
Join dangerous raids for loot or intense PvP battles in this new realistic military shooter set in a fractured multiverse. Fight in the quantum unstable zones over control of the active matter – the substance that bends time and space.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #7, worst JP #87 · 13 markets collected
US · last 30 days
About
You’re an operative stuck in a time loop, always brought back from the dead to the same point. Choose your loadout and enter quantum unstable zones rich with active matter – the most valuable and the most dangerous resource in all multiverse. Fight against rivals from other timelines, survive physics-breaking anomalies and try to stay alive. Harvest active matter, gather loot and extract to a safe place before the whole zone ceases to exist with everything inside it.
Active matter changes things and bends space and time, so you might encounter operatives and other survivors that lost their mind and humanity after exposure to this substance. Other players, though, would always be your most dangerous enemy. Expand your syndicate base, upgrade your arsenal and participate in fierce battles between syndicates over the key sources of active matter, as they’re your only chance to break out of the loop and gain control over your destiny.
Fight your way out in extraction-style PvE and PvPvE raids
Go solo or team up in small squads to venture into quantum-unstable zones in PvPvE and PvE raids. Harvest active matter, grab valuable loot, and extract before everything goes to hell.
Realistic weapons and gear
Active matter randomly brings things from other timelines to the quantum unstable zones and allows you to replicate a specific item from other timelines in the safety of your base. Despite the mysterious origin of your weapons, your arsenal is always rooted in real-world military technologies and tactics, as war seems to be the only constant in this chaotic multiverse.
Gameplay-influencing active matter effects
Mind-bending anomalies that change gravitational force and space topology right in front of your eyes. Thrilling encounters with eerie SCP-inspired objects would send shivers down your spine, and creatures transformed by active matter would attack you on sight.
Intense PvP battles
Syndicates of operatives fight over control of a passive source of active matter, using all the weapons and other gear they can bring into battle or craft on site. Join PvP battles you like and make a real impact on the fate of the multiverse!
Fascinating maps
Battles take place at locations that exist outside of space and time boundaries. Active Matter features a variety of maps, including a huge island with rusty Soviet industrial complexes and cryptic science labs that were among the first to study this new phenomena. Explore these places to find hints on the origin of active matter.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice game but now all the flowers outside are sus.
Без бутылки в интерфейсе не разберёшься
This taught me to leave shiny junk behind. That’s progress I didn’t expect from an extraction game.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, Simplified Chinese*, French, Spanish - Spain, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏不赖,我不是内测玩家不知道之前是个什么情况,但是目前来讲没有说玩的很难受。这个游戏把各种垃圾分成各种稀有度,并根据稀有度能拆出不同数量的5大基础零件,这五大基础零件可以造装备也可以卖钱,老实说我是不那么喜欢塔可夫和三角洲那种货物兑换系统的,过于冗杂和繁琐,导致太多东西需要收集,很多时候就混乱了。但是同时这也存在坏处,就是这些游戏内的各种物品就之分高级的垃圾和低级的垃圾了,哪怕你捡到一个紫色,金色的物品,无非就是觉得哦哟可以多拆解那么些零件了,不过如此,因此少了许多惊喜感。当然你也可以收集这些物品来装饰自己的房间(可以随意摆放,而不是类似三角洲和火湖那种预设好的展示框),但是许多白色(常见)稀有度长得和紫色(罕见)稀有度一模一样,因此遇到紫色物品并没有那么开心。 这个游戏里怪有点抽象,感觉无论怎么看都给人一种小游戏里那种傻乎乎的感觉,没有生机感,而且过于程序化,动作也不自然。当然有的大场面确实有点震撼,比如有时几群虫子在天上飞,或者狭窄走廊一些怪朝你跑过来,还是能给人带来一些沉浸感的。 我感觉这游戏一局的玩家数量相当多,有的地图不大加上地图很复杂到处都是草,就导致很容易清怪时候就被别的玩家干了。本身就是个节奏稍快的搜打撤游戏,队友之间还没有标识,甚至是百分百友伤,稍微一混乱就经常被队友打死,很离谱...我觉得至少队友标识还是得存在,不然就得玩的很认真小心,但是路人往往不会那么小心,反正我是经常被队友打死的那个...我觉得可以把单个怪适当加强,并加一点多余的小动作,摇头摆尾,跑步跑一半摔地上类似这些,然后适当再减少怪的密度和数量,或者是做成惊动小怪引发怪潮等等,我觉得沉浸感会高很多。我觉得现在小怪太多了,近战又不能完全做到无伤清小怪,少了很多感觉。这一点可以适当借鉴猎杀对决和GTFO。 武器是随便捡把游戏里的枪就用着了,有时免费配装给的枪也真不赖,局内药弹药肯定是不会缺的,哪都能捡到,还没遇到评论区里有个人说什么起把喷子一把游戏本都回不了的情况,单人pve打稳点也没啥难度其实,所以不觉得会很缺东西。老实说活动肝不肝我心里没有什么数,本身就是佛系玩家,很少刻意去刷什么东西,偶尔打一打,找点意思就行了,因此不多评价。
I have owned the game since the demo was finished and they released it in alpha. They have came a long way & I feel anyone who hasn’t given it a chance before review bombing it is childish and they are missing out on something different in the extraction shooter genre. It’s got great bones and I will give the game 8/10
Oui
纯垃圾
