
Abyssmares is an action game based on Roguelite+first person shooting based on Cthulhu's mythical. [1] You play the role of a super warrior. [2] Explore the maze deep underground. [3] Continuously update your equipment and primary and secondary weapons. [4] Kill all moving creatures.
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Languages: English, Simplified Chinese
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[h1]Felky Fun Meter[/h1] [h1]|-------|---| [7/10] Pretty fun![/h1] [b]Dynamic and responsive game with lots of weapons and customisation :D[/b] [b]Backtracking to get keys/doors felt a bit annoying though..[/b]
Hectic roguelite first-person shooter that needs a few patches to plug some annoying holes. First, you must create a character. It allows you to choose from a variety of haircuts, eyes, and colors. You can also select between male and female physique types. There isn't much, but it's enough to give the character some personality. What is more essential is which of the three roles you will choose. The options are standard warrior, mage, and rogue. The sole difference between them is a significant increase in a metric specific to the role, such as strength for a warrior. But in the end, it doesn't really matter. The game's graphics and feel are reminiscent of vintage fire-person shooters, so you'll be dashing down corridors and rooms at rapid speeds while evading and shooting at opponents. Locations are rectangular, boring, empty spaces with little detail. While there are unique textures on the walls, you don't have time to examine them. As always, if something seems out of place, there could be a secret behind the wall. The unique part of the game is that stages are random. You won’t know the layout or enemies you might encounter. Well, it’s not all entirely random. Sections will start repeating when you play the game for a few rounds, but they will get switched around to create different layouts. The objective is to find keys and the elevator to the next floor. Each new floor increases the enemy difficulty. Fast speed is also associated with enemies. They move so fast that it's difficult to hit them. That's why you should keep moving and shoot them only when they stop to fire. Weapons don’t have unlimited ammo. There are many distinct enemies, but they are generally classified as melee or ranged. All of them are robots, so they may require a few more shots to explode in a fountain of blood. Defeated enemies drop money, allowing you to purchase improvements. These are bought from terminals. It’s all random so you need to be lucky to even find one. Improvements are classic roguelite stuff such as more damage for your current weapon or an added status effect like poison. You can also save this money and take it to the main hub when you die. Since all money is destroyed when you go on the next run, it’s a good idea to spend it. Unfortunately, the hub terminal improvements are very very expensive. Also, the text isn’t translated so you have no idea what they are. Another bug is that if you change your mind and exit the elevator, you’ll lose money anyway.
从B站视频来的,支持一下。首先游戏手感不错,画风比较复古,但是开局送的小手枪活力太弱,为选战士上去拼近战也不太行,因为就那个像高达的小怪要捅好多刀才能死,而且小怪远程太多了。近战作为一个高风险的行为应该有高收益,应该设置近战范围大一些,小怪一刀或者两刀死,开局送把长枪,子弹掉落应该设置多一些,这样爽感才比较强。
好玩!就是有点难
I like this game, I really do. And while I do Recommend it, I would wait until it gets a few updates as it has a few problems that need to be addressed. First, the good: 1. Making your own character is fun. The options are plentiful and it actually makes the runs feel really unique since you can choose a class as well (there are only three at the moment). 2. Graphics have an old smoothed out style that looks good and its easy on the eyes. The character models have this Gundam like look to them and it fits with the environment. 3. The story is pretty generic but its overall setting is quite unique as it takes place in a underwater factory that makes advanced exosuits. 4. Combat is fast paced, kind of like Doom or Quake. 5. Weapons feel nice to use and the RPG mechanics are pretty interesting since it can effect how combat will fair in the long run. Now for the issues, be mindful that this game released yesterday as of this review and the problems you see may or may not change: 1. Missing flooring on some maps: I fell through the floor at one point due to it not being rendered and had to kill the run I was on, fortunately for me it was at the beginning but imagine if it was in a longer run. 2. Not fully translated: Some text and some things you find out on the field isn't fully translated, such as the store terminal in the control room (your base of operations) and when you try to open a door without a key. 3. Melee locks your camera in place: This is a bit odd and doesn't fit with the combat, it makes it hard to hit a target, especially since some move so fast leading you to miss most of the time. There is also a glitch that happens when you melee and die at the same time, your camera gets locked in place preventing you from moving side to side and use specific skills. 4. Some maps have no exit or a way to get to the exit: This one needs to be addressed immediately as it cuts runs short. Some maps block off the exit and getting to it is impossible, I want to have those super long runs that have me fight for my life and scavenging for ammo and health like a sick gremlin. 5. Controller support is a bit wonky: Sensitivity for looking is too high and has no option to turn it down, rebinding buttons is impossible and you are unable to switch weapons since its bound to pressing left stick (LS) which does not work, this could do with a bit of tweaking but its nice that its available. Also using the shop on controller is impossible due to B (the interaction button on controller) not registering and needing to press E (PC controls) to buy things. Overall: I think this game is a good pass time game, I really want to dive deep and explore more but due to the underlining issues I cant fully. hopefully it gets fixed soon. Edit: After doing more research, its come to my attention that I missed a few things in my initial review so I will add them here. 1. the melee issue affects the warrior, but the warrior's melee attack is so fast it doesn't matter, the mage has the issue the most since the attack is slower. the rouge doesn't have the issue since its a one press multi hit attack. 2. the weapon switch button does work, I just miss read it and thought it switched to the second PRIMARY weapon, not SECONDARY, I goofed. still, there should be a option to switch primary weapons on controller, the d-pad isn't being used so that could work. 3. Just watched the trailer and saw that the terminal for upgrades at the control room does work, its just bugged or I haven't gotten far enough to use it, so this needs fixing. 4. Either I've been getting severely unlucky with the mage or I haven't had the problem with the other classes but the exits not being reachable or being find-able just up and disappeared when I deleted my mage class and played as the other 2, I even got the chance to fight the first boss so I'm confused. Game is still a fun time though, ten dollars and its well worth the money.
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