
Ace of Space is a roguelike deckbuilder blending strategic card play with autobattling mechanics, set on a galactic quest to defeat a cosmic entity.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Select a flagship and embark on a journey across a universe on the brink of annihilation. Construct a deck of ships and science, obtain powerful artifacts to enhance your strategy, and make tough choices for the good of the galaxy. Warp across sectors, battle hostile factions, and face impossible odds as the universe itself collapses around you.
In Ace of Space you take the roll of Flagship Commander on a desperate mission to save the galaxy from an all-consuming cosmic entity. With each sector you enter, you’ll encounter distinct factions, from the ruthless Sovereign Imperium to the elusive Venom Syndicate and the nature-bound Verdant Dominion. The stakes are high, and every choice you make could be your last.
But there’s more than just war—time and space are unraveling, and an ancient, unstoppable force is at the heart of it all. Will you attain the strength and synergies needed to stop the Oblivion Nexus, or will you and your crew be lost to the void?
Fight: Play cards to construct units, deal damage, and apply status affects to turn the tide of battle against enemies from across the galaxy. Adapt to each faction’s unique strengths and weaknesses. Watch as your units fight valiantly at your command.
Evolve: Assemble a cohesive deck. Acquire artifacts that enhance your synergy. Develop a strategy strong enough to conquer the Final Boss.
Explore: Each sector is controlled by a distinct faction with their own agendas, strengths, and hostilities. Fight, trade, or forge alliances with the Ironclad Cartel, Stormfront Collective, and more.
Unlock: Progress unlocks artifacts that strengthen future runs. Defeating a boss grants access to that faction’s starter deck. Each discovered card is added to the compendium.
140+ Units
110+ Artifacts
230+ Cards
9 different Factions to encounter and play as
50+ unique Events
The universe is crumbling, and only you stand between survival and total annihilation. Are you ready to face what comes next?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Pretty fun game from what I played so far, hope we get some content updates too.
I like this game :)
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] Ace of Space is an autobattler deckbuilder in which you summon an evergrowing fleet of ships to battle an evergrowing fleet of ships. While the idea of merging autobattler with deckbuilders isn't new, what is new is the addition of physics based combat. Fired missiles can be thrown off course by gravity stations or even redirected back to the enemy, bullets can miss targets because they are moved out of the way, ships can bump into each other and you can even yeet boxes into space and watch them gently bounce off of flagships. Nice. The deckbuilding feels satisfying as you build up your fleet that combos well together. Together with the physics part, it makes battles fun and positioning becomes critical to winning. While they are fun, there also too many of them, extending the run length past the point where you'd be still deckbuilding. The game also has performance issues when there are too many ships on the screen. This happens rarely or at least briefly, but you can see it in action if you leave the main menu running for a while, as it demos real battles. Overall, I enjoyed Ace of Space, especially because of its refreshing take on the roguelike deckbuilder genre. [h1]Favorite mechanics[/h1] • Physics based combat [h1][b]The positive[/b] [/h1] + Good deckbuilding and card play + Positioning in combat is fun to figure out [h1][b]The neutral[/b][/h1] * I wished there were was more focus on the physics part of the combat * Possible brief stutters during large combats [h1][b]The negative[/b][/h1] - Runs are too long - Some units feel incredibly strong [h1][b]Conclusion:[/b] [/h1] Deckbuilder, physics-based combat and autobattler merged into one fun package, where runs may take a bit too long. Recommended, 7.5/10.
NGL this game rips ass! You really feel like you're in space - if only it was a strand-type then it would be a mastapiece Still, 5/5 shmoney stars - please give this to your closest friends and see who can build a bigger deck.
This is a fun game! I hope we get updates in the future
TLDR; good fun. Blend of FTL and card autobattler in space. You can easily spawn 50+ units (and hope for the best). Plenty of cards and artifacts. Played on Linux; had a few crashes but it's fine because of the autosaves. Think halved the available factions (card decks), also seems every faction has it's own set of starting artifacts. --- Edit: FWIW, found the game during Summer Sale while exploring Discover Queue; pretty happy with the purchase.
Related
Related
Trends
Tracking started Jul 19, 2026 — check back soon for a trend.
Related
| Aesthetic Clicker | $1.5K | 214 | 76% | $0.49 |
| DEFECTIVE | $1.5K | 94 | 95% | $0.99 |
| deer hunter II | $1.5K | 61 | 80% | $1.49 |
| Halloween Girl | $1.5K | 102 | 38% | $0.99 |
| Aztecalypse | $1.5K | 68 | 47% | $0.99 |
| Undeadz! | $1.5K | 68 | 41% | $0.99 |