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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short game that shows how life can be.
hauntingly beautiful and brutal portrait of someone worn down after years and losing their battle with their own brain
Kurz, interessant – aber nicht ganz mein Geschmack Actual Sunlight ist ein sehr kurzes Erlebnis – ich war in etwa 30 Minuten durch. Das Spiel erzählt eine eher düstere und nachdenkliche Geschichte über das Leben und persönliche Probleme. Die Präsentation ist simpel und stark auf die Story fokussiert. Man merkt, dass das Spiel eine bestimmte Stimmung vermitteln möchte, und das gelingt ihm auch. Allerdings war es thematisch nicht ganz mein Geschmack. Trotzdem ist es interessant, wenn man kurze, sehr storylastige Spiele ausprobieren möchte. Für mich persönlich war es okay, aber nicht unbedingt etwas, das ich noch einmal spielen würde.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I came for an easy achievement, I left with emotional damage.
TORONTO MENTIONED RAAHHH
[h3][b]"Mi motivación profesional es no ser un vagabundo apuñalado"[/b][/h3] Durísimo juego que no olvidaré. Bastante hardcore. Trata la depresión y la autodestrucción desde un peligrosamente cercano prisma moderno Bravo al dev. Brutal Cuidado al comprarlo porque claramente no es para todo el mundo. Bastante directo
Игра бьет прям по больному, если честно. Автор использовал игровой формат, чтобы написать автопортрет, но в главном героя я очень сильно узнаю себя. И если лишний вес это проблема решаемая, то переживания по поводу упущенных возможностей и ментального одиночества просто так не проходят, если проходят вообще.
El juego trata la depresión y tendencias suicidas de una persona desde su punto de vista, y por tanto, tiene un tono amargante y depresivo. Eso no lo critico. Lo que si critico es las parrafadas crípticas que suelta el protagonista en muchas ocasiones. Son complcadas de leer en algunos casos, y casi siempre son exageradas y hacen una montaña de un grano de arena (que entiendo que ese es el punto, una personalidad suicida verá las cosas simples mucho más complejas y a peor de lo que son). El juego está bien, pero como tuvo cierta fama en su momento, pensé que sería mucho mejor de lo que realmente es. Aún así, es barato, y trata un tema que no se toca muy a menudo y debería tener más relevancia pública.
I usually like these kind of emotive and raw small games done in rpg maker, but unfortunately I can't recommend this one. Obviously, this is totally story (text) driven, so I won't talk about the simple to none gameplay that it has, where a lot of other similar games at least have a little more detail to in general and are less "boring"; just by focusing on the story, I think the game has really nothing interesting to say besides and amalgam of what depression could feel like in some cases, with just a ton of self-deprecating texts and what I think its a really shallow and explicit standpoint. I've seen a lot of better indie works on depression, even in the same medium, some small like Depression Quest, or Omori at a much larger scale, so I know that this is a really important topic to talk about, and at the same time that makes me understand that it can't be taken as "lightly" as some do; maybe I can get the point of the straight forwardness that Actual Sunlight kind of takes, but still I don't really appreciate the way is being handled and actually makes me kind of worried if the person who make it is going through something remotely similar of what the games describes.
我不想说这是一个很好的作品,其本身想表达的东西很大程度上基于玩家自己的经验。有过类似体验的人很容易就能带入进入游戏,但反过来并没有过任何相似经验或者比较麻木的人可能对这个游戏就会完全无感。从这一点上来说本作作为视觉小说或者说rpg的说服力其实并不强,更别提需要手动debug才能继续游戏的素材缺失问题和短的不能再短的流程。 但是本作胜在完整,作品本身想要传达的那种焦躁以及无力感在这个作品的每一处都体现的淋漓尽致。乍一看没有说服力且空洞的故事情节以及无意义的互动实则每一处都恰到好处的体现了这种让人连连叹气又难以捉摸的情绪。就像作品一开始在房间醒来环境文本告诉你的那样,一切都好像要开始,但是始终没有开始,好像完成了的事物背后又有一个巨大的空洞,但是一切看起来好像还是那么正常却又缺乏意义。
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Players by region
Where this game's players are, estimated from review languages.
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