
Choose your loadout, blast through the corrupted denizens of a sunken civilization, and wield godly powers in Abyssus – a fast-paced 1-to-4 players FPS and roguelite brinepunk adventure.
Modeled estimate, not a reported figure. How we estimate →
About

Gather your friends and dive into Abyssus' fast-paced multiplayer shooting action. Fight through gorgeous hand-crafted levels in a roguelite adventure that will put your tactical skills to the ultimate test. Wield powerful brine-powered weapons and refit them with ancient technologies to gain an edge over your foes. Obtain divine blessings to enhance your firepower with elemental and mystic effects.
In a world powered by brine, a rare and powerful substance only found in the deepest fathoms of the sea, your team of daring brinepunk explorers is recruited to claim a massive deposit located beneath the ruins of an ancient civilization. However, your mission becomes a frantic battle for survival when the sunken kingdom’s corrupted inhabitants rise against you.
Will you survive to see the surface again, or will the abyss claim your life?
In Abyssus, cooperation means survival. Team up with fellow Brinehunters and carefully choose synergic loadouts, skills, suits, and weapon mods. Work together and fight through a merciless roguelite gauntlet, where no run is the same as the last.
Wield highly customizable, brine-powered armaments and infuse them with the might of ancient Gods. Master 8 weapons and 45 weapon mods, upgrading your skills and suit as you face the underwater kingdom’s mutated guardians.
Run after run, you’ll access more and more upgrades and tactical choices, but firepower alone won’t save you from the denizens of the depths. Mastering Abyssus's visceral gunplay and fast-paced action will require tactical coordination, positioning skills, and cohesive teamwork.
The world of Abyssus is richly atmospheric and steeped in mystery. What untold secrets lie in the sunken kingdom? What gives brine its inexplicable powers? Can we weaponize an anglerfish? The answers lie deep down below…
Visceral, fast-paced FPS action, with top-notch weapon feel and combat responsiveness
Up to 4-players co-op
Roguelite meta progression with advancements, rewards, and unlocks
70+ hand-crafted levels, procedurally sequenced to make every run a new experience
9 different weapons customizable with 45 weapon mods
Over 140 Ancient Forge mods to further empower weapons and skills
Extensive pre-run and in-run character customization options
36 different enemies and 12 bosses that will put your skills to the challenge
Over 250 Charms and Blessings to craft the perfect build
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 132 reviews with recorded playtime.
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Is fun
Great game. Shame douche bags review bombed the game unnecessarily.
Is this brine?
Good game
Have had a lot of fun with this game, especially with co-op. Hopefully they add some more depth to it such as new chambers and bosses. Have already maxed everything out with 17 hours played.
Game is great but community are morons In the most recent update (1.3) the devs reworked the skill tree such that you can't spec into every skill at the same time. The obvious implication is that were supposed to spec the tree differently depending on your loadout/playstyle, adding more variance between runs. However, the community didn't like this and starting negatively reviewing the game. As a response, the developer has made it so that the entire skill tree can be acquired at the same time. I do feel that this makes this game a bit too easy, especially with regard to having all three capstones at the same time. Hopefully, the devs can bring back this feature in a way that the community finds acceptable. In my opinion, a good place to start would be to make capstones mutually exclusive and move unlocks for gear locations in runs (i.e. the forge, the blood fountains, the wishing wells, etc) outside of the skill tree since no one would decide to not spec into those anyway. Despite my diatribe about that issue the game is still great, especially when you are still unlocking stuff. Environment design is superb, enemy design is great, and bosses have variants which maximizes the amount of variety the devs can get out of the content they have. Very good rogue lite.
while im not what i would consider end game for this, after a day of playing i have been really enjoying it. everything i've messed with so far has been wildly fun. Haven't even done anything co-op either so i can only imagine how crazy this game can actually get. would definitely grab if a fan of the genre
HORRIBLE optimization to this day on a 3060, one of the most commonly-used graphics cards in the consumer's hands to date
i originally bought this game as a way to occupy time but after having played it for 12 hours and this being my first rougelike i can strongly recommend this game
Great game. Looking forward to more.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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