
It's time for you to overcome the fear of conflicts. Every time someone blamed you you stood quiet and kept your anger inside. The demon you are about to face impersonates this fear.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Platformer that I think is nominally about facing your fears/traumas but is mainly about jumping on platforms, avoiding spikes, solving small puzzles and stabbing ragged asylum patients with a chainsaw. Each of the three bosses represents something like loneliness or fear of being assertive but the rest doesn't really reflect the theme. The visuals are pretty good though with a sort of sketchy indie comic feel and the sound/music isn't bad. Unfortunately, it lacks the tight controls you'd want in a game that's supposed to be about timing. The keyboard bindings are awful and there's no native controller support. I used Steam's ability to bind controller functions which was a lot better but should have been in the game. Worse, the game is a bit sloppy in registering key presses (this was both keyboard and controller) so I had a lot of cheap feeling deaths. Each time you die, you have to go through a little death mini-level before restarting the real level. Spikes are an instant kill so missing a double-jump due to bad key registering and having to go through the death time sink was a frustrating experience. Less obnoxious, but still disappointing, was that non-boss enemies were just two types of actual enemy you can stab and one that's really an environmental hazard more than an enemy since you can't kill it. All in all, I don't regret my 38¢ sale price but I think the game needs another pass for polish and tightening the controls before I'd say it's worth a recommendation.
Do you like jumping? How about it not working when you press the button to jump?? If you answered yes to both these questions, you'll love this game! I want to write this to help the developer in hopefully making this game better. I wouldn't say this is a terrible game. I'd say this game is very uncomfortable. It's an awful feeling when a game has this shortcoming, because it's very hard to overcome. I'll explain specifics so it makes sense. Before I say a bunch of negative things about this, there are a few redeeming qualities. PROS I really enjoy the visuals in the game. It's exactly how it looks in the trailer which I don't consider a bad thing. It has an great visual atmosphere that could be very versatile. The puzzle aspect of the game has a comfortable layout that was straightforward while making it something that you would solve in a series of lives, learning from each mistake. At first I thought the crystals/paths should be color coordinated, but that would take away from the immersion of the puzzles (Not that they're very difficult). The sound of the game wasn't bad. I normally play with music on when I'm playing so sounds aren't a big selling point unless I'm playing a game that requires sound, but I always check it out to see if it fits, and if the music is good. I'd say the visuals and soundtrack would be the major selling points. Cons You have platforms that fade after jumping on them. This is a classic trope in 2D gaming. The platforms, however, have no indication that this will happen, and there's platforms that look exactly the same that don't disappear. Designing something like it looking cracked or a different color would fit well with this. This wouldn't be such a big deal if your jump worked when you press it, but if you're not on solid ground (Platforms don't count as solid ground), your jump doesn't work if you're moving. This leads to you running straight into spike pits that are instant death because the basic essentials of movement in this game are flawed. When the color palate changes, it makes it so you can't see your health/stamina. I mean, I know I can count to 3, but this shouldn't happen. It also makes the game less detailed in general with the background blending even moreso with the foreground. This palate change seemed pointless as well, so it having negatives while not adding anything to the game was a bad decision in my opinion. I'm not discussing the "outside" vs what appears to be "indoors". I'm discussing the part that looks like it was made to play on an original Gameboy. The control layout was weird. Using O and P instead of regular keys like space, z, x, shift made it even more uncomfortable than it needed to be. I used a controller and changed the layout with Steam button mapping, but I always try out controls on the keyboard to see if I am comfortable before switching to a controller because you always have more control with KB&M over a controller. You unlock double jump very quickly. When you unlock double jump, you also get unlimited power to fight the boss, but that goes away and only reappears during boss fights. I really feel like the stamina should regenerate over it being 3 shots, and then it wouldn't feel so off switching from unlimited power and back to 3 shots. Also when you're at unlimited power and jump/shoot, you glitch back to the ground and your shots sometimes disappear. When you're fighting a boss that is attacking you, movement is vital, and losing attacks because you're dodging and attacking at the same time is disappointing. If this is such a big issue that it can't be corrected, I'd turn off shooting while jumping. It's already not possible to attack regularly while jumping, so it would be plausible. Dying is annoying. I get that there should be some sort of fail sequence, but the levels are too bland to have to be replayed over and over. If jump was reliable, it wouldn't be so bad. IMO this is the biggest flaw and it effects multiple aspects of the game, hence why I keep bringing it up. There's so much unused space in the levels, just filled with jumping to platforms and over spikes. This brings me to thinking your life bar should be bigger AND spikes shouldn't be one shot kills. It's just so much dying and hoping jump works the next time. Is there any point in the game over sections? I feel like they're just tedious rooms that you can waste your energy on. Maybe if a level makes you die to get a crystal from one, it would make more sense, but I couldn't get over the jump button being flawed to finish this to find out if that was a puzzle in this game. The lack of diversity is something that is literally joked about in the game. Really? You shouldn't take pride in something you know is going to be a complaint. I played through 2 bosses and got over it before getting to the third. This was because I spent 10% of the time playing the game and 90% getting back to where I was because jump didn't work. During these levels, I saw a total of 3 enemies that weren't bosses. I went through multiple sections. It wasn't like there was 3 rooms, more like 20. 