
Stranded at an abandoned gas station in the middle of the desert. Losing your grip on reality. Dark rituals. Demonic pursuers. No escape.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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THE INDIE IMMSIM REVOLUTION CONTINUES!!!!!! The opposite of a mile wide and an inch deep. Loved every second.
In nutshell: Resident evil meets Deus Ex. The game is a good demo of what such a mixture could be. The game is a short(4 hours for me) gameplay-focused survival horror with good replay value. Story: Well, let’s say it’s a glue to stick together different in-game tasks. Do not expect big revelations here. Still, the game has a believable explanation for MC motivation, the reason they do not leave the place and why we have a character guiding us through the game. Graphics: It’s very simple, minimalistic, low poly, low res etc. It’s quite common for indie games. Sometimes it is dirty, disturbing. Still, it’s a horror game, so at least it helps to build up a proper atmosphere. Gameplay: Here is the most difficult part to assess. Exploration is rewarded. The game even helps you if you die often. Puzzle solutions and locations are mostly scripted, but there are many ways to get there. Environment is very interactive, you can actively use it for your advance. Still, if you have to find a key or a code, you can not avoid it. I welcome the opportunity to grab the edge of something and climb on it in such games. I welcome the freedom to run, jump and slide in the game. I recommend playing the first walkthrough on hard difficulty. Do not worry, the game has tons of tools to overcome in-game obstacles. The game has a system of rewards and challenges to motivate you to experiment and replay the game. I just wish the location of items and codes would be more randomized, so that every walkthrough is more unique. Check implementation in “Amnesia: the bunker” for reference. I find it strange that the game tracks your death count to support you, but allows you to stop the whole game on esc and quick load. I guess the developer wanted to make the game easier, but here it’s overdone to the point when the game mechanics contradict each other. I would disable the in-game world stop on esc and block the ‘reload from last save’ button if the player is under attack. It would make so much sense at least on the higher difficulty. Technical state is satisfactory or rather good. I get 80+ fps in 4K resolution on max settings on the Radeon RX7900 XTX. I’ve not encountered any crashes or softlocks. I somehow managed to clip to the fridge room through the shelves once, but it’s a random small glitch. Side note: I played it on linux. I would like to thank the developer for the linux build.
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ad Infernum - это когда ничего не понятно, но играть дальше очень интересно) Русского языка нет, сюжет прошел мимо меня, но мне даже не хотелось в него вникать. Вся фишка этой игры - бодрый нескучный геймплей. Здесь можно стрелять, бить холодным оружием, стелсить, крафтить предметы, разбирать их на компоненты и исследовать небольшую локацию, решая маленькие задачки, подкидываемые игрой. Чтобы эти цели и задачи понимать, необходим хоть какой-то уровень английского, иногда в записках пишутся подсказки, а основные цели всегда обозначены в меню инвентаря. Тут ты не заблудишься и не затупишь, игра интуитивно понятна, а некоторые важные цели подсвечиваются таким ярким огромным столбом света, что и слепой заметит. Есть разные сложности и ачивки, которые хочется получать все. Есть один выбор, влияющий на концовку. Практически нет багов и прекрасная производительность, что для маленькой инди-игры очень похвально! Все работает и доставляет удовольствие игроку. И кстати, все цифры для замков генерируются случайным образом, что тоже хорошо, вынуждает каждый раз все исследовать и шевелить задницей, а не набирать одни и те же заученные комбинации. Как хоррор игра меня лично не пугала. Из врагов тут неубиваемый громила с тесаком, голожопые демоны, очень смешно бегающие враскорячку, и летающие глаза. У героя есть шкала нервов, если долго смотреть на монстра перед глазами возникают разные помехи и слышатся голоса, произносящие всякие угрожающие фразочки, иногда игра может напрямую обратиться к вам, прочитав ваш ник в стиме, и это весьма прикольно) Чтобы избавиться от глюков приходится лечить нервы таблетками, едой или аптечками. Я совершенно этого не ожидала и думала что это проходняк, но игра внезапно очень понравилась! Однозначно рекомендую, особенно по скидке!
This game is good. It's a short horror-themed immersive sim, but on a very small budget. I finished a first playthrough in around 2.8 hours. I died a lot since I tend to play these types of games pretty recklessly. There were a few times I got stuck for a short period, and a few puzzles it took me a while to figure out, but nothing annoyingly obtuse. I didn't have to look up a walkthrough on YouTube at all. Progression felt pretty smooth overall, and it was usually pretty logical what to do next. Areas are fairly small, but also fairly dense with smaller areas to explore or move through. There's a bit of nice inter-connectivity between a couple areas. For a very small team, this is a good game. It encourages more runs through the game, offering various rewards for meeting challenges. I haven't started a second run yet, so I'm not sure how much changes, if anything. I'm sure it's not [i]SaGa Emerald Beyond[/i] levels of wildly different outcomes in subsequent playthroughs, but I wouldn't expect that. While I liked the developer's earlier game [i]Heliophobia[/i] and also recommend that one, [i]Ad Infernum[/i] is more mechanically dense, although also a bit smaller in scope. https://store.steampowered.com/app/899590/ It would be interesting to see what the developer could do with a decent budget, because this is already very solid and a worthwhile experience.
Most of the game plays similarly to Granny or the early part of Resident Evil 7. Combat is very limited as you are instead hunted by an unkillable zombie while trapped in a small map for most of the game. It really didn't appeal to me but the aesthetic of the game is amazing, as is its soundtrack, voice acting, and atmosphere. What an underappreciated gem.
