
He must reclaim it. A boy who has lost everything grabs a small knife and chases after his dog's kidnapper. Finding Sparky is a 2D side-scrolling game with an unpredictable dark story, puzzles, and action.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, English
Reviews
살까말까 고민하는 사람들있을거 같아서 리뷰써봄. 1. 플레이시간 : 2~3시간 2. 난이도 : 퍼즐 쉬움(정답이 하나가 아니라 유동적으로 풀기가능) , 전투는 사람에따라 조금 어려울수도 3. 스토리 : 괜찮음, 적당한 소설 한편 읽는다고 생각하면될듯 세장의 카드 제작자의 차기작. 몇년전부터 Omori를 중심으로 언리얼라이프, a Space for the Unbound, Dream Rose, Tide up 같은 픽셀그래픽,쯔꾸르 게임부터 최근에 나온 미제사건은 끝내야 하니까 같이, 분위기와 방식은 각자 다르지만 사람의 심리와 트라우마를 다루는 인디게임들이 많이 보이고있고 이 게임도 마찬가지임. 방식은 세장의 카드처럼 게임을 진행함에 따라 주인공의 과거를 볼 수 있고, 이 과거를 통해 현재를 이해하는 방식으로 진행됨. 앞에서 적어놓았듯이 퍼즐과 보스전은 스토리를 진행하기 위한 미니게임같은거라 난이도가 높지는 않고 한편의 소설을 읽는 느낌으로 하면 됨. 개인적으로 게임시간이 2~3시간으로 짧기 때문에 30% 정도 할인할때 사는걸 추천.
Short and Disturbing, may not be of your tastes on terms of plot (Quite sad, had to hug my dog after finishing it). But at least the puzzles were reasonably difficult.
그끝엔 행복할 수 있을까
스토리 연출 맛집입니다 전투도 독특해서 재밌어요 스테이지가 많아서 볼륨도 큰 편
Finding Sparky is what I believe to be a masterpiece in visual storytelling, with a dark tone that perfectly amplifies the themes of guilt, desperation, and what can happen when to someone when they lose everything they hold close to them. The game is primarily a side-scrolling puzzle game, with a large emphasis on telling the story of a village boy named Tom whose beloved dog has been stolen from him, going to find him with help from the ghost of someone he once knew. Between each cutscene, whether it be dialogue between Tom and a villager, descriptions of Tom's memories, or even a couple of scenes mimicking a puppet show, there are puzzles involving ghosts, and later on, cats. To progress, Tom has to "mark," or petrify, Ghosts with a weapon he picks up during the prologue. He must petrify a specific number of ghosts and leave the rest in order to "slaughter" them all before progressing; when cats start appearing in the levels, he has to have a specific number of them nearby to do so. If a Ghost is being problematic, Tom can push them away with a wooden stick that he starts the game with. There are some extra mechanics at times, but this is how it is for the bulk of the game, and said extra gimmicks tie into the themes of the story. Tom himself harbors a fear of the ghosts that surround him, or more specifically, being touched by them. The top of the screen shows a bar called the "Vision Gauge," which will drain quickly if Tom touches a ghost without either trying to mark it or without swinging the stick at them. Marked Ghosts are completely harmless, but unmarked ones will cause Tom's field of view to shrink along with the Vision Gauge, and if a Ghost is colliding with Tom while the bar is too low, he'll begin to rapidly hallucinate before you get a Game Over. Ghosts aren't the only thing that make the Vision Gauge lower, however, as Rolling, an ability you can use to quickly move past Ghosts, as well as using the stick use up a small piece of the gauge. Don't worry about using it too much, as it recovers over time and you can make it heal even faster by pressing a key to breathe deeply. The Vision Gauge being both a health bar and an active resource for the player makes it feel very impactful, reflecting Tom's mental state and one of the themes I pointed out (Which one? I'm not spoiling that!). Certain ghosts are far more relevant to Tom's life than the ones you see in most levels, becoming giant animals that Tom needs to butcher. While the ghosts seen in every normal level can be petrified with one marking, Bosses require three marks and have set conditions that make them vulnerable to it. Each boss has unique mechanics, and they're all at least somewhat easy to beat once you figure out the right strategy. The only one I have an issue with is (and actually, the only real issue I have with the game in general) is the second boss, which has an attack that can cover the entire area. It has a short-ranged form