First, look at my achievements—that alone should be enough to prove this isn't an AI comment. I've probably got around 1k hours in the game, and I'm also a deluxe edition buyer. The game is good, but only in terms of its art. The ideas are decent, the atmosphere is decent, and the visuals are solid. The massive copy-paste buildings on the map are something I can accept, since it's only been officially launched for about a year. But note this: this is a buy-to-play game, not a free-to-play game. Based on that premise, here are my views: Unfortunately, the operation side is garbage. Before launching on Steam, they made concept chips decomposable into credits, increased green-quality item prices by 2x, blue-quality item prices by 3x, and the cost of crafting your own items by 3–8x. They also reduced the amount of premium currency obtainable from investigation missions by 75%, while the rewards stayed the same. On top of that, you don't have a free trading market, nor are there any top-tier high-priced goods. In short, the developers crudely increased the grind and forcibly padded out unnecessary playtime. Don't tell me things like "PvE has a safety net" or "PvE is richer than before." If PvP is richer, why don't you go make money in PvP? Buddy, grinding money takes time. In PvP you have hostile players. Your time is just being cheaply sold off to the developers whenever they feel like adjusting things. I respect, but do not understand, those players who think this doesn't matter or even praise the developers. Is your time worthless, or do you actually enjoy soaking in the game grinding money? Also, developers, stop using "protecting newbies" as an excuse. Newbies themselves don't even know how to make money. They can't even figure out how to fight mobs properly, and can only develop in the relatively poor PvE environment. Raising item prices only makes it even harder for newbies to afford gear, harder to experience high-tier guns, and harder to get any fun out of the game. All they get is a scavenging simulator experience, let alone trying to challenge PvP. New players really shouldn't bother getting into this game. Equipment prices have skyrocketed, death has even bigger negative feedback, and there are few unique features—unless you have money and time. In that case, sure, just go deluxe edition and grind like crazy. 首先你看我成就,已经足以证明绝非ai评论,游戏时长1k差不多应该也有了,也是豪华版购买者 游戏是好游戏,但仅限于游戏的美术方面,想法不错,氛围不错,画面有水平,但是地图大量建筑复制粘贴这都能接受毕竟才正式开服1年 注意这是!!!买断制游戏!!!不是免费游戏 基于这个观点为基础发表以下看法 可惜运营是垃圾,上线steam前 -90%概念芯片能分解的信用点 增加2倍绿色品质物价 3倍蓝色品质物价 3-8倍自己制造物品成本 ,减少调查任务里能获取的75%高级货币,但是收益不变,而且你又没有自由交易市场,也没有极品高价物资 (简而言之官方粗暴的提高你肝度强行增加没必要的游戏时长) 你不要说什么pve保底或者pve也比之前富了,pvp更富你怎么不去pvp赚钱呢,哥们你肝钱要时间啊,你pvp有敌对玩家啊,你的时间就这么给官方随意调整中贱卖给官方了,我尊重但不理解那些觉得这个无所谓的甚至称赞官方的玩家,你们时间不值钱还是说喜欢泡游戏里肝钱很有意思? 还有官方别扯为了保护萌新,萌新本身连钱都不知道怎么赚,打怪都打不明白只能在pve相对穷的环境发育,你增加物品价格只能让萌新更加买不起装备,更难体验到高级枪支,更难得到游戏乐趣,只能体验捡垃圾模拟器,更别说去挑战pvp了 新玩家真不值得入坑吧,游戏装备价格暴涨,死了负反馈更大,独特点又少,除非你有钱有时间,那说啥了直接豪华版走起猛猛肝就是了
Definitely recommended. Played hundreds of hours before 1.0, since the start of early access launch. Now finally I can play it on steam on linux. Game is awesome, like tarkov in stalker or something. Both pvp and pve, and coop teamplay in both of those are fun and you can almost always choose the way you want to play (like PVE only or PVP only). Gunplay, pace, environment, maps design - I like all that very much. Just resetting progress is meh, because of low profits of doing so, so roguelite element is kind of pointless apart from starting fresh is always fun, but I wish it would give something better in return, I wish it would. Game is brilliant really, I wish it will prosper.
Игра которая в первую очередь зацепила своей атмосферой. За год раннего доступа есть множество интересных и весёлых моментов как PvP так и в PvE в совместных играх с другом и само собой соло. Интересно изучать локации и лор, хотя прямого сюжета здесь нет, приходится изучать заметки, записки, описание заданий и прочее, как не странно есть в этом своя атмосфера. За год раннего доступа было добавлено не мало контента в принципе, начиная с оружия заканчивая новыми картами как для PvP так PvPvE составляющей. Да в игре есть свои недостатки, но недостатки есть у всех проектов, ничто не идеально, разработчики прислушиваются к комьюнити и даже иногда наверное через чур слишком хорошо :) Если устали от халтурного ежегодного конвейра, бессмысленного пиу-пиу непонятно ради чего, то как минимум стоит присмотреться к данному продукту. Лично для меня эта игра одна из лучших открытий за последнее время.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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