Developers Note: We really hope you will have a BLAST 💗
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game smooth combat and movement, Fun bosses. BUT!!!!! Dev.Charles i need my Hammer Weapon (not a finisher) A WEAPON! plz and thank you.
Interesting gameplay fusion which is i think inspired by Quake 3 Arena, Doom Ethernal and Unreal Tournament - people from golden era will appreciate this. There's several game modes including one similar to Dark Souls/Risk of Rain. Got no problem running it on my older PC.
So far I've completed the first difficulty and I'm thinking that the base gameplay (default weapon + dash) in inspired on Tracer from Overwatch. This game is amazing, I'm really enjoying it. If I could give a suggestions would be a reticle configuration on the settings so people can configure it. You guys did a great job with this game.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +10 more
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Movement in this game is soo smooooth!! Grappling hook and executing the enemies is fun!
I've been playing this game off and on, both with and without friends. The game is overall pretty fun, but does get a bit repetitive after a while and feels less roguelite more permanent upgrade grind. That said, here are my key takeaways for it: Offline Mode? YES! - So far it has not required me to be online to play! Devs, please never change this! Graphics: 10/10 - The graphics are amazing for a small team. Damn near on par with big budget games! Movement: 9/10 - Its excellent, nearly perfect even, but sometimes you randomly get caught on terrain or enemy in a weird way. There's grapple, dash and even double jump. Gunplay: 9/10 - The various guns feel good, though it would be nice to see more variety of effects. Maps: 8/10 - Map generation feels a bit repetitive and could use a bit more variety. Gameplay: 7/10 - This will get more than a 1-2 line summary. Gameplay overall does feel good, but again feels less like a roguelite and more like a grind for permanent upgrades. Yes, the maps and drops are random each run, BUT they can feel limited. Suggestions: Right now guns primarily deal non-elemental damage, though their special skills can do specific elemental damage. Maybe change it up a bit to have the weapon primary damage deal mostly non-elemental damage but also a small percentage of an element randomly chosen. Combine this with making some enemies weaker or stronger against different elements could influence how a player chooses perks and passives. It would be cool if items/perks could synergize, where combining them leads to new effects or boosts their existing effects. Add perks that could increase proc chances while slowing down the players fire rate. Similar to how we can choose to decrease dash cooldown at the cost of increasing the grapple cooldown time. Of course a perk to increase the fire rate at the cost of proc chance would be cool. Larger map layouts, each map feels small with only a few "rooms". The rooms themselves feel limited in the number of layouts/environments available, and combined with a small-ish map, lends to the feeling of repetitiveness and grind. Additional notes: Dev(s) do seem open to feedback and I've seen them pop in and chat when people are live streaming the game a few times. Hell, I know of 2 occasions when they hopped into a chat and they received feedback about a bug or other issue there was a patch issues pretty quick to fix it. You rarely see that and its appreciated, and will be appreciated even more once the reload animation bug with the UZI is fixed haha. Do I recommend the game? Sure, its fun to play even if its not all the time.
fix the open world mode ♥♥♥♥♥♥♥♥♥. there shouldnt be a million new enemies spawning every ♥♥♥♥♥♥♥ second. you cant breath and its annoying as hell. limit the ♥♥♥♥♥♥♥♥ spawns. cant think or enjoy picking my upgrades cause i got a million invincible ♥♥♥♥♥♥♥♥ raining actaull hell and i cant do anything about them cause of the billion new enemies that just spawned after i just genecided a whole country. add a ♥♥♥♥♥♥♥ limit to the spawns are slow them for gods sake
Got a few minutes in but so far very good!!! I love games like this where the objective is fun with the environment. Some game studios take it too far with making games too challenging or too much things to remember just to play. I'm going to finish this game -- something I haven't done in a long time with video games.
Game is fine, lacks a soul though. Not an actual rogeulite this is just an RPG with menu's that make it look like one. Gun play is solid, movement is good except that you need to add a slide. Would make the whole system feel much more fluid, but has a good basis right now. There is no run diversity. It's all the same, just grinding to get permanent upgrades. No wacky combos or synergies to try and figure out/maximize. It's just kinda plain, and barely a roguelite. Graphics are great, love the art style of the game and the enemy and level designs. Currently: 5/10. It's fine. Could absolutely be a 10/10 game if they actually leaned into the "roguelite" label they've placed on it, added a slide to the movement system, added some more guns, and continued improving on the enemy AI systems. It's just all a little bland at the moment, but it's still in early access so that's fine. Definitely a game I'll keep tabs on throughout the early access period to see if they make any meaningful updates to it.
nice combat /nice progression / nice weapons / nice builds / nice art style /nice monsters/ nice fps ! + you can play solo or with some friends up to 4
タレット強すぎて眠たいゲームだった
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