that's avoidable, but the main issue is the long-ranged version. Even if you start the attack with a full Vision Gauge, you'll nearly be knocked out by the time it ends; if the boss then uses a certain "spawning" attack afterwards, there is a good chance that you'll miss your cue to use the stick and just die immediately. The second boss feels like it should be the fourth one, since I was able to clear the fourth boss in one go, and that one even has a way to instantly kill you. Story-wise, their placement makes sense, I just wish their difficulty reflected that. I won't get too in-depth on how I feel about the storytelling, since it is the central focus of the game, but what I will say is that the characterization is sheer perfection. The way Tom talks reflects the tone of the game down to the wire, and the personalities of other characters such as his parents give way to how his personality during the game takes shape initially before evolving over time. I write stories myself, and Finding Sparky is an example of the quality that I strive to achieve. After you beat the game for the first time, you unlock Story Mode, which lets you go through the game without having to care about the puzzles between each cutscene, which is nice. It's not anything major, but I wish it wasn't labeled as "Tom's Diary" on the menu screen; that made me hope I could read more into Tom's personality and make more sense of the ending, but alas, it's just a mode that lets you refresh your memory on the chain of events. While that is all I have to say on the game itself, I do have something I want to say about the game's obscurity. The fact that Finding Sparky is barely on the internet is depressing, and the possibility of it staying that way hurts even more. It's such a brilliant work of art, yet when I looked the game up, I didn't find any form of discussion outside of a few YouTube videos, with only two posts from two different people. Sure, I did find a couple of posts involving the game on Bluesky, but that was limited to a link to the Steam Store page and nothing more. Outside of those two sites, I only found unrelated stuff such as a Borderlands Steam Discussion post (wild leap in tone, huh?), pictures of actual dogs, subreddits about learning Korean, and... allegations towards a Megaman fan? It's weird that you can search up the game's title, and almost every search result is a complete 180 from what you want to see. All that aside, Finding Sparky is a genuine masterpiece, with a tone and set of themes that are clear as day, yet unnerving to approach. The way the story was told as I played was beautiful, combined with a constant array of narrative twists that left me guessing what the game would show next. The gameplay itself was interesting, if frustrating on occasion, but it didn't bring down my experience and thoughts on what the game truly wanted to bring my attention to. However, most importantly, the story made me feel emotional. It made me curious, it made me feel depressed, and most importantly, it was the first game to make me actually cry out of genuine despair. Games have irritated me before, they have made me feel somber before. No other game has actually jerked the tears out of my eyes prior to Finding Sparky, and that is an amazing accomplishment to me. Finding Sparky is simply brilliant, and I hope more attention gets brought to it soon. In fact, you know what? I'll say it right now: Finding Sparky is now my favorite game of all time.
bb
원래 게임 잘 안하는 편이구 겜알못인데도 이 게임은 재미있게 플레이 하고 있는 것 같아요!! 일단 무엇보다 스토리가 흥미진진해서 안질리고 계속 플레이할 수 있는 것 같아요 약간 공포스러우면서도 미스테리하고 흥미진진하고!! 재미있어요 저는 진짜 게임 안하는 사람이라 플레이 할 때 살짝 어렵긴 하지만 도감 보면 친절히 공략법도 써있어서 좋아욥 ㅎㅎ 빠른 시일 내로 나머지 보스도 잡아보고 싶네용 그리고 스토리와 연출이 참신해서 좋아요 중간중간 심호흡 해줘야 하는 것도 되게 신박한것 같아요!! 그리고 작화도 너무 좋아요 ㅎㅎ
나는 만족했다. 이 게임 그림도 맘에 든다. 브금도 마음에 든다. 지능지처참 당한 나같은 바보도 잘 할 수있었다. 보스전이 좀 부들부들하게 만들었지만 그냥 했다. 스토리 나는 아주 마음에 들었다. 즐.거.웠.다 재.밌.었.다 강.아.지는 귀.엽.다
제가 찾던 스파키 여기 있네요
h
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