
As one of the survivors and humankind's first “Achronal” being, you must piece together what happened and unravel the mysteries surrounding the alien invasion.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A rts with a short span time travel mechanic let down by awful execution in nearly every area. I was surprised it came with a tutorial but unfortunately what it wanted from me became a guessing game and I gave up. The simple unit designs and limited animations coupled with a nearly empty world environment and weird controls made it easy to decide to move on from.
What is this game?
Юниты и здания не видно на карте, тупо потому что у меня видеокарта АМД. Если у вас тоже видюха АМД - даже не покупайте.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is great. It's a bit rough around the edges, but the implementation of the time travel aspect is phenomenal. It's a shame that I've arrived too late into the community. The multiplayer scene is dead and I can't get any of my friends to play with me because it's too complex for them.
Gutes spiel. Neuer Aspekt mit der Zeit.
:D
Un concept de base intéressant La mécanique de modification temporel, de gestion des paradoxe, de réécriture, etc... vraiment très chouette mais hélas la campagne du jeu les appliques difficilement, les graphismes du jeu sont très limité aussi. Pour avoir eu un échange mail avec les créateurs à l'époque, ils ont déplorer ne pas avoir eu les fonds/le temps de finir le jeu comme ils auraient aimé. Ce qui a forcer à sortir un jeu avec une IA non capable d'utiliser les mécaniques temporel autrement que par les événements scriptés :-/ J'aurais tellement aimé qu'ils survivent et puisse refaire un projet sur le moteur utilisé Il faut souligner par contre que les performances sont impeccable pour un jeu qui gère autant d'instance en même temps (une par ligne temporel). Mais bon, malgré tout les bon côté que je lui trouve, si vous n'avez pas des amis avec qui le jouer, ce jeu risque tristement de ne pas en valoir la peine :-(
I say it's worth a try, but if you find it too much feel free to edit the levels. This will allow you to complete the levels with say thousands of resources and still be able to play the game. Change Terrain to make it easier to navigate. Have buildings and save it. The game will allow it. Spam top tier units, the game will allow it. It's your copy, do as you see fit. As an aside there are frustrations to be had, a lot of the levels don't work well with the pathfinding, and game silhouettes are not optimal. Vecgir have it the worst with many of their vehicles looking far too similar in terms of being a vaguely sci fi ship wtih a crescent design, with some being so simliar it's honestly hard to tell them apart at a distance or in the menus. There is no tab to go through units and due to some budget restraints there are no callouts or notifications when buildings are done being made. One complaint that will be present is with the game time noticed. This is a long game at about 40 is hours. Missions can drag at up to an hour for some of them due to the nature of some maps. My previous iteration had one where for some reason the mission objective didn't recognize I had 15+ units in a mission and wouldn't let me pass. And sometimes it just remembers you do have enough units. I do not know if this is due to some odd trigger of the flag, but it could be. One thing that should be noted for is that there is fun to be had. Using a giant barrier of CESO turrets to delete armies, mass teleporting Vecgir units to always have them never die and getting back to safety of your achron healer, spamming many units of Grekim and just flooding the maps with units. Some of the best moments in the game are seeing the enemy trying to mess with you, and you going back in time to undo their mistakes and yours, and come out with a better present and future. Even better is going back in time, seeing your units doing the work while you multitask other units for other tasks like base building, teleporting to objectives or building massive teleportation networks to fly across the map, systemically wiping out their defenses. For those who are interested in seeing a game mechanic that someday might get a second chance in rts' in the future, this game might be for your despite the flaws stated.
Ничего не понял, но очень интересно
This game is pretty fun, even if I'm too terrible at RTS games to beat the tutorial. all of my issues come from my lack of skill not letting me get far enough to find the real issues. Maybe it would be easier for me to play a full game of diplomacy in an afternoon, but I might never know. So I will leave you with this fellow Achronals, I really wish that the official servers were still up. Only then would I be able to truly train for simpler games later on.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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