
A slow and meditative incremental idler where you manage colorful snakes. Watch them collect food, then spend the food on upgrades and abilities for your colony.
Modeled estimate, not a reported figure. How we estimate →
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About
Relax with Auto Snakes in Outer Space! A slow, meditative, and mesmerizing incremental idler where colorful snakes automatically collect food. The player's goal is to make them more efficient.
Increase your snakes’ speed and food supply. Unlock abilities and upgrades. Complete tasks to unlock new skins. Prestige for permanent perks. Beat the game to Unlock Endless Mode.
Play how you want!
A challenge run with only one snake? Go for it.
All snakes and no abilities? That's fine, too.
One snake and no speed upgrades? Okay... Sure.

Let your snakes passively collect food. Or, take command and guide them with your cursor.
Snakes even get slightly magnetic while being guided, attracting nearby food. Scientific!

Be colorful! (Or monochrome, we've got those skins too.)
Unlock skins by completing in-game tasks. Assign the skins at random, or add them to your favorites.

Dozens of in-game tasks — Progress bars go up!
Over 150+ skins — Closer to 200!
Eight unique abilities — Auto-cast is optional.
Prestige Mechanics — Reset progress for long term gain.
(Theoretical) Endless Mode — Make your computer mad!
A piano, playable with your keyboard — Because it's fun!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I didn't want to put this as not reccomended, but I cant reccomend it either... Its... fine? But nothing happens, ever. It starts off fun, upgrades actually do anything, but before long you're waiting an hour for an upgrade that gives you maybe 2% more stuff. Then you finally get to the new prestige layer and its.... nothing? Like littrally nothing new. After youve played for 2 mins youve seen everything the game has to offer, and it just goes nowhere. But those first 15 mins are satisfying. The snakes look cool, the graphics are nice, the whole concept is really cool, but the mechanics and upgrades fall completely flat.
I finally reached the last prestige of the game, hoping there's some other layer ahead, only to find out that I've reached the end. Unfortunately I'd have to say the game is pretty linear and bland, which contrasts pretty hard against the nature of the micro-incremental games that are out there. It's a nice little zen game to watch in the background, but if you're expecting the explosive curve of gameplay that others in the genre offer, this is notably absent. This seems like the developer's first game, so I'm not going to rag too hard, because it's a miracle games get released in the first place, so kudos for getting a full release! The upgrades are painfully miniscule while the economy of the game is painfully slow. Every prestige is a nearly full reset, while the incremental meta upgrades are few and far between via Perks, so you don't really feel like you're making a lot of significant progress as you prestige. Adding exponential growth to some of the stats would bring the game's "feel" up a lot. For gameplay, the abilities are... fine? None are particularly notable, so there's not muchnsatisfaction as you reach the next one. You buy them, get the autocast, set-and-forget. The game leans more idle than incremental, as there are exactly two things you can do to directly affect the gameplay: abilities - which have pretty large cooldowns, so they're easy to forget about and let sit without auto-cast - and guiding, where you can drag your mouse on the screen to attract the snakes and have a magnetic effect to bring in food. The latter is good for a quick first of cash once you upgrade it enough, but past that doesn't really offer any notable advantages. All in all I'd say it's an alright game, but I can't say I personally recommend it, with so many other micro-incremental games flooding the genre that can offer more. To the dev, I'd highly recommend checking out other games in this growing genre and try to take in how the economy and gameplay curve up over time, giving more anticipation for prestiging to see how much faster and stronger you're going to be able to smash through previous prestiges/levels.
Honestly this game takes me back to some of the early 00s time sinks, has a cool chill soundtrack, and just has that genuine cyber style that scratches an itch - also numbers go brrrrrrrrrr I'd like to see some more achievements though when you get a chance!
pro:cool idea, nice to see something orginal amongst what is quickly becoming a repeative incremental genre con:rather boring with upgrades in-theroy doing "something" but the gameplay remains relativly boring with it being the same throughout my playtime+prestige does nearly nothing
Le jeu est vraiment super, il tourne bien, rapide sans soucis, compter tout de même laisser le jeu AFK et tourner en arrière plan, vous n'avez en soit quasiment rien à faire mise à part améliorer vos compétences pour que ça aille encore plus vite ! l'avantage de ce petit jeu est que le laisse en arrière plan ne consomme en rien votre ordi, donc vous pouvez librement jouer à un autre jeu ou faire autre chose en attendant !
