
Become an ace pilot and soar through photorealistic skies with full 360 degree movement; down enemy aircraft and experience the thrill of engaging in realistic sorties! Aerial combat has never looked or felt better!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 231 reviews with recorded playtime.
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Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
所有往游戏里塞遮地图,故意挡视野,给假情报,模糊ui的制作组都该似个全甲,而这鸟游戏能在一关里把以上全部集齐,只能说佩服
Que buen juego de aviones xd
[h1] ABSOLUTE CINEMA [/h1] Do you like badass action? Do you like jets? Do you absolutely despise physics class? Then this game is [b] FOR YOU [/b] At first i was skeptic about the game cuz of the arcadeness and because of some trouble with settings, so i quickly abandoned the game after first 2 missions, and returned 6 months later only because i got angry while playing War Thunder and decided to cool my head in something easier and OH BOYYY i regret not playing this game earlier. While controls feel confusing and stupid at first, after two or three hours in game you can already fly like Tom Cruz in Top Gun, so pretty easy to learn the game is the first massive pro of this game. Some players prefer learning curve being steeper, but c`mon, we're here to relax after a hard day and watch some ♥♥♥♥ blowing up as cinematically as possible EXPLOSIONS.CRAZY MANEUVERS.CINEMALIC FLY-BY`S. Playing this game is even more entertaining that watching two bums fight for the last bottle of booze. There's not a single campaign mission that will get you bored. Speaking of campaign, it's only problem is that it is VERY short. You can complete the entire game in under 10 hours, BUT there's also a lot of replayability and even when you're done with blowing up AI bots you can try your skill in the multiplayer PvP, so there's definitely some stuff to do. 11 Three Strikes out of 10. Absolutely recommend to play this masterpiece at least once
I initially wanted to 100% the game, but upon knowing that the game has multiplayer-only achievements, it is hard to accomplish, and is very dependent on the playerbase population, so I didn't. It is unfortunate, I would've tried to 100% the game by now. STORY 10/10 - Super Deep Lore I will argue that it is on the same level as Metal Gear Solid series level of the level of lore or higher. It is important to understand that the story is taking place in Strangereal. Let's say that the story is independent of itself. then the game easily lifts its own weight given how there are multiple level designs that correlate with how the story is going that follow rising action, climax, main plot, and then resolution. LEVEL DESIGN 9/10 - Super In-Depth and Explores Every Movement and Aiming Mechanic There are levels that focus on taking out fleets, (ground targets) there are levels that focus on taking out the air targets, and there are some levels that force you to fly accurately as you have to scan per enemy if they are a friend or a foe, and of course, the famous Ace Combat tunnel missions where you have to fly accurately across. It loses a point in my opinion due to how there are some planes that have too much of a wingspan where I am dominating the air battle prior, and then struggle in a mission because of a tunnel mission. I think Project Aces should think about the experience of each aircraft per mission, but then again, I can't expect the A-10 to dominate air battles. There are pros and cons, yes, but some supermaneuverable aircrafts have insane wingspans. (The XFA-27 has super good maneuverability, but the wingspans force the player to fly accurately or risk ground damage in certain missions) ARTSTYLE 10/10 - It Isn't Everyday You get to Soar Through the Skies I absolutely love how it feels like I am soaring through the clouds and I feel free, and I enjoy that. I enjoy being in cockpit view and feel the thrill of battles, and feel the shear speed and adrenaline of being of a jetfighter, and that speaks volumes given I played the game through a 16-inch gaming laptop, not a full-width gaming monitor. There are levels where you actually feel the lore build up, as you are flying through the skies, like Shilage Castle, and their heritage, the Space Elevator and how it impacts the world around it, the shear size of Huge Aircrafts, how it straps you in the adventure and thrill as you get through the game. OPTIMIZATION 9/10 - It Is Insanely Good, but It Can be Better I am an enthusiast for game optimization, especially because personal computers have become more and more expensive by the day, hence the reason why I said "it can be better." With my laptop specs posted (ASUS ROG Strix G16 laptop, RTX 4060 8GB 140W - Laptop, i7-13650HX) I consistently hit 120+FPS and I feel that through the speed and adrenaline of my gameplay. They had done an insane job with optimization, but I do see models that aren't pre-rendered and they "pop" in my screen as I get closer to them, which is reasonable for optimization, but it makes up for it for art style, and breathtaking environments. BOSS FIGHTS 10/10 - It Felt Like I Felt EVERYTHING in the Boss Fights For context, my first ace combat game was Joint Assault in the PSP, and there is a pattern I have seen in those battles, the bosses are strong in defense, but weak in their offense. I used this against Mihaly, and I bait him to fire missiles, and his railgun, for me to do a high-G-turn and pull my own attack since the bosses are typically weak in their offense. Still, with that knowledge, it felt like one experience I love. The bosses feel like they pull my flight skills to the test, where it doesn't feel hard, not too easy, but brings my skills to the test. I do love watching the antagonist's flight styles too, the way the boss dodges missiles, the way he implements the circling of a glider to "minimize the damage when he's hit" to gain flight is a masterpiece of a flight style. Ace Combat does have good art style and good gameplay "experience." OVERALL 9.8/10 - INSANELY GOOD for What It Is
All i gotta say is that its an amazing game, however I was a bit confused why the sonic boom was removed. Me personally i like the loud boom from jets flying by but other then that its an amazing game. Great story line and the aircrafts looks really realistic.
