
Acceleration of SUGURI 2 is a lightning-paced duel-style shoot'em'up from Orange Juice, featuring all favorite characters from the SUGURI universe.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Korean, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
weena
восхитительная игра
真好玩阿,哦对了,我说的是小裙子
bullet hell duel deadge thats actually pretty fun lol
No idea what's going on here, at any given time. Can't honestly recommend.
a tutorial would be handy
各方面都很差劲,我已经不知道从何开始说起了...
Excelente gameplay, cada personagem tem seus próprios métodos de ataque, então jogar pelo modo história como todas elas nunca ficou cansativo. Só é estranho que o ataque final da Sumika pode ser uma bagunça, mas quando você entende, fica surpreendentemente fácil, mesmo no Hard. Excelente trilha sonora, 'Swordfish' e 'Accelerator' são certamente as melhores faixas. 'Begins' e o tema dos créditos por exemplo são bem cativantes, também. Bom estilo de arte e gráficos, e a história foi ok, eu acho. Nunca joguei outros jogos de Suguri, então não posso dizer muita coisa quanto a isso, mas as partes humorísticas foram de fato engraçadas. Num geral, foi um jogo bem divertido, e planejo desbloquear ambas Star Breaker e Sumika no futuro.
[h1]A Creative but Niche Fighter That Struggles to Fully Deliver[/h1] I went into Acceleration of SUGURI 2 expecting something fast and different, and yeah, it definitely delivers on that. But the more I played, the more I realized that while the idea is really cool, the execution doesn’t always keep up. The whole concept is mixing a fighting game with bullet hell mechanics, and on paper, that sounds awesome. In practice, it means you’re constantly flying around in a small arena, dodging projectiles, managing energy, and trying to land hits on your opponent. It’s fast, chaotic, and sometimes honestly a bit overwhelming. At the beginning, I felt like I had no control, just reacting and hoping things worked out. After some time, I started to understand the systems better. There is depth here, especially with how energy works and how you time attacks and dodges. When things click, it feels satisfying. You can outplay opponents, predict movement, and actually feel like you’re improving. But getting to that point takes effort, and the game doesn’t really help you get there. The onboarding is pretty weak, so a lot of it comes down to trial and error. The character variety is decent, and each one changes how you approach fights, which I liked. It adds some replay value and gives you reasons to experiment. But even with that, matches can start to feel repetitive once you understand the core loop. There’s not a huge amount of variation beyond mastering mechanics. The biggest issue for me is how niche it feels. If you’re not already into fast-paced, reaction-heavy games, it can be hard to enjoy. It’s not very forgiving, and it doesn’t ease you in. I can easily see people bouncing off it early just because it feels too chaotic or unclear. The story mode didn’t do much for me either. It’s there, but it feels more like background content than something worth paying attention to. Without prior knowledge of the characters, it’s hard to get invested, and I mostly just skipped through it. Visually, it’s fine, the anime style works, and the effects look decent, but during fights, things can get messy. There were moments where I lost track of what was happening just because of how much was on screen. The audio is solid, nothing amazing, but it fits the pace and keeps the energy up. Overall, I think it’s a decent game with a strong core idea, but it’s held back by accessibility issues and lack of broader appeal. If you’re willing to put in the time, you’ll probably enjoy it. If not, it can feel more frustrating than fun. [h3]The Good:[/h3] - Unique concept blending fighting and bullet hell gameplay - Satisfying once you understand the mechanics - Characters offer different playstyles and strategies [h3]The Bad:[/h3] - Steep learning curve with poor onboarding - Repetitive feel after extended play - Niche appeal that won’t suit most players [h3]Ratings:[/h3] [b]Overall:[/b] 7/10 [b]Visual:[/b] 7/10 [b]Gameplay:[/b] 8/10 [b]Story:[/b] 5/10 [b]Audio:[/b] 7/10 [b]Playability:[/b] 7/10
So... the controls don't respond like they should. I deem the game generally unplayable on that metric. Seems like there is a neat idea there, but if the controls don't respond as shown in the configuration, then there's no game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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