
When reality is a nightmare, nightmares become real. In this psychological horror game, you fight the terrifying creatures invading your mind. Can you save your sanity?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Trapped between the walls of your family home and the trenches of World War I, you try to piece together your past and take back control of your life.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 1.7Kreviews | 78% | — | $121.1K |
| $34.99 | 871ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really good game. it has a deep story and feelings. you have to focus on the chats and notes to understand. there are some times i did not know where to go so i went to youtube several times. there are some catastrophic violent scenes so you have to be brave. enjoy the game! 7/10 semi-spoiler if you want the happy ending make all lights green, and vice versa
Atmospheric story focused game about the toll war takes on a family. You’ll primarily be solving puzzles and navigating the world with somewhat clunky movement. To me the visual design of the bosses as well as the symbolism found throughout the story and characters stand out positively.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese +2 more
| $29.99 |
| 379ratings |
| 78% |
| — |
| not modelled |
| $3.49−90% | 27ratings | 76% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 192 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this as a birthday gift from a good friend of mine and it was worth playing. Good graphics, interesting story, interactive enviroment. Give it a try.
Got it at 90% off. It was a fun short story. Spooky monsters that you can't really fight abound. There's a bit too much pop-psychology in its representation of PTSD, but that's at least in service of storytelling and gameplay. I don't think it serves well as mental health awareness except in remembering how strong generation trauma would have been going from WW1 to WW2. For completionists looking for the 'best' ending, you might be confused about how to even do that. It's hard to tell what choice you're making, and there's not enough in the game for me to want a second playthrough.
Ad Infinitium size eğlenceli bir oynanış deneyimi sunmak yerine 15 adet çakmak yakma 27 adet vana döndürme 45 adet boru takma 25 adet kilitli kapı açma ve cutscenelerde yaratık gelince yarrak gibi 25 FPS ye düşürme deneyimi sunuyor oyun adeta poppy playtime gibi hatta ondan daha beter puzzle çözerken kendinizi eğlenceli bir oyunda değil yüzde 90 ı puzzle olduğu için anasını skm derken buluyorsunuz oyunun etiketlerinde korku var amna godumun oyununda 2 - 3 tane kıytırık jumpscare dışında korkunc birşey yok PUZZLE BABAM PUZZLE ORAYA PAZIL BURAYA BAZIL YETER AQ SANKİ FİLOZOF OLACAZ
I enjoyed this game's message about the horrors of war and this veil of obscurity created by the lies that come with the romanticization of war. Their is no glory in war, no honor, or even a winning side. Just suffering, despair, and death. Ad Infinitum story tugged on my heartstrings with the perspective of a family torn apart by WWI and either how they healed or destroyed themselves. The gameplay, puzzles, and mechanics are rather simple, but the visuals, environment, and voice acting are phenomenal. If you are looking for great story with little demand for gaming skills, Ad Infinitum is a great choice.
It is a decent but unremarkable horror game that dutifully follows genre conventions, offers nothing new, and conveys banal sentiments. Yet, after everything you’ve been through, reading those white words against a black background at the end—reminding you of the millions who perished and the inviolability of human dignity—leaves a lump in your throat; you realize that such "banalities" must never, ever be forgotten... At times, the authors go overboard with symbolism and metaphors; there’s a lack of complex puzzles; bugs crop up—lots of them, even on my system where there really shouldn't be any... everything is clunky and unpolished, so I can't recommend it >_<
Ad Infinitum.. What an interesting game this was. The start was quite good, and built the feeling of uneasiness well. Mid game gave some tension to it at times. And the end.. it was such a confusing mess (in my opinion). So the game felt a little like it didn't know what it wanted to be, a walking sim? Historical piece? Horror? Still all in all I recommend the game, it is quite an experience and has some replayability as well. That's all, have a great day, and play the game to see for yourself.
Ad Infinitum creates an oppressive atmosphere where the visceral horrors of World War I trenches collide with the metaphorical rot of a fractured family estate. Distorted audio from wax cylinders and the heavy, rhythmic thud of boots anchor the psychological tension throughout this haunting exploration of a soldier's internalised warfare. Oscillating between these two distinct locations fosters a layered mystery that reveals the tragic history of the von Schmidt lineage through fragmented documents. Instead of relying on heavy exposition, the narrative relies on environmental clues that encourage players to piece together the truth behind persistent generational trauma. Stealth sequences demand careful sound management while avoiding threats rather than engaging in direct combat or frequent monster encounters. Navigating these claustrophobic environments requires balancing inventory items like acids or keys, though specific sequences occasionally suffer from unpolished flashlight mechanics that impede progress during intense, high-pressure moments. Forced pacing sequences occasionally disrupt the flow, while the camera system can feel strangely disconnected from the protagonist's physical presence during complex traversal. Early hours often feel needlessly frustrating due to obscured gamma settings and unclear interaction requirements, which frequently hide vital gameplay elements within the encroaching, heavy darkness. Small collectibles like dog tags become needlessly difficult to manage when lighting conditions obscure essential objects within the gloom of the decaying manor. These minor interface hurdles can detract from the immersion, particularly when interacting with essential items that remain hidden from view despite their proximity to the character. Adapting to the game's deliberate design intent eventually shifts early irritation into a genuine appreciation for the psychological depth on display. Mastery of the controls allows the oppressive tone to resonate fully, successfully moving beyond the standard tropes of hallway-based frights to deliver a more significant, lasting impact. Overall, the atmospheric soundscapes and environmental storytelling establish a powerful, immersive experience that outweighs the finicky interactions or occasionally uneven lighting issues. Navigating this juxtaposition of domestic and battlefield suffering provides a deeply rewarding narrative journey, making it a compelling choice for those prioritising world-building and psychological mystery.
es un juego bastante adictivo lo tome en oferta y es la mejor compra si te gusta el terror
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 27 | 76% | $3.49 | |
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| $152.8K | 480 | 95% | $14.99 | |
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| $70.1K | 305 | 68% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $121.1K | 557 | 41% | $7.99 | |
| $121K | 757 | 95% | $9.99 | |
| $121.2K | 164 | 94% | $29.99 | |
| $121.2K | 476 | 89% | $9.99 | |
| $121.2K | 437 | 79% | $14.99 | |
| $121.2K | 116 | 59% | $59.99 |