skies now know the 3 stripes
好玩,开歼击机在天上狗斗踹人很爽
在库里面吃了将近半年的灰,今天终于通关剧情模式了 先说优点: 1.游戏优化做的非常好,完全不吃配置 2.飞机操纵手感很好,哪怕你是键盘玩家也能爽玩 3.游戏内的过场动画和运镜,尤其是运镜已经是游戏界顶尖的水平了 4.飞机和武器的种类丰富,游戏里面包含了乎所有美系和俄系从冷战到现代的飞机,DLC还有很多科幻飞机 5.剧情非常好,游玩过程中还经常会有反转的情节,让人意想不到(故事结局也特别好) 再说缺点: 1.任务关卡难度不太平衡,有的关卡特别简单,只要击毁一下地面的防空炮和车队之类的。但是有的关卡有点难的过于离谱了,就比如说有几关boss战,敌方的飞机是做90度直线转弯的,导弹根本就追不上 2.虽然飞机和武器种类丰富,但是这些是要用游戏里面的货币来买的,货币只能通过完成剧情关卡来获得。这就导致如果你没有买飞机DLC但想玩那种轮椅武器的话就只能通过肝来获得 3.剧情模式的叙事不太好,由于主角Tirgger全程没有一句台词。游戏的叙事基本都是靠队友旁白来拼凑人设,部分桥段台词偏戏剧化,收尾比较仓促。这就导致我通关后还有点没看懂的剧情,是后续在网上查阅了一些讲解视频才彻底明白的 总结:只要你是空战爱好者、战机喜好者,或者是喜欢电影级游戏的玩家打折的时候还是非常值得入手的
Overall, I can’t help but feel mixed. It’s Ace Combat 7, of course it’s worth playing but by the end, I was glad it was over (in hindsight, for an arcade flight game maybe a lower difficulty would have been more enjoyable). The core of Ace Combat are the missions but there are too few in type: escort, score-attack, timed, canyons. Score-attack felt like the most prevalent. And while I don’t take issue with the mission type itself, what it amounted to on Hard and Ace difficulties was arbitrary point quotas within aggressive time limits constantly forcing me into hyper-optimized and repetitive paths rather than deliberate combat engagements. Of course Hard and Ace difficulties are going to be a challenge, but it felt artificial like the difficulty wasn’t earned and the buffer for mistakes was entirely removed. Every opponent was punishing without any satisfying challenge or increased complexity in their mechanics. More often than not progress was exhausting trial-and-error or required exact memorization. Escort missions. That’s all I need to say. One too many and any support was less than useless. Again, higher difficulties made for needlessly punishing runs having no room for error and fail states that restart almost the entirety of the mission. For a game as recent as 2019, the design of these missions was astoundingly antiquated. They offer nothing we haven’t seen from the series for the past 20 years but we are still having to suffer through them. Wingmen provide negligible assistance. With their damage output suppressed to nothing, friendlies exist as little more than ambient background decoration. Entire missions completed and entire battlefields cleared outright unassisted. No one plays ace combat for the plot, but what an absolute mess. I have an idea of the overall narrative, but the execution was handled appallingly. Characters introduced and written off, nobodies made out to be important and key figures reduced to the background. The culmination of some event the writers either forgot about or were themselves confused by. After three playthroughs, I still have no idea whose side I was on, nevermind that by the end [spoiler]no one else really knew who was from which country but at least they could all agree that the real bad guys are the drones[/spoiler]. Characters were some of the worst I had to sit through in any recent game. They feature entirely via Radio comms, just constant cliched dialogue of team work and camaraderie or your CO saying how worthless you are etc. Characters are on average absolutely insufferable to listen to and at their best are complete non-entities. Worse still by transferring from unit to unit to unit and having a rotating litany of team mates and support by the end I could not remember a single character and quite frankly [spoiler]could not care less if Strider 2 died in the final run, he followed me by his own volition and did nothing. Who even is he?[/spoiler]. To be fair, the plot was easily ignored as were the characters but that still leaves a lot of antiquated and poorly implemented gameplay mechanics: the punitive score-timer, the instant fail-states, the numerical difficulty, and limited mission types.
Good game. love the story line so far. Its not DCS, but very beautiful. only three complaints and one obvious statement, 1. The controls are a little too sensitive compared to actually flying. i wish you could adjust that. 2. i can't change the button controls on my joystick and 3. its like I am the only thing flying. the NPCs that fly with you are 100% COMPLETELY USELESS you have to destroy everything yourself. OBVIOUS statement, i shouldn't be able to shoot 15 missiles from my gunship. Think i can prob beat the game in a few hours. considering i finished 3 missions in 70 mins.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese, Spanish - Latin America +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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