I'm sorry to say this but the game is really bad. The writing is awful and only exists so that the game has a "story". The animations are clunky, from the enemies moving to when they're getting hit. Since it's a horror game I can understand why is it so dark, but to me it's just a way to mask the graphics quality. And it really doesn't help having an invincible enemy always after you. You're on top of the building? He teleports there. You quickly get to the ground and guess what? He also teleports back down. And, while he doesn't know EXACTLY where you are, the AI is cheating by always knowing the general area of where you are. "But that means it has a good AI". Nope, not really. Get on top of something and it will run around it, often getting stuck on something. The combat is lackluster and the upgrade system doesn't make it any better. There's no challenge to it and I ended up just using the bat due to its reach. And I really don't get the "immersive sim" here. It really doesn't give a lot of possibilities as advertised. The door is locked so you need to get to the rooftop and enter through the ceiling. Ok, that is a possibility, but it's the only that exists besides, you know, not actually getting in. All the best for the developer but this is simply not a good game.
A great indie, horror, immersive sim. I played through the game twice in one day and still wanted to go back and unlock the rest of the challenges and achievements. Does not overstay it's welcome, wants you to replay it, and is a fantastic speedrunner game for those who are into it.
A short and sweet survival horror/immersive sim hybrid. Think Eternal Darkness meets System Shock but in an abandoned gas station. There is a fair bit of jank and some issues with microstuttering, but once I got my bearings I had a very good time with this.
Interesting game about exploring an abandoned gas station, getting chased by a guy covered in flies, and then turns out you were being radioed by a biblically accurate angel the entire time. Story is confusing other than the fact you're supposedly checking out a vast underground system place thing under the gas station itself. It's whatever, as said, interesting and cool game. (Pro Tip: when using your inventory, you can see your objectives on the left)
[h2][b][u]Note:[/u][/b][/h2] This is a review originally written for [url= https://www.opiumpulses.com] Opium Pulses [/url]. The full article can be found [url= https://www.opiumpulses.com/article/831/ad-infernum-review] HERE [/url]. Feel free to take a look at the Opium Pulse Steam Curation page [url= https://store.steampowered.com/curator/3800356/] HERE [/url] as well. Waking up within the mysterious confines of what simply seems like a stranded desert gas station, you must use your brains, brawn, and finesse to make it long enough to find enough answers to help you escape. Unsure of what is quite reality or a horrible, dusty delusion- struggle to get your bearings and simply survive as you delve deeper into this survival/psychological horror immersive sim by Glass Knuckle Games. With only your flashlight and hammer in hand, seek a way out- hopefully without loosing your head, physically or mentally, in the process. Ad Infernum combines both immersive sim along with psychological horror, crafting what can be a fairly short format game. In this case, it works incredibly well- despite the game taking places within a quite small perimeter of a gas station. Armed with initially only a flashlight and hammer, you can find and utilize weapons and other items found around you to restore your nerve (sanity meter) and health, ultimately helping you to find your way to the bottom of this mystery you’ve found your way into. While this game is crafted by an exceptionally small team, the controls feel tight and fine tuned. Jump vault crouch, and slide your way to safety, avoiding the gruesome monsters in hot pursuit. Weapons feel responsive and weighty, as well as firearms feeling accurate, and are easy to aim. The graphics are somewhere between modern and retro. While the art style works well, it could leave some to be desired, falling in a strange middle-ground. Just providing enough detail to sate, you won’t be finding yourself scouring over mass details and intricate environments. Just about any clue you may need is going to be blatant- but left for you to figure out. You will find yourself pondering over multiple puzzles- all of them relying on number-play and common sense. This leave some to be desired, as none of them require all too much brain power- and offer little-to-no variance. The puzzles provided, also often provide no substance to the core story- only a welcome boost to the state of your game. While this is pleasant, it also proves to be somewhat disappointing- requiring no real effort to advance the story, sans the immediate task at hand. The music really takes a back burner on this title- sadly the most enjoyable track I found was the unbelievably short credit roll. I really wish that kind of musical prowess had carried through the length of the game. The music is fairly minimal, likely to try and lend to the eerie silence, but I feel like the sound direction could have been better. Any actual music fades only moments after initially playing. Effectively leaving not much for your ears to feast on. While there are some very interesting or well timed audio ques, ultimately the lack of music did seem to flatten the mood. Enemies have some variance, but are overall forgettable- mainly consisting of re-skins of which I noted 4 in total. The AI also feels like a weak point in the game, as most enemies find the most basic and direct way forward, not boasting very much true ability to adapt to the situation. Disappointingly, on hard difficulty, I found some of the creatures merely standing at a complete rest, not even bothering to walk patrols that were frequent on Normal. While some enemies may exist to be dispatched permanently, some are only temporarily downy before resuming the chase. Think quickly, and be sure you always allow yourself an out! Even seeming slightly dim, you can and will be caught by surprise. The story that Glass Knuckle Games is telling with Ad Infernum, while somewhat cliché in appearance- boast some though entertainment, while also remaining somewhat vague. While the story is the main driving factory, especially within the first run of the game, the real meat and bones of this title lies within it’s New Game + system. Completing the game is really just the springboard into much deeper, darker, far more entertaining depths. Overall, while having some glaring shortcomings, Ad Infernum is easy to sink your teeth into, as well as a fair amount of hours. Rewarding New Game+ features, as well as the challenge of mastering the game really make it an enjoyable, easy play. Far from perfect but an obvious passion project, I would absolutely giving Ad Infernum a run, especially if you are a fan of Survivor Horror titles. The folks over at Glass Knuckles are highly active, constantly listening and improving on issues they find- constantly seeing to improve the overall player experience.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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