Like the idea of a snake idle game But the game is very very far from a good idle game in too many aspects - boring upgrades, boring prestige, active gameplay is punished by poor design, excessive active skill cooldown, gameplay being a chore, and so on Updates are not going to be able to fix the issues to make a good game The game needs to be remade
По началу вроде норм, но потом начитается скучный гринд, когда копишь на улучшение, а оно дает 2% прирост, который вообще не чувствуется. По итогу первый час интересно, что-то новое. Потом часа 3 игра просто запущена на фоне, временами заходишь что что-то улучшаешь. После я нашел престиж, который ничего по сути и не дает. Продолжил только ради ачивок, 1 час игры и 7 часов гринда и ожидания, не рекомендую
Auto Snakes in Outer Space, developed and published by Old Atlas, is a minimalist idle game that embraces simplicity, automation, and steady progression within a playful sci-fi wrapper. At first glance, the concept sounds intentionally absurd: colorful snakes drifting through space, automatically collecting food to grow stronger and more efficient. Yet beneath that whimsical surface lies a surprisingly structured incremental experience that caters to players who enjoy gradual optimization and relaxed resource management loops. The core gameplay revolves around autonomous snakes that gather floating food items across a contained play area. Progression begins modestly, with a small number of snakes collecting resources at a slow pace. Over time, players invest accumulated food into upgrades that increase movement speed, carrying capacity, collection efficiency, and various passive bonuses. The game operates comfortably as a hands-off idle experience, allowing snakes to work without constant supervision. However, it also includes light interactivity: guiding the cursor near food items enhances attraction and collection speed, giving players the option to engage actively when desired. This dual design supports both passive and semi-active playstyles. Upgrades form the backbone of progression. As resources accumulate, new abilities unlock that automate additional functions or amplify income rates. These enhancements gradually accelerate the pace, creating the familiar exponential growth curve that defines incremental games. The system encourages reinvestment, experimentation, and periodic optimization. While the mechanics are straightforward, there is a satisfying rhythm in watching efficiency compound over time. The inclusion of a prestige mechanic further extends longevity, allowing players to reset progress in exchange for permanent multipliers that enhance future runs. This cyclical structure reinforces replayability without overcomplicating the formula. A notable aspect of Auto Snakes in Outer Space is its emphasis on cosmetic variety. With a large selection of unlockable snake skins, players can customize the visual identity of their colony as they progress. These skins are earned through in-game tasks and milestones rather than random chance, offering tangible goals beyond numerical growth. Although purely aesthetic, this collection system adds an extra layer of motivation, especially for completionists. The art style is bright and clean, featuring simple shapes and bold colors that make the interface easy to read even as activity increases. The presentation overall is minimalist but charming. The outer space theme functions more as a playful backdrop than a deeply developed setting, yet it gives the game personality. Ambient sound design is subtle, maintaining a calm atmosphere suitable for long idle sessions. There are small touches of humor scattered throughout, reinforcing the lighthearted tone. The game does not attempt narrative complexity or dramatic escalation; instead, it focuses on maintaining a steady and relaxing feedback loop. Despite its strengths, the experience may feel limited for players seeking deep strategic systems. The upgrade paths, while functional, do not drastically alter gameplay style. Most improvements revolve around efficiency rather than introducing new mechanics. As a result, the long-term appeal largely depends on how much a player enjoys incremental growth for its own sake. Endless Mode extends the lifespan by removing progression caps, but the fundamental loop remains consistent throughout. Ultimately, Auto Snakes in Outer Space succeeds as a calm, low-pressure idle game that delivers exactly what its premise promises. It offers a clean interface, accessible progression systems, and a steady stream of upgrades that reward patience. While it does not push the boundaries of the incremental genre, it provides a pleasant and affordable entry for players who enjoy watching numbers rise and optimizing small systems over time. Its charm lies in its simplicity, making it a comfortable choice for those seeking a relaxed, space-themed idle diversion rather than an intricate management simulation. Rating: 6/10
I've been looking at idlers and clickers for awhile now, and I thought Auto Snakes was interesting and fun for awhile. The game really doesn't have an end but you can collect all the Steam achievements in a couple of days. Happy snake rangling!
Fun Game to have open whilst playing something else or chatting with friends. Interested to see what it holds in the future!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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