
WARNING: This is a highly addictive VR game and must be played with at least one other person who joins the game on a mobile device. The required mobile game for iOS and Android is free.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is the coolest one of the coolest VR games ever gets everybody on in so freaking fun just wish there was even more levels and more game modes it even be cool almost like a Mario party thing it's freaking awesome
довольна увлекательная игра
Super fun to play with friends all in the same room! Great with ipads and Google phones
gut.
топ за свои копейки
4 Hours playing with the kids, 4-7 years old. They are learning how to agree on turns to be the tree. They want to play more! :)
Continually says Error: Empty Nest, No room found with that code room. despite having the code be correct after several restarts reinstalls i ensured the fire wall allowed access to no avail not worth the time....
It's great party game
Acron: Attack of the Squirrels!, developed and published by Resolution Games, is an inventive asymmetrical multiplayer experience that bridges virtual reality and mobile gaming in a way few titles have attempted. It transforms the familiar mechanics of party games into a chaotic contest of skill, timing, and laughter. At its core, the game pits one player—embodied as a towering VR tree—against a group of up to eight players controlling mischievous squirrels on their mobile devices. The premise is simple but effective: the tree must protect its golden acorns from being stolen, while the squirrels work together to snatch them and make their escape. The combination of VR precision and mobile accessibility creates a unique hybrid experience that emphasizes social play, frantic energy, and physical comedy. The magic of Acron lies in its asymmetry. Playing as the tree feels like being the center of a living cartoon battlefield. You stand rooted but powerful, hurling boulders, logs, and sticky sap at the tiny squirrels darting across the ground. Each throw has to be carefully aimed and timed, as the squirrels can dodge, hide, and use the terrain to their advantage. The VR controls give a genuine sense of strength and presence—when you rip a chunk of wood from the ground and lob it across the field, the motion feels instinctive and satisfying. Meanwhile, playing as the squirrels offers an entirely different experience. On mobile, players are fast, fragile, and endlessly devious. They can choose from different squirrel types with special abilities—one can dig tunnels, another can sprint, while others carry shields or distractions. The contrast between the two roles creates a lively dynamic of predator and prey, turning each round into a miniature tug-of-war between chaos and control. The presentation supports the game’s playful tone perfectly. The environments are bright and cartoonish, with lush green forests, rocky clearings, and moonlit arenas that feel pulled straight from an animated film. The visual design prioritizes clarity over complexity, ensuring that even with multiple players scurrying across the field, everything remains readable and fluid. The tree’s imposing perspective in VR is balanced by the low, fast view of the squirrels, emphasizing how differently each side experiences the same map. The art direction, combined with solid physics and expressive animations, keeps the action lively and visually engaging. Sound design adds another layer of immersion: the thud of thrown projectiles, the rustle of leaves, and the panicked squeaks of squirrels lend humor and tension to every match. The result is a sensory experience that feels alive, reactive, and endlessly entertaining in group settings. Gameplay balance in Acron depends heavily on communication and coordination. The tree’s power is offset by its immobility—it must rely on accuracy and quick reflexes to fend off multiple attackers at once. The squirrels, by contrast, are weaker individually but thrive when they coordinate their movements, drawing the tree’s attention in one direction while another sneaks off with an acorn. This dynamic makes the game particularly rewarding in local or voice-chat play sessions, where players can shout strategies, mislead each other, or collapse into laughter as plans go hilariously wrong. However, it also means that Acron’s enjoyment is tied directly to the quality of your group. With an uncoordinated or passive team, matches can feel unbalanced or repetitive. Likewise, a highly skilled tree player can dominate less experienced squirrels, occasionally tipping the scales too far. While this asymmetry is the heart of the game’s charm, it also introduces moments of frustration when teamwork falters or the matchups feel one-sided. Acron’s greatest strength—and its greatest limitation—is that it is designed first and foremost as a party game. It thrives in short bursts of chaotic fun rather than extended sessions. Each match lasts only a few minutes, ensuring the pace remains brisk and accessible, but the limited map selection and lack of deeper progression systems mean that the novelty can wear off after repeated play. There are no complex unlocks, storylines, or long-term incentives; the appeal comes purely from the moment-to-moment interactions. This makes it an ideal game for gatherings, families, or mixed-age groups looking for something easy to pick up and enjoy together. The technical barrier is minimal—one VR headset and a few smartphones are all that’s needed—and the cross-platform functionality between VR and mobile devices works surprisingly smoothly. The experience feels intuitive, letting players join in with minimal setup or instruction. From a technical standpoint, Acron performs impressively well given its hybrid design. The VR gameplay runs smoothly across major headsets, and the mobile app integration feels polished and responsive. The connection stability is solid, with minimal lag between VR and mobile actions, which is crucial in a game so dependent on real-time coordination. The lightweight nature of the game, both in storage and system requirements, ensures that almost anyone can participate regardless of their device quality. The developers have also done a commendable job keeping the game accessible through simple controls and a friendly art style, making it suitable for players of all ages and experience levels. Ultimately, Acron: Attack of the Squirrels! succeeds by capturing the spontaneous fun that defines great local multiplayer experiences. It doesn’t try to be deep or endlessly replayable—it’s about laughter, friendly chaos, and the thrill of competition between two wildly different sides. Few VR games manage to engage people outside the headset as effectively as this one, and that alone makes it stand out. It’s a reminder that virtual reality can be as social as it is immersive, especially when paired with the accessibility of mobile devices. While the experience is best enjoyed in short sessions and may not hold long-term replay value, it fulfills its purpose with charm and confidence. In the right setting, surrounded by friends and laughter, Acron delivers an experience that’s as unpredictable as it is joyous—a perfect digital party distilled into a game of squirrels, acorns, and one very angry tree. Rating: 8/10
Love this game. My childs love it too. We have a lot of fun together. Addictive game :-)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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