
A common legend pervades the galaxy-that of a powerful, highly intelligent ancient race that will one day deliver the universe. They are known as Humans. The Advent of Humanity Begins...
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Der Leveldesigner und der Boss-Designer wurden für ihre Arbeit definitiv überbezahlt. Von der Kamera wird einem schlecht, die Gegner sind endlos, und die Level… na ja. Manchmal versteht man einfach nicht, wohin man laufen soll, und manchmal fragt man sich, ob man überhaupt noch Halo spielt. Ach ja, und die Bosse – es gibt nur drei. Und die Person, die sie entworfen hat, hat offensichtlich die Firma, in der sie gearbeitet hat, nicht besonders gemocht. Früher war das ein Spiel aus meiner Kindheit, eine Art offenes Kapitel. Das Spiel hat zwar eine Story, und für die damalige Zeit war sie ziemlich interessant, aber alles andere… Jetzt bleibt nur noch der Wunsch, das zu vergessen
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An old game that could have been a gem but is too janky to succeed. The story isn't unique but decent enough and the best part of the game for me. It's full of cinematics which will either please or annoy however. I enjoyed them personally. On the gameplay front, the fighting is rather average with enemies that you are best avoiding mostly, if you don't want to run out of ammo when you most need it. The worst parts are the driving sections. Clearly done a long time ago when moving the camera to look around you wasn't a thing but even when you get used to it, it is awful. I even encountered a game breaking bug where the car wouldn't respawn at a checkpoint and the car was mandatory to progress. It could have been an oldie but goldie, but it's just a poor relic of the past that's best ignored.
Отрицательную оценку я ставлю не самой игре, а тому, как она работает на современных машинах. В общем, если решите купить игру, то готовьтесь к тому, что вы столкнётесь с вылетами. В руководствах есть способы их фиксов, но вот когда я столкнулся с вылетом после одного сюжетного события, мне уже ничего не помогло и это заруинило вообще всё прохождение. Просто вылет в одном и том же месте и всё, никакой возможности продолжить играть у меня не было
BU OYUNUN HİKAYESİ VE MÜZİKLERİ HALA DAHA ÇOĞU OYUNDA YOK
Advent Rising is a game I remember coming out right when the big titles like Halo Combat Evolved and Mass Effect were taking the gaming world by storm. Sadly the game was overshadowed by the other two titles and was left to collect dust - never to be taken back up by any other gaming company and continued as the in-game story was left to have a continuing trilogy. From my experience of playing the game back when it was new and now when it is a beloved classic and a blast from my gaming past, it is one I would recommend fellow gamers to try at least once for the story alone. The gameplay of Advent Rising is... unique. The developers seemed to enjoy the act of endlessly locking on to your enemies no matter where you looked. So long as they were close and in your field of view or actively near you, every light nudge of the camera would send you locking onto a target you didn't intend to target in the first place. This also goes for items that can be picked up via powers and thrown at enemies. This can cause issues for gamers, especially of today, as it heavily restricts how one intends to play and can make combat seem difficult if not frustrating to do. If the lock-on function wasn't so strong, I think the gameplay could be enjoyable for a game made in its respected time. As for the storyline of the game, its one I enjoyed. It touched on an idea that I thought would be very interesting to pursue but I will not say anything more here for I would hate to give away spoilers. What I will say is that it is a concept I would have liked to have seen further explored if the game was given a chance to blossom but as it stands, that will never be and the storyline will remain unknown.
¡Qué juego más frustrante! Jugándolo, se siente el potencial épico: una historia grandiosa, poderes psiónicos divertidos y una banda sonora espectacular. Pero la experiencia se arruina constantemente por bugs técnicos, una cámara revoltosa y un control que no termina de pulirse. Es como jugar un borrador de una obra maestra. Terminé con la sensación de haber vivido algo ambicioso, pero claramente inacabado y lleno de promesas rotas.
this game is so bad in many many ways... and it was supposed to be a "Halo killer" xDD
Nostalgia
It's really good. A bit frustrating at first due to a weird and outdated combat control scheme. But the characters and plot are so likeable you can put up with it. Would definitely recommend having a good mouse wheel to save your sanity, because you have to use it to scroll through items and targets.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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