Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Do you love fun ball games with realistic physics & tons of obstacles? Join Action Balls, the addicting ball race where you should roll the ball through unexpected barriers to finish. Master the ball control and collect the maximum game points to complete all levels like a boss! CONTROL A BALL Tap on the screen to roll the ball quickly or balance it carefully traveling through a level. Improve your attention & reaction to finish all the challenging levels on the first try. OVERCOME OBSTACLES The more levels you complete, the harder roads you should travel. Ramps, pendulums, trampolines, hammers, and tons of other barriers you should overcome on your way to finish. Don’t let anything knock your rolling ball out of the road! DON’T WASTE YOUR LIVES Remember, the ball game doesn't save your progress on the level automatically unless you have spare lives. Play carefully, or you’ll start a level again. USE BALL BOOSTERS Want to finish the ball race faster? Collect different bonuses along the road to become bigger & stronger! Take every advantage from the boosters to finish all the ball game levels! Why you’ll love this ball game: - Realistic physics - Beautiful 3D graphics - ASMR game experience - Rolling ball adventure - Dozens of cool ball skins - Simple controls Are you ready for the challenging ball race? Prove your skills and make your ball roll through all the obstacles safe and sound! Play Action Balls and have lots of fun in one of the most addicting rolling ball games now!
Action Balls: Gyrosphere Race has grossed an estimated approximately $59.1M on Google Play.
About approximately $59.1M gross, estimated range approximately $14.8M to approximately $236.4M — roughly approximately $35.9M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $14.8M – $236.4M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $59.1M | 1.3M | 91% | Free | |
| approximately $59.2M | 931.7K | 86% | Free | |
| approximately $59M | 610.8K | 95% | Free | |
| approximately $59.3M | 9.9K | 77% | Free | |
| approximately $59.4M | 554.1K | 86% | Free | |
| approximately $59.5M | 886.1K | 89% | Free |