3 enemy types this entire time. One that stumbles toward you. One that plays a harp that does a ranged attack at you. Then the last is the worst. It's a turret, shooting ranged attacks at your direction or shooting in a straight line meant to be an obstacle... and they can't be attacked. So if they're the type that shoots in your direction and you have to make a jump when you're in their range, you're getting hit no matter what. One of the sections had this, and it made you jump twice off disappearing platforms while you're in it's range. It's at the end of the section as well, so you have to replay the entire section if you fall or got hit before because you're 100% getting hit twice by this no matter what. I know this isn't a "Early Access" game, but it feels flawed to the point where it should be fixed. If jumping was fixed, I would consider finishing the game, because what I played besides the nosediving into spikes wasn't terrible. I hope there's a bit more variety in the bosses than just avoid and attack them while they're moving towards you in a pattern, but I'm unsure if that will be a thing seeing as there was only 3 enemy types in the first 3 levels of the game. I've made worse reviews for better games because I knew the game wouldn't get fixed. I hope that isn't the case for this one. If this gets worked on, I'll change my review accordingly
About as dumb as it looks. Can't exit out of the game legally. No full controller support.
This game is such a VIBE, the music is absolutely incredible. I would love the chance to purchase the soundtrack somewhere, it truly elevates the whole experience. Unfortunately, I ran into some trouble on the level "Even if you were eaten, you have two choices.", where the double jump seemed inconsistent, sometimes it worked, sometimes it didn’t.
ABSURDIKA is a "template" flip. The "developer" filled out a basic 2D platformer template in the craptastic Construct2 construction kit, changed the name/reskinned a couple of things, and put it on Steam as if it was their own game. So this is yet another construction kit template copy+paste from serial shovelware pushers, My Way Games. These guys do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into cheap nasty shovelware game bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab. Denis Lutsenko/My Way Games have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/809340]Extreme School Driving Simulator[/url]" = [url=https://assetstore.unity.com/packages/tools/physics/realistic-car-controller-16296]Realistic Car Controller[/url] developed by BoneCracker Games [*] "[url=https://store.steampowered.com/app/645360]CubeXL[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/switch-the-gravity-63196]Switch The Gravity[/url] developed by App Advisory [*] "[url=https://store.steampowered.com/app/864010]Space Force[/url]" = [url=https://assetstore.unity.com/packages/templates/x-racer-35344]X-Racer[/url] developed by Deer Cat [*] "[url=https://store.steampowered.com/app/1034160]Extreme Racing On Highway[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/highway-racer-50866]Highway Racer[/url] developed by BoneCracker Games [*] "[url=https://store.steampowered.com/app/628580]Miniballist[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/endless-turns-63501]Endless Turns[/url] developed by SGLib Games [*] "[url=https://store.steampowered.com/app/1058930]Top Burger[/url]" = [url=https://unityfreaks.com/asset/4815]Top Burger Chef[/url] developed by KetchAp [*] "[url=https://store.steampowered.com/app/1020600]Extreme Truck Simulator[/url]" = [url=https://www.sellmyapp.com/downloads/crazy-cargo-truck-driver-2022/]Crazy Cargo Truck Driver[/url] developed by Dive Sole [*] "[url=https://store.steampowered.com/app/1058980]Dinosaur Bone Digging[/url]" = [url=https://www.sellanycode.com/item/515/dinosaur-bone-digging-games]Dinosaur Bone Digging Games[/url] developed by Ardian Kaltara [*] "[url=https://store.steampowered.com/app/1054930]Mine the Gold[/url]" = [url=https://unityassets4free.com/goldmine/]Gold Miner Century[/url] developed by SplayGame Official [*] "[url=https://store.steampowered.com/app/1050810]The Hunt in the Forest[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/advanced-sniper-starter-kit-7593]Advanced Sniper Starter Kit[/url] developed by Hardworker Studio [*] "[url=https://store.steampowered.com/app/628570]Trivia Night[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/trivia-quiz-game-template-45521]Trivia Quiz Game Template[/url] developed by Puppeteer [*] "[url=https://store.steampowered.com/app/1058500]Muscle Car Robot[/url]" = [url=https://gamening.com/muscle-car-robot/]Muscle Car Robot[/url] developed by GameNing [/list] Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players, and the worst part is these weren't genuine players, these were the Russian fake review accounts that the developer paid to make the fake reviews. Since the fake reviews are all done, now the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 130,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. [quote][b][url=https://www.ftc.gov/legal-library/browse/federal-register-notices/16-cfr-part-465-trade-regulation-rule-use-consumer-reviews-testimonials-final-rule]Warning: Review Manipulation![/url][/b] This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian, broken English or ChatGPT AI slop, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Due to the 2024 FTC ruling (16 CFR Part 465), these fake reviews are a violation of US Federal Law.[/quote] So, should you buy this game? Is this one of the best of the 130,000+ games on Steam? ABSURDIKA has the cash grab price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. For comparison, the $5 asking price for this game could get you games like "Just Cause 2", "The Forest" or "Middle Earth - Shadow of War". No pixelcrap is worth $5. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Shimmy, shimmy yay, shimmy yay, shimmy ya (Drank) swalla-la-la (Drank) swalla-la-la (Swalla-la-la) swalla-la-la Shimmy, shimmy yay, shimmy yay, shimmy ya (Drank) swalla-la-la (Drank) swalla-la-la (Swalla-la-la) swalla-la-la
It's weird. The "death realm" is cute, but it's definitely weird. The platforming is pretty weak, and some of the puzzles are a bit unkind (choose a side to jump down? This side was death, sorry. Try again! Three times!) Music was good, but platforming mechanics definitely needed another pass.
