
Choose your loadout, blast through the corrupted denizens of a sunken civilization, and wield godly powers in Abyssus – a fast-paced 1-to-4 players FPS and roguelite brinepunk adventure.
Modeled estimate, not a reported figure. How we estimate →
About

Gather your friends and dive into Abyssus' fast-paced multiplayer shooting action. Fight through gorgeous hand-crafted levels in a roguelite adventure that will put your tactical skills to the ultimate test. Wield powerful brine-powered weapons and refit them with ancient technologies to gain an edge over your foes. Obtain divine blessings to enhance your firepower with elemental and mystic effects.
In a world powered by brine, a rare and powerful substance only found in the deepest fathoms of the sea, your team of daring brinepunk explorers is recruited to claim a massive deposit located beneath the ruins of an ancient civilization. However, your mission becomes a frantic battle for survival when the sunken kingdom’s corrupted inhabitants rise against you.
Will you survive to see the surface again, or will the abyss claim your life?
In Abyssus, cooperation means survival. Team up with fellow Brinehunters and carefully choose synergic loadouts, skills, suits, and weapon mods. Work together and fight through a merciless roguelite gauntlet, where no run is the same as the last.
Wield highly customizable, brine-powered armaments and infuse them with the might of ancient Gods. Master 8 weapons and 45 weapon mods, upgrading your skills and suit as you face the underwater kingdom’s mutated guardians.
Run after run, you’ll access more and more upgrades and tactical choices, but firepower alone won’t save you from the denizens of the depths. Mastering Abyssus's visceral gunplay and fast-paced action will require tactical coordination, positioning skills, and cohesive teamwork.
The world of Abyssus is richly atmospheric and steeped in mystery. What untold secrets lie in the sunken kingdom? What gives brine its inexplicable powers? Can we weaponize an anglerfish? The answers lie deep down below…
Visceral, fast-paced FPS action, with top-notch weapon feel and combat responsiveness
Up to 4-players co-op
Roguelite meta progression with advancements, rewards, and unlocks
70+ hand-crafted levels, procedurally sequenced to make every run a new experience
9 different weapons customizable with 45 weapon mods
Over 140 Ancient Forge mods to further empower weapons and skills
Extensive pre-run and in-run character customization options
36 different enemies and 12 bosses that will put your skills to the challenge
Over 250 Charms and Blessings to craft the perfect build
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 132 reviews with recorded playtime.
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a blast. Its reminds me of like hades mixed with doom. Excited to see future updates! Runs great
So far so good
The best multiplayer FPS rougelite since Gunfire. Me and the guys really had a good time with this. Even did some runs and grab some achievements on my own.
Oh boy, this game. I've always been a fan of roguelikes/lights. This one definitely scratches the itch. The graphics and enemy designs are beautiful. More variety would be nice but the game hasn't even been out long AND the devs have been adding updates for new zones, enemies, and variations. The Gun play is so smooth and the movement feels fast and controlled. The combat seems fair and can be more difficult if you choose it to be! The last boss is a bit hard on the eyes due to lighting effects. (and maybe lackthereof?) The upgrades feel good and provide a sense of progression and power. You definitely know when you are strong. Finally, the weapon/ability combinations mixed with different elemental blessings really can make every run unique. I tend to find a crazy strong build, think it must be the best, only to find another just as insane. All for a great price. 100% worth a buy in my book. TY DoubleMoose
Surge Fissures placements were absolutely disgusting and bloody hard to find. Found all, including submarine fissures. Begrudging 10/10.
👍
Brine?
Game is great but community are morons In the most recent update (1.3) the devs reworked the skill tree such that you can't spec into every skill at the same time. The obvious implication is that were supposed to spec the tree differently depending on your loadout/playstyle, adding more variance between runs. However, the community didn't like this and starting negatively reviewing the game. As a response, the developer has made it so that the entire skill tree can be acquired at the same time. I do feel that this makes this game a bit too easy, especially with regard to having all three capstones at the same time. Hopefully, the devs can bring back this feature in a way that the community finds acceptable. In my opinion, a good place to start would be to make capstones mutually exclusive and move unlocks for gear locations in runs (i.e. the forge, the blood fountains, the wishing wells, etc) outside of the skill tree since no one would decide to not spec into those anyway. Despite my diatribe about that issue the game is still great, especially when you are still unlocking stuff. Environment design is superb, enemy design is great, and bosses have variants which maximizes the amount of variety the devs can get out of the content they have. Very good rogue lite.
Sinceramente, achei mto bom esse game
I never gave this game a proper review, Because I always felt like it was "too early to say", but now that we're years out from release, I feel I can give an honest review. I've only got about 40 hours in the game, but my problem was the game was simply too easy, Now I understand that this game was sort of balanced around a more casual experience and that's fine if it's what you want, but I expected harder content at some point, and as of now it seemingly never happened. Once you reach a certain point in the game you're basically a god, even on the hardest difficulty room wiping entire floors in 3-5 seconds for all enemies and bosses, and again if you're chasing a power fantasy then that's fine, but I prefer more challenging content like what I've come to expect from other titles. All in all this isn't a bad game I will never say that it is, but I feel for most roguelike and roguelite fans the linearity and lack of options for how you progress through the map will make it feel underwhelming, and as a result lose it's luster very quickly because the difficulty curve becomes significantly easier the longer you play, to the point where most builds will trivialize the entire game by Zone 2.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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