
Can you rebuild civilization after a zombie apocalypse? From the creator of Plague Inc. comes a unique blend of strategic simulation, survival city builder and ‘mini 4X’. Build post-apocalyptic settlements, harvest resources and shape society as you lead humanity out of the darkness.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 19 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
What happens after Plague Inc. wipes out the world?
Decades after the Necroa Virus ravaged humanity, a few survivors emerge. Build a settlement, explore, scavenge resources and expand as you shape your post-apocalyptic society. The world is green and beautiful, but danger lurks in the ruins!

After Inc: Revival is the next game from the creator of Plague Inc. - one of the most popular games ever with over 190 million players. Brilliantly executed with beautiful graphics and critically acclaimed gameplay – After Inc: Revival is engaging and easy to learn. Build multiple settlements and gain abilities across multiple campaigns to lead humanity out of the darkness.
Public Service Announcement: Unlike our other games, I’m pleased to say that After Inc: Revival is not based on any real-world situation. No need to start worrying about a real-life zombie apocalypse yet…

Emerge into a broken world and build a thriving society in each new level
Discover, scavenge, and harvest new resources
Build firepits, kitchens, workshops and more to appease your settlers’ needs
Make difficult decisions - Are children an unaffordable luxury? Are dogs pets or a food source? Democracy or Authoritarianism?
Train and upgrade Fighters. Exterminate the zombie infestations. Defend humanity!

Build multiple settlements in a persistent world and develop a civilization
Find the truth of what happened to the world across 3 campaigns spanning 28 levels
Take on new content every day in Expeditions to unique, dangerous regions
Evolve your civilization with 11 Settlement Leaders, 16 Population Traits, and over 700 rewards
Test yourself with community leaderboards, as well as 9 difficulty levels, from Casual all the way to Mega-Brutal 6

Sandbox mode: Build endlessly without Goals or Impatience
Escape Hatch mode: Replay remixed versions of each level
Custom Scenarios: Use the powerful Scenario Creator and share your scenarios with the world
Steam Workshop support: Browse and play scenarios made by other players
Explore a beautiful post-apocalyptic United Kingdom Abandoned Kingdom
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 189 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
Very good plot, very difficult later on though.
Miluju
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 190 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩 爽完
Very addictive game, keep coming back to it for some quick, casual mission play
I really like this game and I recommend it to everyone who likes to relax and make colonies in post apocalypse world. What makes this game so good and unique is that it is beautiful, has really nice soundtrack and every game is unique because of randomized terrain, options etc. It is not stressfull but can be challenging which is great and is promising. Only thing I want to see is map expanding to be much bigger with possibility of trading with other colonies and making pop to over 500.
I really enjoy this game. Similar to the other games in the family (Plague Inc and Rebel Inc), you have to keep in mind this is a "port" of a mobile game with several improvements. I bought it when the early access came out and I love it. After finishing the campaign, I came back at least weekly for the daily challenges and the replayability increased after the addition of the scenario creator. It fundamentally is a resource management game with some basic strategy put into it, and the higher difficulties (megabrutal and up) are really hard, mostly due to how you need to balance resource consumption with population expansion, your fighters and the turf - the more zombies, the more difficult it is, if you are fighting on "claimed" areas, you are stronger and likewise you are weaker if you are fighting in an infestation. If you played Rebel Inc, it will feel really familiar but in a refreshing way.
Интересная в меру требующая внимания игра, на первый взгляд. Хороший вариант что бы отвлечься от основной деятельности и сыграть уровень-два Сюжет как таковой пытается быть, но находки, добавляющие историю мира, достаточно быстро. начинают повторяться и через несколько уровней уже становятся не интересными. в целом к 20 уровню игра превращается из стратегии в гриндкалку конвейерного типа, и перестает удивлять. В целом ОК если вам нравятся тауэр дефенс и подобное однообразное выполнение "миссий". Из приятного есть версия для MAC.
처음에는 재미있었는데 하다 보니 단점이 보임. 1. 거의 의미 없는 서비스 건물들. 그냥 사기를 유지하는 거 외에 어떤 전략적 요소가 없음. 소비되는 자원이 다르다는 점도 체감이 거의 안 됨. 인구 늘리려면 필수라 다른 생각 필요 없이 인구 따라 갈 뿐임. 2. 사용자가 통제할 수 없는 변수들. 지도든 이벤트든 좀비든 플레이어가 통제할 수가 없음. 그렇다고 운이 좋으면 재미있는가? 아님. 운 좋은 건 체감이 안 됨. 이벤트가 안 나오는 게 운이 좋은 거기 때문. 실력겜이면 변수를 통제할 수 있어야 하고 운빨망겜이면 운이 좋을 때 도파민 터져야 하는데 둘 다 아님. 3. 반복적인 레벨. 첫 켐페인은 마치 튜토리얼을 늘려 놓은 것 같다고 느꼈음. 추가되는 요소는 적은데, 초반은 거의 비슷하게 진행되는 데다 너무 길고, 그에 반해 한 게임의 시간은 너무 짧음. 한 게임 하는 시간이 짧을 거면 초반 빌드업 하는 시간이 짧아야 하고 아니면 길어야 하는데 둘 다 아님. 결국 목표랑 맵만 달라지는 반복이라고 느껴져 지루해짐. 아직 얼리라 컨텐츠 추가 속도에 맞춰서 레벨 만드는 건 알겠는데 나중에 수정 안 하면 정가에는 절대 못 산다고 장담함. 4. 번역 별로임. 닼던 초반 급은 아니더라도 몰입하고 읽기는 너무 질이 떨어짐. 이것도 얼리 때문이라고 해도 정출 때까지는 수정해 주길 바람. 내 생각에는 게임 한 판을 좀 많이 늘려야 할 것 같음. 맵도 넓히고 서비스 건물도 특색 있게 추가하고 등등. 마치 스타크래프트 캠페인 같이 되는 게 목표가 아닌가 함. 결론: 1년 뒤나 정출 이후에 다시 해봄. 지금은 추천 못함.
Game Works really well and very engaging time after time with planning strategies to grow. Great Game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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