Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Caution! Do not make any plans before playing this game. This game is so addctive that makes The new brand deck-building rogue-like card battle A.C.E is here! --- Excuse me? Are you busy? Could you please save our wonderland? Our heroine sucked into grandma's pocket watch! Be the next Alice, a deck master, to defeat the villain in the wonderland! [A.C.E introduction] A.C.E is a Balatro-like and strategy deck-building game, which is to maximize the deck's power to make burst damage. [Foucs and Select!] - Defeat the card soldier in every stage to earn the coins. - You can purchase various essential items to maximize the deck power using the earned coins. - Focus and Select! Feeling the thrilling moment of Overkill stage boss after building the most powerful deck! [Various strategy options] There is no perfect answer! Feeling the enjoyment of building your deck using joker, items, and scrolls. - 130 Jokers, with distinct abilities - 12 card effects can only be experienced in the A.C.E - 70 items that are able to change the whole situation in the field - And various scrolls that can enhance the card's ability [Attracitve Bookmarks] - Each of the bookmarks has special skills to make it easier to build your deck. - In only A.C.E, you will meet an attractive outfit of other wonderland characters.
ACE : Alice Card Episode has grossed an estimated approximately $281.3K on Google Play.
About approximately $281.3K gross, estimated range approximately $70.3K to approximately $1.1M — roughly approximately $206.7K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $70.3K – $1.1M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $281.3K | 890 | 88% | Free | |
| approximately $281.3K | 2.5K | 79% | Free | |
| approximately $281.4K | 7.4K | 95% | Free | |
| approximately $281.4K | 589 | 77% | Free | |
| approximately $281.1K | 214 | 77% | $5.99 | |
| approximately $281K | 457 | 85% | Free |