
Aetheris is a tactical RPG with challenging turn-based battles set in an immersive and vibrant environment. Make the right choices and find the best strategy to survive in the unforgiving Wilderness. Journey alone or as a party of four—the adventure awaits!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super jeu, à l'univers élégant et à l'ambiance graphique magnifique. Une belle partie en coopération avec deux ami·es, des choix moraux bien amenés : ça va me rester. Et pour ça, merci <3
One of the best rogue lights i know. Awesome style, nice story, encounters, repleyability. Love it!
YO! scorpion thing in the desert can teleport wherever he want whats the point of it having a movement speed of 1 and then even if you reduce his AP he can still use all his abilitys that cost AP get rid of the character sheets if they arnt accurate and FFS! the boss that summons infinite lepricorns is bs especially since after u kill the boss you have to clean up an entire feild of lepricorns like what the hell kind of nightmare fuel garbage is this game if your going to be this difficult at least be accurate.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Traditional Chinese, Simplified Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah it's a little buggy and yeah the UI could be tweaked but god danm if this didn't hit everything else right on the mark. SUPER atmospheric, delightfully esoteric, a rich world, co-op that makes even individual decisions collaborative, and yes obviously the art style which is even more gorgeous than on the videos. First session my friend and I played for like six hours and stopped only because it was 1:30 in the morning. The main complaint I see in reviews is dificutly but I think the issue goes deeper. This ain't XCOM, folks. The winning strategy isn't moving to half cover and spamming infinite grenades. You've got to look at enemy cooldowns, movement, and plan two turns ahead. Think along the lines of Darkest Dungeon/Gloomhaven/Divinity Original sin; all (excellent) games people also complained about being too hard. You are constantly walking a razor's edge in Aetheris, and I get why some wouldn't like that balancing act but I find it incredibly rewarding. It could benefit from some QoL, balance, etc. issues, sure, but there's nothing that breaks the experience. And the experience is, frankly, great. Aetheris is full of really smart design in an incredibly colorful world (literally and metaphorically). It's engaging, with stunning audio and visuals. What it may lack in polish it makes up for in heart tenfold. Feeling somehow both familiar but also unique, it provides a special kind of experience. I get this won't be a game for everyone but I heartily recommend it.
Absolutely incredible! A turn-based tactical game and a roguelite at the same time — someone had to invent it… and it was a French studio that did it! The game is quite innovative in its concept and brings a great RPG and board-game feel to the experience, especially with the dice rolls. An absolute joy! It’s also worth highlighting the game’s spiritual dimension, which gives real depth to the roguelite concept, so often summed up as: “die, then become stronger.” Here, it’s the spirits of your fallen warriors that allow the next generation to set out again with bonuses. The old warriors pass their experience on to the new generation, and this mechanic gives the whole concept a real sense of coherence. Do I even need to mention the game’s absolutely unforgettable art style? You’ll either love it or hate it, but in my opinion, it’s simply gorgeous. This game is an absolute gem and, on top of that, it really seems to have been designed with online co-op in mind. I’m currently playing through the entire game with a friend, and it’s a real pleasure. Everything is fast and smooth, and even during quest phases, the game automatically alternates between the two players so that neither player takes on a leadership role when playing as a team. And with just one click, you can join your friends and start playing! If you’re still hesitating, go for it. Beating this game is a real challenge, but the satisfaction when you succeed is absolutely worth it! --------------------------------------------------- Absolument incroyable ! Un tactical au tour par tour et un roguelite à la fois, il fallait l’inventer… et c’est un studio français qui l’a fait ! Le jeu est assez novateur dans son concept et apporte une vraie touche de jeu de rôle et de jeu de plateau, notamment avec les lancers de dés. Un pur bonheur ! On peut également souligner la dimension spirituelle du jeu, qui propose un véritable background au concept du roguelite, qui est bien souvent résumé à : « mourir, puis devenir plus fort ». Ici, ce sont les esprits de vos anciens guerriers qui permettent à la nouvelle génération de repartir avec des bonus. Les anciens transmettent leur expérience aux nouveaux, et cette mécanique donne une vraie cohérence à l’ensemble. Dois-je également parler de la patte graphique, absolument inénarrable ? Ça plaît ou ça ne plaît pas, mais à mon sens, c’est vraiment sublime. Ce jeu est une pure pépite qui, par ailleurs, semble vraiment avoir été pensé pour la coopération en ligne. Je fais actuellement l’intégralité du jeu avec un ami, et c’est un vrai plaisir. C’est rapide, fluide et, même pendant les phases de quête, le jeu alterne automatiquement entre les deux joueurs afin de ne pas instaurer de leadership lorsqu’on joue en équipe. Et en un clic, vous rejoignez vos amis pour jouer ! Si vous hésitez encore, foncez. C’est un véritable challenge que de réussir à venir à bout du jeu, mais quelle satisfaction !
Yes, but BE AWARE ONLINE CO-OP IS PLAGUED BY DISCONNECT ISSUES
技能和被动都点满了。升了个级,直接把存档卡死。搞个技能被动,满了可以继续选择技能和被动。然后选择一个技能被动移除。卡在那个升级页面。既能锁住,被动锁住。取消确认,都不行。就一直卡在那个界面。返回主菜单又重新进又打boss又升级。又卡死了。
The game's artistic design stands out with vibrant visuals and immersive soundtracks. Critics have praised its engaging gameplay and strategic depth, though some mentioned the integration of roguelite elements could be smoother, and the difficulty curve can be steep.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $1.9M | 3.1K | 79% | $24.99 | |
| $216.4K | 762 | 76% | $12.49 | |
| $325.8K | 2.9K | 74% | $4.99 | |
| $207.1K | 429 | 81% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.8K | 55 | 42% | $29.99 | |
| $35.8K | 113 | 88% | $9.99 | |
| $35.8K | 226 | 44% | $9.99 | |
| $35.8K | 59 | 75% | $15.99 | |
| $35.8K | 82 | 80% | $17.99 | |
| $35.7K | 70 | 96% | $19.99 |