
AENTITY challenges you as an artist. Leaving my mind behind, the contours of the ego blur. Past the dream wall are no rules to break, there are playful moves to make, veiled visions to wake, unseen pictures to take.
Modeled estimate, not a reported figure. How we estimate →
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About
Can death be sleep, when life is but a dream,
And scenes of bliss pass as a phantom by?
To win this game, you must awake the artist in you.
AENTITY is a visual playscape set in a calm unknown, where the primary aim is to have no aim... You are yourself, crafting imagery by exploring Plato’s cave. Be part of the infinite process of creation. The deeper you descend into a far, dreamlike state, more cryptic entities emerge. What is a good state of consciousness? Why are we truly doing what we are doing?
Legend says the other side is made of blinding light. Fathom a way through the Elysian noise. You need to destroy a great many screens slowly filling the retina. Be the path, make a choice. On any true journey you grow a little. Ultimately, the game is about skilling visual composition, something one may use in the real world once in a while.
Intuition is key. You have to move playfully to create appealing and mesmerizing pictures and moods. At its core, wanting is suffering. Be free for a while, just behold, see all the passing by. Out of confusion, as the way is, and the wonder, out of the chaos would come bliss. Someone in wonder watching its art, is the aim and the end.
Experimental – In playing AENTITY you can put yourself in a higher state of consciousness often overlooked in our times. Free yourself from all extrinsic sense givers. Shift the frequency.
Plethora – Simultaneously create your own pictures. You might stick them on the wall or send your friends a card. Surprise yourself. There is a myriad of creative possibility. As everything is constantly changing slightly, no two players or sessions will ever be able to craft exactly the same picture.
Simple but hard – You create the colors by changing your position, the angle and the hue. But to compose something scintillating, it takes awareness, patience, and a sense of wonder. Any best way to succeed depends solely on the eye of the beholder.
Peaceful – There is no time limit and it is impossible to get hurt or die.
Non-linear – A synaptic, semi-linear groundwork to play with.
Some humble fame – An interactive companion website, where you can view the 36 most upvoted player‘s shots, and further randomly, with their respective author's name.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Bulgarian, Traditional Chinese, Simplified Chinese, Danish, Finnish +91 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No idea WTF this game is.
这是艺术
Ever get stuck in a wall in a game that gives you no visual indication what is going on?
I love it. Listening to Cities in Fog (1) with it. feels like the film Begotten.
I recommend this game mostly because I like the overall concept, but it's execution leaves me in a 50/50 sort of position. See, this game takes a bit to get used to, but once you get a grasp of the controls and can get a bearing on how to navigate the areas, this game becomes a fascinating journey through surreal environments. The first playthrough was an absolute treat as I went from scene to scene, encountering all kinds of colors and weird things going on. However, subsequent playthroughs proved the be less interesting when I found that finding new scenes was tough because the game never actually gives indications on where you've been and how to find new areas. [spoiler] The gallery, which lets you go straight to specific scenes, was a bit hard to figure out at first, and even then I accidentally deleted my current progress because what I thought was some kind of Easter egg in the gallery turned out to be the reset button. [/spoiler] So what ends up happening is that you wander aimlessly through scenes you've already seen, and you can get stuck in each for a long time before you get to the next one. Combine that with not being 100% sure where you are at any point and eventually getting a headache from all the moving colors, and the game slowly loses it's unique wonder. So, while I do recommend this game as a neat experience overall, just be aware that this game does require a bit of work to get to the really surreal imagery, but it's usually worth it in the end.
too hard to play
我怎么画不出来宣传的波纹呢
это прекрасно!
This is not a game, and is not for everyone. Do you like abstract art? Buy it Do you like drugs? Buy it Do you dissociate easily? Buy it!!!!! Great discovery
I like art, especially abstract art. I also like walking simulators, art galleries, meditation, colours, and painting. I like games which are not actually games. Despite all this, I can't really say I enjoy AENTITY. It definitely intrigues me, and I really want to learn to like it, but so far I can't say I enjoy my time in this ever-spinning colour palette and noise generator. I feel like it's either you get it or you don't. I apparently don't. I try to move, and sometimes I find new colours and patterns, but that's all. I remember in the beginning I found some scenes which resembled characters but I haven't seen those ever since. I can't really seem to find the different places either. Everything looks the same no matter what I do (reset the position, clear the screen, try moving different direction). It feels like you're stuck somewhere dark and can't get out, but you can't really be sure about it either since you can't see anything.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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