The game lives up to its name, absurd things happen here and it also affects the level design, which makes this platformer interesting. The controls are responsive, the enemies are easy.
A pretentious 2D game in which you have to run around different locations and meet different people. And most importantly, it would be better for them not to make you angry! The chainsaw in your hands is fueled and ready to go. Overall the game is good, I recommend it!
Absurdika mně zaujala díky hlavnímu protagonistovi, který se v mé mysli nápadně podobal Grellovi z Kuroshitsuji, kdyby byl někde napůl cesty mezi člověkem a shinigamim. Hra byla ve slevě za 0,99€, tak jsem po ní sáhla a i přesto, že má převážně smíšená hodnocení. A překvapivě mě bavila. Což ale neznamená, že k ní nemám výtky. Příběh je dost lineární a tematicky jednoduchý. Hlavní postava je unesena do alternativní reality, kde se má postavit svým třem největším strachům - strachu z osamělosti, strachu z konfrontace a strachu z lásky. Prostředí a nepřátele tomu odpovídají vzdáleně, není tu žádný lore, který by se dal postupně odkrýt. Projít celou hru mi trvalo do hodinky, takže jsem žádný lore ani moc neočekávala. K tomu, co mi vadilo. Dvojitý skok má problémy, pokud držíte více, jak jedno tlačítko. V předposledním levelu je to extra znát, z nějakého důvodu musíte dvojitě skočit hned a hra vám nedává možnost dvojskoku později. Nechápu proč, protože do té doby to fungovalo celkem okay. {Even if you were eaten, you have two options} byla opravdu zkouška mé trpělivosti a vzhledem k tomu, že ráda hraju souls like hry, tak si myslím, že o trpělivosti něco vím. Bossové by mohli mít nějaký speciální mechanismus nebo druhou fázi. Takhle je to jen o nekonečném skákání a používání skillu, který má v případě bossů neomezený počet použití. Třeba ďábla (druhý boss, strach z konfrontace) se mi podařilo zaseknout o platformu a pak ho cheesnout. Co by bylo pěkné mít jako extra prvek by bylo například skóre. Tím pádem, předměty, které seberu navíc, by mohly být za extra body a v návaznosti na to by mohly být navíc životy. Stejný princip funguje u Maria, pokud nasbíráte více jak 999999 mincí, dostáváte další život. Tím pádem bychom mohli přeskočit mini level pro game over. Absurdika by tedy mohla být fajn skákačka, kdyby do ní Denis Lutsenko investoval víc času a poskytnul patch alespoň pro ovládání. Nebo update pro více levelů, pro rozmanitější typy nepřátel. I tak se spíše přikláním k pozitivnímu hodnocení. [h1]tl;dr[/h1] [table] [tr] [th]Kategorie[/th] [th]Skóre[/th] [/tr] [tr] [td]⏰ délka gameplaye[/td] [td]do 1h[/td] [/tr] [tr] [td]🎮 ovládání[/td] [td]složitější[/td] [/tr] [tr] [td]🧠 náročnost[/td] [td]pár překážek[/td] [/tr] [tr] [td]🖥 grafika[/td] [td]pixel[/td] [/tr] [tr] [td]🎧 hudba[/td] [td]jde to[/td] [/tr] [tr] [td]🎖 hodnocení[/td] [td]pozitivní[/td] [/tr] [/table]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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