
Achromatic is a minimalist puzzle game about connecting dots in order to transform them all to one cohesive color. Along the way you will uncover unique dots with exciting properties to assist you on your puzzling adventure.
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +15 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b][h1]Achromatic[/h1][/b]Achromatic is a minimalist puzzle game about connecting dots to transform them all in to one cohesive colour. I want to like this game but while the mechanics it introduces are interesting, they lead to way too much trial and error for the game to be fun, it's not so much about learning each mechanic and each level having a satisfying solution, you can switch the wrong colours and have to reset 20 times before fumbling your way into the correct solution. [b][h2]Gameplay[/h2][/b]As mentioned the goal of the game is for every dot to be converted into a single colour, you do this by drawing a line between two dots of the same colour to paint the dots between them. However, you can only change dots of one colour at a time, this makes it so that there is a specific order in which to convert the colours, the mechanics it introduces allow for a whole lot more ways to convert colours but come with their own issues. For each new mechanic introduced the levels become increasingly trial and error reliant, unlike a lot of minimalist puzzle games I have played, learning the mechanics does not mean you can solve the puzzles as certain mechanics can alter the puzzle in to ways that are unsolvable, this leads to resetting the puzzle over and over trying to find the correct starting spot, then trying all different options multiple times to try and find the solution, it just wasn't fun for me. [b][h2]Achievements (2/2)[/h2][/b]The 2 achievements are for completing all the regular and bonus levels. [b][h2]Music/sound[/h2][/b]Relaxing music and satisfying sound effects. [b][h2]Settings/Accessibility/Misc[/h2][/b]Level select and level reset available. [quote][url=https://store.steampowered.com/curator/39729435-JHG-Reviews/?appid=2218750]Check out my Curator page[/url][/quote]
Головоломка.
good.
Elegant puzzles, clean design, zero hand-holding. Kinda like zazen but instead of staring at a white wall you catch yourself staring at two dots for ten minutes questioning your life choices.
Buen juego de pensar y típico de esos con una única mecánica pero con variaciones, las suficientes para complicarte la vida y no caer en la monotonía. Tiene 70 fases en total y te da para un buen rato así que por su precio merece la pena si te mola lo de resolver puzzles, y si no es así, ¿qué haces aquí? Nota: 6
Fun little puzzle game, the first 2-3 hours(the main 60 levels) were good fun. Even though I had some trouble with the later main puzzles, I would say that this chunk of the game was enjoyable and fair. On the other hand, most of the 10 bonus levels were complete ♥♥♥♥♥♥♥♥. Worth the price if you get it on sale/in a bundle, 8/10.
「非接触領域をフリップさせる特殊タイルの存在が、脳に快楽をもたらすとは限らない」ことを教えてくれる点で面白い。 要らない色を潰す>非接触領域をフリップ、ここまでならいいが、再度色を潰す>また非接触領域をフリップ>更に色を潰す>またまた非接触領域をフリップ……が延々と続き、最後は微修正で締めという流れが多い。 あるいは、プレーヤーが「絵筆でフィールドの後ろに隠された画を暴いていく」という体裁なら、微修正を繰り返すという解き方でもエキサイティングだったかもしれない。 もしそうなら、「ミニマムな体裁が硬派なパズルにとって絶対的に好ましい」とも言えないということになるだろう。
A puzzle game with a simple concept, but plenty of depth. With no text whatsoever, sometimes it feels like you're just clicking around at random trying to work out what things do, but once you understand the premise of a level it's an amazing feeling when the solution finally clicks. The art style is lovely too. There's not a lot of gameplay time here, but I think any more would have started to overstay its welcome. The bonus puzzles feel like a fitting denouement, combining all the mechanics.
Fun and modestly challenging puzzle game. Easy to play. It will take about an hour to finish. I myself got stuck on certain puzzles and watched solutions on youtube. I wish the game had been longer. But, it does what it set out to accomplish which is to remain fun throughout. Bought it on a sale with many other games all discounted. Got more than 10 games all put together collectively for the price of a AAA game. I consider it a win-win. Many more puzzles to solve worth my time.
simple rule + simple rule = difficult puzzle game
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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