
The bombs have fallen, and the world has long since been covered in frost by a nuclear winter. It's up to you to build the machine that will return the earth to normal.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There should be a special term for flash-quality games made in Unity. Let alone the visual quality, the setting itself is riduculous.
The controls interface ruins whatever hope this had to be a good game. (Also, this game entirely lacks any means of changing the control scheme, which every game should include.) This is a "survival game" where you basically need to loot buildings to get supplies that your base constantly consumes. The problem is that you get supplies by clicking on buildings (sending out your drone), then having to shift-click on a resource in a window that pops up then click the button to gather that resource... without pausing the game. Also, I don't really care much about graphics, but when I can't tell the difference between what's apparently the only important part of your base and some decorative grey smear on the floor, to the point where I had to quit the game and look in the forums for where my base was supposed to be, there's a problem. By far the WORST aspect of this game, however, is that it's basically a game of clicking through menus while under attack from off-screen enemies that kill you in one hit all the time, but the game just flat-out ignores your clicks 90% of the time. Plus, you have to do things like move parts you don't need into the "recycle" box and click the recycle button, but the "show info" button is larger than it looks, while the actual item button is smaller, and if you don't click and drag to the EXACT right place, the whole menu freezes, forcing you to abort back out, recover your drone, send your drone back out, and then restart the process over again. WHY is all of this based upon mouseclicking and dragging when this game can't even get mouse controls right? You hit space to enter "combat mode" (which makes you move half as fast for some reason) which means that clicking fires your weapons (if you have any), but the direction they fire is only VAGUELY guided by where you are clicking. The camera is controlled by where your mouse is pointing, too, so aiming at an enemy means you can't see anything around yourself. Also, you can't tell when you are turned too far to the left or right to aim properly until your shot is fired 30 degrees off course. Most weapons have a reload time of at least a second, so enjoy the massive frustration of missing because the weapons hadn't aimed in time (their traversal rate to follow your mouse - and hence the target - seems to be randomly determined at any given second). Also, did I mention you can permanently have a weapon destroyed, or even your whole mecha destroyed in one or two hits while you're still figuring out why your guns are firing backwards? Yeah, that's right, if you manage to get any weapons worth a damn, they get blown away in the first attack by an enemy you didn't see because the camera controls are so floaty and so ignore your intentions. Apparently, there are some bases that have something called "ACU"s that are your main goal, but if you go anywhere near them, about 20 enemies swarm you, each one of which is capable of killing you in 1-2 shots, and while you're going off to do that, the other enemy bases will take it as open season to steal all your resources from your own base (because they can do that). Still, this was a game that I spent more time fighting the controls than the enemies, overall.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
语言障碍从来不是我给差评的理由,毕竟我是真的下载过来玩了,别扭的字体,谜一样的操作,音乐基本无视,可能是我真的玩不来吧,这游戏我还是放箱底好了。 个人评分(总分10分) 画面:3分 音乐:1分 剧情:1分 操作:2分 游戏性:2分 综合评分:2分
什么破烂玩意儿 也不能说破烂玩意儿吧。但却是不是什么好游戏 首先字体的问题,W和A的倾斜以及A中间一横的缺失确实会让人不容易了看明白文字。 移动问题,简直是太恶心了,飘得不行。身为一个俯视角射击游戏,居然只能前进后退,A和D是控制机甲转向的。真实的一笔。 战斗系统问题,呵呵。。。不想多提
If you're looking for a review on this game you've come to the wrong place, but if your're looking for an outstanding pie recipe you've come to the right place. Ingredients: 1. 6 tablespoons unsalted butter 2. 1/2 cup white sugar 3. 1/2 cup brown sugar 4. 1/4 cup water 5. 1/4 teaspoon cinnamon 6. 1 pinch salt 7. 5 apples - peeled, cored and sliced 8. 1 pastry for double-crust pie Directions: 1. Preheat oven to 425 degrees F (220 degrees C). 2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside. 3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices. 4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal. 5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust. 6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.
Aegis is a top down "Battletech" ripoff mech simulator game. Upgrade your mech and do missions to increase your bases assets and so on. The developers added a bit of background story, which is a welcome element of depth in a sea of shallow games from indie developers glutting the Steam store. Really not a terrible concept (although, top down 2-D kind of died in the 1990s when PCs became capable of better, it's a shame some developers didn't catch up with the 3D revolution). The real problem is the control scheme is physically painful to use. The view follows the mouse pointer... really loosely and unintuitively, all the while you also need to have hands on the keyboard controlling the mech. And that's where things really fall apart. It's kind of a ripoff of the Mechwarrior controls, but they managed to make it even less intuitive. I played a mission anyway, and immediately the only gun on my mech was shot off, so basically they didn't bother making game balance work properly either. Mechwarrior Online is free to play and it's a million times better than this. Just play that if you like battlemechs.
我特么拿了材料怎么放到基地里????
i left my keys in my car
Отдает духом бесплатных falsh игр) Задумка вроде и ничего, но вот реализация такая себе. В принципе поиграть можно)
不是什么好游戏,首先字体的问题,W和A的倾斜以及A中间一横的缺失确实会让人不容易了看明白文字。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 76 | 74% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 7.4K | 94% | $14.99 | |
| $803.1K | 3.4K | 83% | $5.19 | |
| $324.7K | 842 | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3K | 164 | 79% | $1.24 | |
| $3.3K | 78 | 95% | $2.99 | |
| $3.3K | 50 | 34% | $4.99 | |
| $3.3K | 78 | 83% | $2.99 | |
| $3.3K | 108 | 44% | $1.99 | |
| $3.3K | 54 | 37% | $2.99 |