
Absolver is an online multiplayer combat game where players are placed behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who will determine your worth in joining their elite corps of Absolvers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.8Kreviews | 73% | — | $9.4M |
| $29.99 | 18.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buenisimo, nomas que espere mas de 30 minutos para entrar a un 1v1 y terminar papeado
Really unique game. 7/10. I got this game in a time when me and my friend were looking for multiplayer games, and we were pleasantly surprised. I enjoyed the story, but the main focus is the multiplayer fighting. The ability to utilize different styles, and select 100s of moves, then timing them to counter other attacks was fun. If you like fighting games, give it a try!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.1Kratings |
| 66% |
| — |
| not modelled |
| $2.99−90% | 260ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
OYUN GÜZEL AMA ONLİNESİ ÖLÜ DİREKT
Um jogo excelente. Uma experiência bastante original de multiplayer. Sloclap é a desenvolvedora mais interessante do momento pra mim. Este, Sifu, Rematch, eles estão sempre explorando os limites do competitivo. Feliz ou infelizmente esse experimentalismo cobra o preço de que fora Sifu seus jogos sempre apresentam certas ranhuras. Melhor isso que fazer sempre mais do mesmo. De novo, um jogo excelente.
Es el juego de combate con las mecánicas mas completas que he jugado. Como antecesor de Sifu (otro juego maravilloso) me deja desconcertado que este no haya tenido su éxito porque el mayor contra del juego es la falta de contenido, la ruta principal de juego es muy corta y sus jefes dejan mucho de desear, su contenido adicional es bueno pero igual muy corto y se siente muy desconcertante porque las mecánicas de juego dan para mucho mas y jugar competitivo lo demuestra, ver entre tus contrincantes quien usa mejor su estilo de pelea, quien formula una mejor estrategia contra el otro es algo que en muy pocos juego tan dinámicos como este se pueda. Voy a relatar una experiencia personal; hay un loquito por ahí con 10k horas y el tipo usa modificaciones que le dan habilidades y movimientos que no están en el juego base, las puede usar como se le de la gana, aun siendo injusto alcance a ganarle un par de partidas descubriendo puntos débiles en esas habilidades que puede usar cuando quiera porque supongo que también tenia un mod para usarlas de forma ilimitada. El caso es que aprendiendo a mantener las distancias y buscando errores en su estilo de juego alguna que otras vez pude vencerlo. Mayormente jugué con un amigo que llegábamos y tirábamos uno que otro versus. Era un constante pelea por ver quien sabia usar mejor sus destrezas (cabe decir que yo tenia una ventaja por la experiencia adquirida en Sifu) a lo que quiero llegar es que este juego es increíble, ojala la compañía retomara estas mecánicas y las perfeccionara, porque las posturas, los estilos, los movimientos, las armas y habilidades daban para el mejor juego de lucha mejor desarrollado de la historia. Por desgracia tuvieron que reducir esa ambición y aunque ame Sifu, no se compara a la complejidad de este juego. Recomendadisimo, ojala hagan Absolver 2.
Ce jeu à un gros potentielle, et nécessite vraiment une grosse mise à jour ! ça fait des années que j'attends une "suite" à la progression solo, ou à l'ajout de nouvelle carte, nouveaux bosse etc.. le contenu solo se fait actuellement en une vingtaine d'heure. Le monde à découvrir et le style de combat reste riche et passionnant. la progression se fait de manière fluide et on prends plaisir à découvrir de nouveau mouvement et à personnalisé son style de combat. c'est assez unique dans le monde du jeu vidéo actuelle. mais malheureusement on restera sur notre faim après ces 20-30 heures. il n'y aura plus que le mode pvp qui ressemble à du simple "tekken" ou "mortal combat". vous patientez, vous trouvez un match, quelques minutes de combat, et retour au lobby. Vous continuez à apprendre des nouveaux coups en fonction de vos adversaires, mais il n'y a plus cette excitation du monde ouvert ou vous pouvez tomber sur une nouvelle arme à tout moment, sur un joueur qui veux en découdre, ou bien demander de l'aide pour battre un boss qui vas vous donner du fil à retordre.. bref, ON ATTENDS UN VRAIS MAJ, et pas simplement un ajout de petit donjon pve..
Don't let my playtime put you off, I have the Platinum trophy for the PS4. I have played this alot alot. Absolver is a great game. While incredibly short, like incredibly short (you can do a lap and kill all the bosses in about 30 mins), the ame has so much going for it. First and most obvious is the Combat. See a move that looks cool? Block it or dodge it to gain expierence and learn it. Build a Deck out of 3 moves in 4 directions. Want to make a Kick Deck cus it looks badass, go for it. Want to play Drunken Stagger style (i hate staggers so much ;p ). Go for it. The hours I've spent just building Decks that flow into each other it crazy. Absolver was locked to 30 fps on Playstatiion, it sucked. PvP was 60 but if memory serves me right, that was on Xbox ( I had this on Xbox too). This was one of the games I always wanted to play at a high fram erate and its just beautiful. It's got like an open PvPvE map, you cant talk but you can emote. See a dude and maybe team up with him, or request a duel and see how good your skills are in PvP. Or be a **** amd just run in and attack him out of nowhere. I had great times playing this game seriously. However, it seems on PC that the poulation is literally dead and thats heartbreaking to me. There was 16 people online there a minute ago and the peaks don't seem much igher then that. I wouold love to see this game get a resurgence. Definitely not biased 10/10 realisticly a 8
引导太差,玩不下去
가장 완성형에 가까운 격투 게임
como el sifu con multijugador y mas rpg
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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