
Darkness tears reality apart. Hordes of beasts, monsters, and abyssal demons surge from the depths mindless, driven only by destruction. Adventurer, the line needs you! In 《Abyss Horde》, defend against ever-stronger waves. Every run builds a new defense; every upgrade shifts the tide.
Modeled estimate, not a reported figure. How we estimate →
About
Darkness tears reality apart. Hordes of beasts, monsters, and abyssal demons surge from the depths—mindless, driven only by destruction. Adventurer, the line needs you! In 《Abyss Horde》, defend against ever-stronger waves. Every run builds a new defense; every upgrade shifts the tide.
A dynamic mash-up of tower defense and roguelite. Every run is a fresh challenge with random upgrades and deep build variety, ensuring no two battles are ever alike.

Use Gold for permanent skill tree upgrades and Soul Shards to buy randomized Runes during runs, enabling both long-term growth and in-battle power spikes.

Higher Luck increases chances of rare upgrades and powerful Runes. Balance strategy and randomness by boosting Luck through meta or in-run choices.

No fixed path to victory. Choose from dozens of towers and combine them with diverse passive skills and Rune effects to freely create your own combat style.

A single run must clear every unique map. Wipe at any point, and you restart. This sustained pressure makes final victory a true triumph.

As difficulty rises, enemies grow stronger, paths become more complex, and resources tighter—only true masters will reach the end of the Abyss.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
excellent, c'est cadeau , beau taf les devs:)
太肝了,单局时间太长,收益太低,一把要好久好久好久,打完没多少提升
It's a fun game to play. You don't really have to interact much, just pick cards, runes and sometimes use your ability, but otherwise you just watch things die. Perferct for when you want to just chill.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
かなり好きなゲームです。 現在はアビスⅣで溶岩地帯のステージ19まで到達しています。 LVは128です。 今後も楽しむために、MAPの追加と、個性的なキャラクターの追加、スキルの合体や生まれ変わり、 そして、転生システムや傭兵システムの追加を是非お願いします。
能不能把修仙者的普通攻击改成物理加成呀,真的好别扭,强迫症表示构建技能的时候真的很难受,普通攻击和特殊技能都是魔法伤害,但是又是流血效果,有流血效果的法术塔就那么几个。。。。选物理塔吧角色的普通攻击又是魔法伤害,求求了能不能改一下
+ 局外成长很多,而且成长确实有效 - 局内速度有点太慢了,最高竟然只有1.5倍速,看着快睡着了 + 局内随机性还挺大,幸运很重要 - 普通难度有点高了,没点局外成长第一关都打不过,更别说普通难度TM还有3关
I love this game. It is really fun. Best game I have played this year.
걍 생각 비우고 할 만함 로그라이크 , 가챠 , 운빨이 늘 그렇듯 운 좋으면 쓸만한 타워 나오고 ㅈ박으면 븅아리 같은 애들만 나와서 저번엔 여까지 왔는데 이번엔 이거밖에 못오노? 싶은 생각이 자주 듦 누구나 다 마법만 , 물리만 , 타워 하나로만 등등의 스스로 정하고 싶은 목표가 있겠지만 이 놈은 그 목표를 모두 부정하는 게임이니 괜한 자존심에 외면하지 말고 좋은 것이 나오면 냉큼 집어먹을 것
No matter how much I boost my Luck, why do I only get white and green skills? Did you mess up the probability settings? In that case, what is the point of having a "Luck" stat? Do you have any idea how many rerolls it takes just to get a single skill? If not, why not at least increase the number of "remove" options? Is this game entirely dependent on luck? Do you realize how much time that wastes? If I have to invest hours just to play a single enjoyable match, what’s the point of playing this game? I’d be better off playing something else.
Отличная игра, окупает свою стоимость в первые часы игры. Герои и башни выглядят стильно, интересно всматриваться во врагов - визуал прекрасный. Особенно понравилось то, что можно состязаться с друзьями в том, кто дальше пройдёт и с какими башнями. Игра 10/10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $30.1K | 144 | 78% | $5.99 | |
| $22K | 149 | 90% | $4.99 | |
| $21K | 231 | 65% | $2.99 | |
| $11.1K | 151 | 75% | $3.99 | |
| $7.6K | 98 | 77% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7K | 292 | 73% | $2.99 | |
| $18.7K | 86 | 78% | $14.99 | |
| $18.7K | 84 | 71% | $15.19 | |
| $18.7K | 644 | 80% | $1.49 | |
| $18.7K | 64 | 88% | $7.49 | |
| $18.7K | 292 | 85% | $3.99 |