
Run an empire in this simple and enjoyable city builder strategy management game. Build, research, train, battle, upgrade, expand, and sail, all while managing your citizens and resources. Advancity focuses on fun and progression.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[H1] JOGO DE CONSTRUÇÃO DE "BASE" [/H1] O jogo te da a oportunidade de construir sua base/cidade em uma ilha no meio do oceano, o jogo apresenta várias estruturas e leveis diferentes de cada uma, o objetivo é apenas um, construir. Os pontos positivos do game é que o mesmo não apresenta bug's (Pelo menos no tempo que joguei não encontrei nenhum.) O ponto negativo é que depois de um tempo se torna enjoativo o game. [h1] GAMEPLAY [/h1] Como dito acima tem o único objetivo de obter recursos para fazer construções, não existe nenhum tipo de desafio, como sua população sentir fome ou ser pego por alguma catástrofe. No game temos alguns inimigos em acampamentos, porém eles não te atacam, a menos que você os ataque. O jogo está bem simples e vocês podem ter uma ideia dele vendo a gameplay a seguir: https://www.youtube.com/watch?v=KaQtPGzd86g OBS: Conforme o jogo for atualizando eu vou atualizando essa analise!
hi there congratulations on the game, im loving it. for people who like build an empire and have to think strategically to defeat the monster i really recomend this game.
Have enjoyed the game so far and definitely easy to pick up and play! Intuitive gameplay!
생산건물을 짓고... 그 주변에 떨어진 자원을 마우스를 갖다대서 줍고... 확장하고... 아무리 생각해도 클리커류 게임에서 클릭이 아닌 마우스 갖다대기로 바꾼느낌밖에 안듭니다. 차라리 클리커류는 그냥 클릭만 하면 되니까 덜 귀찮지.. 그냥 학생들이 팀 과제 같은걸로 만든 그런게임으로 밖에는 생각되지 않습니다. 돈주고 살만한 그런건 아님
This game is supposed to be a city-builder, but I don't see any kind of city in the game. There is no real building construction in this game. There is no queue; one thing at a time only. There is no customization of plots; everything is chosen for you. Every game starts off the same: 5 squares - a citizen hub in the center, two hay bales (one is wood gathering, the other gold gathering), and two piles of wood (which allows a house or a research center at first). The two hay bales and a house are mandatory to start, and in a specific order. That is the extent of the tutorial. Everything is on a rather large grid, and buildings that say they need a "large" area will upgrade just fine in the one-size-fits-all square it is on. Citizens are not individuals, they are a pool drawn from to fill job slots. Battles are pointless; there is no control over anything. You send troops against a "monster camp" and the computer then returns with a win or defeat message. And all of that is after having done research. After the first three mandatory building spots are done, if you do not build and research in the right order, you need to restart because you have gotten to a point where you can't expand. This game boils down to: Construct, Research, Upgrade, Expand. Once you have that down, it just becomes tedious.
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