
AFFECTED: The Manor achieves its final form! Experience horror unlike anything you’ve known before as you try to escape The Manor. Terror lurks around every corner as you venture deeper into the abandoned house and find that the only thing keeping you alive is your sanity. Or lack thereof...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Korean, Portuguese - Portugal, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
With out doubt, one of the best VR horror games you will ever play, shame it's so short. Most fun I've ever had getting scared!
AFFECTED: The Manor - The Complete Edition, developed and published by Fallen Planet Studios, is a virtual reality horror title that fully embraces the idea of fear as an experience rather than a traditional game. Designed from the ground up for VR, it places players inside a decaying mansion where atmosphere, sound, and anticipation do far more work than mechanics or narrative exposition. Instead of relying on puzzles, combat, or elaborate objectives, the game focuses on immersing the player in a carefully paced haunted environment, turning the act of simply walking through hallways into a nerve-wracking ordeal. The central experience revolves around exploration and survival within The Manor, an abandoned and ominous estate filled with dark corridors, creaking doors, and unseen presences. Movement is deliberately slow and deliberate, encouraging players to absorb their surroundings and remain constantly alert. There is no map, no clear guidance, and no reassurance that any path is safe. This design reinforces a persistent sense of vulnerability, as every corner feels like it could trigger something unexpected. The game’s horror thrives on uncertainty rather than constant jump scares, letting tension build naturally as players question what might happen next. The Complete Edition expands the core experience with multiple modes that recontextualize the same environment in meaningful ways. The standard mode emphasizes pure atmosphere and fear, allowing players to move at their own pace while the manor reacts subtly and unpredictably. The Gauntlet mode introduces a competitive edge by challenging players to escape the house as quickly as possible, transforming fear into a time-based obstacle and adding replay value through leaderboards. The Darkness mode strips visibility down to almost nothing, forcing players to rely on a flickering candle to illuminate their surroundings. This drastically heightens tension, as limited sight turns even familiar spaces into sources of renewed dread. What sets AFFECTED: The Manor apart from many horror titles is its minimalist interaction model. There are no puzzles to solve, no enemies to fight, and no inventory management to distract from the experience. Every design decision serves to keep players focused on their senses. Sounds become vital clues, with distant footsteps, whispers, and environmental noises creating a constant psychological pressure. In VR, where spatial audio feels intimate and personal, these sound cues can be deeply unsettling, often causing players to react instinctively before anything visibly happens. Visually, the manor is crafted to take full advantage of VR’s sense of scale and presence. Hallways feel claustrophobic, ceilings loom overhead, and rooms feel uncomfortably close, creating a strong illusion of physical space. Lighting is used sparingly but effectively, with shadows obscuring details and forcing the imagination to fill in the gaps. The visual fidelity is not about realism but about mood, and the environment succeeds in conveying decay, abandonment, and menace through its design rather than through overt horror imagery. The pacing of the experience is carefully controlled. Moments of quiet exploration are punctuated by sudden, startling events that keep players from becoming comfortable. Importantly, these moments are not always predictable, which prevents the experience from feeling scripted even after repeated runs. However, once players have explored all modes and learned the layout, the sense of surprise naturally diminishes. The game’s replayability relies more on emotional endurance and performance challenges than on new content or evolving systems. Reception to AFFECTED: The Manor – The Complete Edition reflects this design philosophy. Players who approach it as a VR haunted house tend to praise its atmosphere, sound design, and ability to elicit genuine fear. Those expecting deeper gameplay systems or longer narratives may find it limited or brief. Its strength lies in intensity rather than longevity, offering a concentrated dose of horror that is most effective in short sessions. Ultimately, AFFECTED: The Manor – The Complete Edition succeeds by understanding the strengths of virtual reality and committing fully to them. It strips away traditional gameplay complexity to focus on immersion, presence, and psychological tension, delivering a horror experience that feels personal and immediate. For players seeking a pure VR horror experience that prioritizes fear, atmosphere, and sensory immersion over mechanics or storytelling, it stands as a compelling and memorable journey into the unknown. Rating: 7/10
waste of time for me
Muy buenos graficos y una experiencia muy buena, compatible con PICO 4,me encantan estos juegos.
Simplemente brutal. La inmersión en VR es una auténtica pasada, si te gusta el miedo este es más que un buen título, sustos no te van a faltar y tensión tampoco. Buena ambientación, decorados y recorridos que ponen los pelos de punta, la ambientación de los escenarios muy buena dando esa sensación que buscamos en realidad virtual. A los que nos gusta el terror no estaría de más unos cuantos títulos así. Muy recomendado. Jugado y probado con quest2, Pico3 y Pico4 sin problemas. Partida VR: https://www.youtube.com/watch?v=MdgRRS0CSk8
не страшно
This game is a scam. be smart don't buy this!
Простенькая страшилка с шуршащими в темноте монстрами, которые неожиданно выскакивают на вас из-за угла. Хорошо показывать гостям, новичкам в VR.
7/10 - good 'Haunted House' experience the Ugly, While you can install the legacy version, selecting beta in properties. the controls don't work (Quest 3) VD & Steam Link & Air Link, none of them work. the Good, the normal version, works well with Virtual Desktop. not the best graphic as the legacy version, the visuals are crisp. while mostly.. jump scares, good haunted mansion experience. the Bad, About 30 mins, to do all the 3 parts once, including the tutorial. but the 'Affected Manor' part has different paths to take, so about Total 1 Hour game play, Short, but would be great for Family & Guests VR. but for solo play, its a play it once then gone. Worth it at Sale.
C'est vraiment le genre de jeu auquel il ne faut pas jouer si vous avez un coeur fragile. Pour les amateurs de gros jumpscares par contre, ce jeu est absolument génial ! Je n'ai jamais autant hurlé dans un jeu d'horreur mais c'était vraiment trop cool ! Ici, pas de puzzle ou de cassage de tête, on suit un chemin linéaire et on explore (subit) pendant environ 15-20 minutes pour chaque chemin. A priori il y en a deux différents + une sorte de course chronométrée pour vous mettre en jambe (EDIT : Je viens de voir qu'il y a un 3e chemin à faire à la bougie cette fois, trop bien !) J'ai vraiment kiffé ce jeu, son atmosphère, ses décors, les jumpscares qui ont très bien fonctionné pour moi et la durée de jeu qui était largement suffisante vu l'intensité de l'expérience. Après je n'aurais pas dit non à encore + de chemins à explorer, en tout cas c'était vraiment top. Je recommande !
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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