
Aerolicious is a short and relaxing brick-breaking game about clearing a big chunk of 3,757 blocks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 26 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sit back and relax while breaking some blocks. There are no enemies or horror. Just a serene landscape, resembling the mid 2000s aesthetic, better known as "Frutiger Aero"
Collect shards of broken blocks and recycle them for credits.
Buy upgrades and new equipment to aid your task.
Can be completed in about an hour or longer if you go with a slower pace.
Genres
Engagement
Reviews
Themes across 232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a fun, peaceful lil' game. It's a very fair price.
It's not bad, all things considered. I got all achievements within 122 minutes, and it was pretty. The music was nice, too. I do have two major complaints, namely that there's no 'autofire' button - you have to click each time you want to fire which gets tedious. The second major complaint is that if you use the boom balls in quick succession, it can cause the game to lag since the cubes don't stack to higher versions on the ground. It also would have been nice for the gel kitty to have more functionality, or for the cityscape to light up at night, but those are minor complaints.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese
Hours played at review time, across 232 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cute little game, but extraordinarily short with a bit of forward thinking lol, i finished in just 33 minutes of playtime - up to you if the $5 is worth 30-90 minutes. it was very funny jumping straight from some early game upgrades to max-ing everything after hitting those centre blocks, and then dipping down to 17 frames as i annihilated thousands of blocks all at once
cube
A fun game and you get exactly what you see! could use more levels!!! game is pretty short, can be beat twice in 90 mins
Well, that was very satisfying. It cost $5 and kept me extremely entertained for 79 minutes. Better than most movies these days.
yea, its alright, I like the environment of the game, more upgrades for shard capacity and maybe a bit more visually, it was kinda empty, that's about it 7/10
BEAUTIFUL game that ends far too quickly. Once you can do enough damage to break one star block, the game is practically over. Block rarity jumps from 50 to 1000 and you can just purchase every upgrade within the next 60 seconds. Could do with some bigger cubes for more replay value as there is only the one map.
Взял ее потому что стиль понравился и надеялся на нормальную игрушку. Прекрасная игра,если нечего делать.
very short game, you can complite it under 1 hour 100% with no rush
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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