
Aerolicious is a short and relaxing brick-breaking game about clearing a big chunk of 3,757 blocks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 26 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sit back and relax while breaking some blocks. There are no enemies or horror. Just a serene landscape, resembling the mid 2000s aesthetic, better known as "Frutiger Aero"
Collect shards of broken blocks and recycle them for credits.
Buy upgrades and new equipment to aid your task.
Can be completed in about an hour or longer if you go with a slower pace.
Genres
Engagement
Reviews
Themes across 239 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego rápido y entretenido , en una hora y media puedes pasarlo, es sencillo pero para jugarlo con algún podcast de fondo sin problema.
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I wish it were longer or with more levels, upgrades, increasing complexity. So satisfying. Buy the jump juice and get on top of the cube as soon as you can, and bore down into it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese
Hours played at review time, across 239 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Will there be more levels added??
Great game to relax and pass minutes. Beat it easily, enjoyed every minute of it. Hopefully they add more content for it and some insanely ones.
Cool core idea and appearance, but not worth the price. I completed this in 50 mins. The upgrades are a bit too basic and for a game with bounce mechanics, i'd expect there to be more structures for the balls to bounce off.
Buen juego la verdad. Visualmente y auditivamente están bastante bien, no te cansan con el tiempo, además de, hablando del apartado visual, bastante colorido pero sin ser "chillón" o sin que termine siendo molesto a la vista. La progresión es bastante rápida y satisfactoria, más que nada al momento de realmente captar la diferencia entre el pre y post mejora. Lo único que puedo verle de "malo" es que es muy corto, en lo que tengo registrado lo terminé 2 veces, platinándolo en el proceso, y eso que la segunda vez fue para sacar un solo logro y después fue terminarlo porque está bonito limpiar el cubo en su totalidad. Capaz darle un par de capas mas al cubo, o de hacer un "segundo nivel" con mas mejoras y un poco mas de progrecion no estaría mal. Idk Recomendado, muy bonito todo.
The game is fun but short. Maybe add some levels or prestige with new game plus and start with some upgrade like more damage or reload speed.
[h1]Short for the price, might be worth on sale[/h1] Will be finished in <1 hour. [hr][/hr]You shoot blocks, collect their remains, sell, restock ammo, upgrade, repeat. There are 5 block tiers total, and the next is worth 3 to 8 TIMES more than the previous. That scaling, costs balanced around tier 3 blocks, and [b]explosive shots being OP[/b] are the main reasons why game is so short, but for what this game has to offer, it's kinda fitting for its timespan. [b]Game's fine and satisfying, but for that price[/b] it should be bought at [b]25-50% sale[/b], depending on how much of an incrementals fan you are. Physics are both nice and annoying. Nice that it has them, blocks fall all around when damaged enough, when you stand on a block - you become part of the block and you can spin along with it, so you're essentialy weightless xd. Annoying because sometimes block shards can fly FAR AWAY and there's no sprint button, so while walking these short distances isnt a big deal, still feels annoying to do. [i]Although you can forget about that once progressed deep enough into the cube.[/i] Few performance issues. Global illumination and view distance quality were the ONLY settings to negatively affect FPS. Maybe its all the grass blades it tries to render with those. And looking down would increase your FPS 2-3 times (from 50-60 to 132), so definetely must be grass blades, their "wind weaving" should be toggle'able. [hr][/hr] [b]Peaceful, simple, too short for its own good. Buy on sale.[/b] [i]Friendly advice: if you're going for 100%, dont spend[/i] [b][i]all[/i][/b] [i]money on explosive shots. Get your balance to 100k and THEN[/i] [b][i]d e m o l i s h[/i][/b] [i]the cube.[/i]
сасная😎
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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