
As one of the survivors and humankind's first “Achronal” being, you must piece together what happened and unravel the mysteries surrounding the alien invasion.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Achron is one of those games that will make you genuinely question your sanity in the best possible way — the time travel mechanic is so thoroughly realized that I found myself instinctively reaching for a rewind button while playing other RTS games afterward. The core loop of jumping back to reinforce a failing attack, only to have your enemy counter by erasing the troops they sent in the first place, creates emergent strategy unlike anything I've experienced in the genre. That said, make no mistake: the underlying RTS is rough, with pathfinding that will make you want to tear your hair out and unit hierarchies that scatter like startled chickens instead of holding formation. The learning curve is genuinely steep — I failed the first mission before time travel was even introduced — and the voice acting and story won't be winning any awards. But if you can stomach the jank and invest the mental energy to truly grasp chronoenergy, time waves, and chronoporters, there's nothing else like this on the market, and that alone earns my recommendation on sale.
I got exactly what I wanted out of a time travel game, which is a bunch of "...wait... what? But I-- I thought I-- before-- *what*?" but supported by a firm guarantee that there *is* some coherent underlying ruleset that makes sense of everything, if only I can understand it. I wouldn't recommend this on its RTS merits alone -- as many reviews point out, the controls/pathing/etc. are kinda janky -- but the joy of struggling to figure out the time travel mechanism, and slowly, painfully, succeeding, pushes this well into Thumbs-Up territory for me.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
THe time travel is the only thing this game gets right. That bit is good. The actual game, acting and graphics look like a skilled amateur's first unity game. For a kid in a basement, it's awe inspiring. For an actual professionally produced game, it's bad.
I say it's worth a try, but if you find it too much feel free to edit the levels. This will allow you to complete the levels with say thousands of resources and still be able to play the game. Change Terrain to make it easier to navigate. Have buildings and save it. The game will allow it. Spam top tier units, the game will allow it. It's your copy, do as you see fit. As an aside there are frustrations to be had, a lot of the levels don't work well with the pathfinding, and game silhouettes are not optimal. Vecgir have it the worst with many of their vehicles looking far too similar in terms of being a vaguely sci fi ship wtih a crescent design, with some being so simliar it's honestly hard to tell them apart at a distance or in the menus. There is no tab to go through units and due to some budget restraints there are no callouts or notifications when buildings are done being made. One complaint that will be present is with the game time noticed. This is a long game at about 40 is hours. Missions can drag at up to an hour for some of them due to the nature of some maps. My previous iteration had one where for some reason the mission objective didn't recognize I had 15+ units in a mission and wouldn't let me pass. And sometimes it just remembers you do have enough units. I do not know if this is due to some odd trigger of the flag, but it could be. One thing that should be noted for is that there is fun to be had. Using a giant barrier of CESO turrets to delete armies, mass teleporting Vecgir units to always have them never die and getting back to safety of your achron healer, spamming many units of Grekim and just flooding the maps with units. Some of the best moments in the game are seeing the enemy trying to mess with you, and you going back in time to undo their mistakes and yours, and come out with a better present and future. Even better is going back in time, seeing your units doing the work while you multitask other units for other tasks like base building, teleporting to objectives or building massive teleportation networks to fly across the map, systemically wiping out their defenses. For those who are interested in seeing a game mechanic that someday might get a second chance in rts' in the future, this game might be for your despite the flaws stated.
Gutes spiel. Neuer Aspekt mit der Zeit.
Ничего не понял, но очень интересно
:D
Un concept de base intéressant La mécanique de modification temporel, de gestion des paradoxe, de réécriture, etc... vraiment très chouette mais hélas la campagne du jeu les appliques difficilement, les graphismes du jeu sont très limité aussi. Pour avoir eu un échange mail avec les créateurs à l'époque, ils ont déplorer ne pas avoir eu les fonds/le temps de finir le jeu comme ils auraient aimé. Ce qui a forcer à sortir un jeu avec une IA non capable d'utiliser les mécaniques temporel autrement que par les événements scriptés :-/ J'aurais tellement aimé qu'ils survivent et puisse refaire un projet sur le moteur utilisé Il faut souligner par contre que les performances sont impeccable pour un jeu qui gère autant d'instance en même temps (une par ligne temporel). Mais bon, malgré tout les bon côté que je lui trouve, si vous n'avez pas des amis avec qui le jouer, ce jeu risque tristement de ne pas en valoir la peine :-(
The time travel mechanic is so good, but the gameplay suffers because the focus is on the gimmick mechanic. Fun to play sometimes if you're in the mood for time travel.
Incredibly impressive tech underpinning a kinda cluttered RTS. Very fun to play with friends, but the AI is brutal.
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