
Choose your loadout, blast through the corrupted denizens of a sunken civilization, and wield godly powers in Abyssus – a fast-paced 1-to-4 players FPS and roguelite brinepunk adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 5.29/day in the week after.
About

Gather your friends and dive into Abyssus' fast-paced multiplayer shooting action. Fight through gorgeous hand-crafted levels in a roguelite adventure that will put your tactical skills to the ultimate test. Wield powerful brine-powered weapons and refit them with ancient technologies to gain an edge over your foes. Obtain divine blessings to enhance your firepower with elemental and mystic effects.
In a world powered by brine, a rare and powerful substance only found in the deepest fathoms of the sea, your team of daring brinepunk explorers is recruited to claim a massive deposit located beneath the ruins of an ancient civilization. However, your mission becomes a frantic battle for survival when the sunken kingdom’s corrupted inhabitants rise against you.
Will you survive to see the surface again, or will the abyss claim your life?
In Abyssus, cooperation means survival. Team up with fellow Brinehunters and carefully choose synergic loadouts, skills, suits, and weapon mods. Work together and fight through a merciless roguelite gauntlet, where no run is the same as the last.
Wield highly customizable, brine-powered armaments and infuse them with the might of ancient Gods. Master 8 weapons and 45 weapon mods, upgrading your skills and suit as you face the underwater kingdom’s mutated guardians.
Run after run, you’ll access more and more upgrades and tactical choices, but firepower alone won’t save you from the denizens of the depths. Mastering Abyssus's visceral gunplay and fast-paced action will require tactical coordination, positioning skills, and cohesive teamwork.
The world of Abyssus is richly atmospheric and steeped in mystery. What untold secrets lie in the sunken kingdom? What gives brine its inexplicable powers? Can we weaponize an anglerfish? The answers lie deep down below…
Visceral, fast-paced FPS action, with top-notch weapon feel and combat responsiveness
Up to 4-players co-op
Roguelite meta progression with advancements, rewards, and unlocks
70+ hand-crafted levels, procedurally sequenced to make every run a new experience
9 different weapons customizable with 45 weapon mods
Over 140 Ancient Forge mods to further empower weapons and skills
Extensive pre-run and in-run character customization options
36 different enemies and 12 bosses that will put your skills to the challenge
Over 250 Charms and Blessings to craft the perfect build
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5Kreviews | 85% | — | $3.4M |
| $14.99−40% | 1.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Both shooting and traversal/mobility feel good. Good amount of progression and unlocks. Good variety of playstyle vs 'hard mode' options. Overall, good stuff : )
jeux incroyable, arme, amélioration et autres que des bon points avec le niveau de profondeur pour offrir un vrai challenge et rejouabilité je recommande
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.86/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 403ratings |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
отлично накрутили с 68% до 75% за 1 день ага верим
I have played a fair bit at this point. I got it right after launch. I really really want it to be good. the loop is fun. the guns are unique and interesting. But holy ♥♥♥♥♥♥♥ moly. I have never played a game this buggy. And I don't mean like "oh i clipped through a wall i shouldn't have." or "my fire rate is supposed to be increasing but its not." I mean game breaking, run ending bugs. Like a wave attack will hit you and instead of doing 50 damage like it normally does it will do my entire health bar, my self revive, my self revive amulet, and then the remainder of my self revive life, all while dragging me along, before I have a millisecond to respond. Or instead of spawning into the game with the healing potions that I'm supposed to have, I spawn in with none, even though my team mates have all of theirs. And then I can't even buy more or use shrines to gain any. and its CONSISTENT. The most frustrating part is its literally every run. I've never had a fully clean well functioning run. And I've ran this game a lot. It's to the point where there's so many ridiculous like "how is that even something the devs let happen?" bugs that I can't even keep track of them. A friend will bring up a bug we ran into and I had already forgotten about that one because it was 10 new bugs ago. It's a cool concept. The atmosphere is great. The loop is fun. But man. It's clear to me the devs don't have their priorities straight because they beelined to weapon additions, map expansions, and an Xbox port before they even tried to fix the issues that made the game impossible to play. It's exhausting putting 45 minutes plus into a run and then getting face ♥♥♥♥♥♥ by ♥♥♥♥ completely out of my control.
I haven't played this game for long and that has a reason. Abyssus feels like a "oh everyone is doing rouge-lite shooters now, let's do it too, but with friends". Nothing about the system of the game, the gunplay or the enemies feels like something new, that would actually justify buying it. I've played tons of these shooters and usually I'm pretty entertained by just the basic formula. Even Sulfur was fun to me, though it had it's rough edges too. Abyssus, on the other hand, sadly feels like it's either nothing new and interesting or just rough edges. I'm sorry I have to be this harsh, but games like Gunfire Reborn perfectly show how a Rogue Lite shooter should feel like. The gunplay in GR is fun and the reload animations perfectly add a ton to the feeling of the weapons. Abyssus lacks this kinda feeling with the guns having basically no recoil and nothing really unique about them (at least the first few I saw, which were just normal guns). The movement also seems to be missing anything that would keep me playing. One of the more major problem in my opinion are the arenas and the general look of the game. It's pretty dark and the enemies have very similar colours to the environment around them. However, the game uses a system where some enemies get a red border, which is also visible through walls, to make them more visible. Which enemies get them is unknown to me, but the need to add this only shows that the devs also thought visibility was an issues. And it seems like this only got noticed very late in the games development (possibly even in playtesting stages). These small issues ultimately add up to a bunch which leads me to not being able to recommend this game for it's current price. I would advice the devs to either look further into what their competitors are doing right or maybe focus on another genre altogether with their next game.
very repetitive can't recommend. and also very grindy
El juego está bastante divertido para jugar con mas gente
It's so fun but it's so damn buggy
I never gave this game a proper review, Because I always felt like it was "too early to say", but now that we're years out from release, I feel I can give an honest review. I've only got about 40 hours in the game, but my problem was the game was simply too easy, Now I understand that this game was sort of balanced around a more casual experience and that's fine if it's what you want, but I expected harder content at some point, and as of now it seemingly never happened. Once you reach a certain point in the game you're basically a god, even on the hardest difficulty room wiping entire floors in 3-5 seconds for all enemies and bosses, and again if you're chasing a power fantasy then that's fine, but I prefer more challenging content like what I've come to expect from other titles. All in all this isn't a bad game I will never say that it is, but I feel for most roguelike and roguelite fans the linearity and lack of options for how you progress through the map will make it feel underwhelming, and as a result lose it's luster very quickly because the difficulty curve becomes significantly easier the longer you play, to the point where most builds will trivialize the entire game by Zone 2.
不吃配置,可以玩的很爽,自己研究流派,目前最无脑的感觉是无线炮台流和特斯拉逃课流,基本上就是不需要动脑子,武器玩法很多,也可以联机,可以找不到一起玩的,只能找别的宿舍的比较吃时间的时机,感觉与哈迪斯玩的一样爽,就是画面比那个要粗糙点,推荐购买,dlc是衣服,可以不买
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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