
Abulia is an Type-write battle RPG and Visual Novel adventure based on the mind of a special girl that is trying to find herself in the world and struggling to understand our complex world.
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About
Abulia is an Type-battle System RPG and Visual Novel adventure that takes place on mind of a special girl that is trying to find herself in the world and struggling to understand our complex world.
Gameplay
You are trapped in your room, days and time will pass by and you need to escape before falling into madness. interact with the different elements inside to discover how to do it:
Type-writing Mental Battles: Depending on the decisions taken our protagonist will get mentally exhausted, once the gauge is filled she will have a MENTAL BREAKDOWN. This will turn into either memories to be collected or enter a battle against ghosts.
In mental battles you will be presented with different words, type out those marked in blue and avoid typing those in red. If you get it right you will get the ghost's sympathy and your mind will calm. Otherwise you will make it angry and you will be eaten by your thoughts, ending the game.
Collectible cards: There are up to 30 cards to collect around the whole game and will be obtained triggering different events.
Emotional stats will affect your performance in battle and events in history.
If you lose against your inner demons you lose the game
Door: If you manage to take the door you will escape.
Features
30 cards / memories to unlock
30 Ghosts to fight against
5 Bosses
Different emotional states
Story
Carla has been trapped for who knows how many days inside her room, one day she wakes up and finds a huge eye that watches over. Worse than that, her room's door now seems to be cursed.
Find out her inner struggles while you play!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I realy want to play this game, but i just can not type as fast as need. English not my native language and it is to hard for me read and write some words. i just want to ask add easy mod
[Review updated to reflect new version] Difficulty lockout removed, slower speed on lower difficulties. Much more playable now. ---- [Original Review] tl;dr skill issue, game is overtuned to the developer's sense of touhou CBT difficulty. tiny game window and ending lockout based on selected difficulty. You are expected to type extremely long strings of letters in the game's tiny window which cannot be resized or fullscreened, while the game is obfuscating the word you are meant to type. The game eventually throws out math at times, though arguably easier than some of the later obfuscation. On top of all of this, playing on the lower difficulties locks you into the bad ending. I'm all for intended difficulty in games, but finishing the game to see that makes me not even want to play through it again. I respect the developer's vision, but their vision is simply not accessible for me.
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I came to this game out of pure curiosity—not from the YouTube channel, not from a Discord, but truly out of the random chance of my recommended games. This game explores some heavy themes of self-deprecation, mental illness, and homicidal tendencies with a basic understanding of how indie games can represent that. However, that is where my praise ends. This has the skeleton of a good indie game ripped directly from Omori, Undertale, and other RPG Maker psychological games. But ultimately, it falls short on most fronts—partially due to this being a new game dev, but partly due to poor writing. Starting from the least offensive issue, the typing-based "combat" is a creative concept at first, but with no instructions, no tutorial, no direction, and attack patterns that are way too similar, every fight feels exactly the same. Sometimes, due to how it's coded, you'll get a battle where you type the same answer 4–5 times in a row. (Though me and my friends did get a chuckle out of the 6th "vomit" I had to type.) I'm not going to complain about the repetitive singular battle song throughout the entire game because it's not a bad song, but an individual boss fight theme would do wonders for the sonic variety. My true irritation comes from how this game is written. The narrative in this game is... confusing. Not because the concepts are hard to grasp, but rather because, in its attempt to be deep and thoughtful, it ends up being painfully obvious observations about life that most people discover and face around 14–17 years old—except without ever meaningfully resolving that core conflict. [spoiler]You just kinda.... beat up your own brain for having intrusive thoughts in the first place, which feels incredibly disappointing. The game already created characters that represent major sources of mental fatigue (anxiety, self-criticism, pessimistic realism, and so on) *in order* to reason with them face to face... and yet none of them receive meaningful narrative closure. And no, seeing those personas react after the protagonist dies is not closure. It feels more like a fantasy of being appreciated once you’re gone. Unlike Omori, where core beliefs and emotional distortions are actively challenged, this game doesn’t actually disprove or confront those perspectives. It just silences them by force.[/spoiler] This leaves the game feeling unfinished. And I'm not sure if this is a problem with the writing or the person writing it, but that's not a solution. And therefore not a good ending. A minor complaint goes to the grammar, which isn't a huge problem because translation is a difficult job as is, and it's written like English may not be the creator's first language. But objectively, in a typing-based game, finding grammar errors during combat really doesn't help the problems that already exist within the game loop. This is coming from someone who loves indie games, who's battled with trauma-induced schizophrenia and diagnosed depression, and who's spent years writing for video games just like this: this creator has promise. They understand the basics of how the genre works, and they have some decent artistic skill. As part of a team? This creator could go places. But would I recommend playing this milestone in their career? Not unless you're looking for a half-finished experience. Or you're a huge fan of Filipe D. Rey.
this game is so good!!!!!!!!!!!! it is unfathomably difficult which really just makes overcoming the various pains of life feel so much better. typing games are well known but you rarely see new games in the genre, especially nowadays. the variety of different things you have to spell and answer makes every battle so unique, and it really feels drives you to want to try again and again until you just get that perfect run. art is great both in and out of battle, lots of nice variety. it's not often i have a game make me sweat while playing. absolutely lovely. i also never thought id need to learn how to type "political radicalization" in less than 3 seconds. what a nice skill to obtain.
The game is fantastic! Great concept and amazing soundtrack, really immersive !! I recommend playng this game, you won't regret it!!
htitlar
This game takes a unique approach to the theme of mental health and other global issues. It's outspoken and challenging, all in the form of a type-battle rpg game, with plenty of cool ideas and amazing soundtrack. I recommend it!
Pretty pog game, loved the art and the gameplay. Amazing aesthetic, I'd love to see a more longform exploration focused game in this vein.
Really loved this short psychological horror game. I felt like I was truly enveloped in the game often finding some similarities with some of the characters. Wish it was a bit longer but still I enjoyed it I will be trying for the madness mode. Hope to see more games in the future from these guys or something similar out there, again really well done.
Buenisimo, la verdad espeeraba menos y me ofrecio mas
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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