
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Sep 1 → 34.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 59.2Kreviews | 96% | — | $56.1M |
| $27.99−20% | 7.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2569 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely fun game, especially with friends. Runs great on the steam deck. Easy way to kill a few hours.
一塌糊涂的任务指引,根本不知道干什么。三步一卡关。
Cannot recommend this game enough. (I had 800+ on gamepass but screw xbox and I'd support these devs 10 times over) This is a refreshing take on survival crafting with an actual story and brilliant world design. Get it seriously!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #61, worst RU #83 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
| $34.99 |
| 3.6Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing survival game. The atmosphere is fire.
Fun world and lore to explore with friends too
No invert look?
Huge game made with love. A survival/crafting game with tons of exploration, shamelessly wrapped in Half-Life 1 aesthetics and atmosphere. Much less SCP than I expected even though it's clearly inspired by it. While its progression feels linearesque, the options in crafting and the many more or less hidden paths makes me feel creative when I get through it. My biggest gripes with the game are: - Vehicles have stronger engines going backwards than they do forwards. Braking and backing up reacts faster than accelerating forwards from having gone backwards. Trying to back up and then forward feels like wading in glue. I hate it. It feels so wrong. - You can't quickly just glance at a thing, like a door or an item you want to pick up, and quickly interact with it. You'll see the prompt for interaction but if you're too fast, it won't register unless you spend a few more frames looking at it. It happens all the time when I play. - The "GATEPAL" data thing you carry is atrocious to use. I don't mind its very 90-esque art style, but navigating it is needlessly clumsy. Whenever you learn something new a notification shows in the corner telling you to press "J" to read more. But J only opens up the GATEPAL, it doesn't take you directly to what's new. And then you have to try to understand where to go, what category something is hiding. It's annoying enough for me to mostly not bother and I'm somebody who usually loves logs and backstory. Sometimes I get a notification with a name for something to find in the GATEPAL and I just can't for the life of me find it inside. - Making a blueprint. You get "ideas" for new gadgets, but you'll have to complete a mini-game where you put the right parts into a blueprint to make the actual blueprint. It's a novel idea, but in the end it's just faster to randomly brute force guess whatever parts you need which makes the mini-game superfluous. It serves no purpose other than show you what's new - something a shiny outline could do just as well. - The logs and lore often refer to things by their numerical representation instead of some suitable nickname. I can't remember any of those and the aforementioned GATEPAL makes it hard to follow along. - Heavily SCP-inspired backdrop that mostly translates into "generic monster who wants you dead and is weak to certain damage types". So far, anyway. Not very mysterious. Still imposing and scary, for sure. - This door cannot be opened from this side. I love the feeling of actually opening a door from the CORRECT side, which usually means I've unlocked a shortcut, but sometimes the amount of one-way doors get ridiculous. Inventory size can be adjusted and blueprint mini-game disabled in the "sandbox settings" for your save, so that's nice. I didn't like the mechanic of the carts so I basically just increased my inventory size instead. I still have to deal with weight, which I think is enough "management" for me.
[h1]Wow... what an adventure! This is PEAK quality here. It's a super long but fun story with hilarious characters and full co-op gameplay. The ending was disappointing, and I barely opened any crates because I never got some of the special keys. Regardless, I loved every bit of this. 10/10[/h1]
Best game I have ever played especially co-op.
Лучший сюжетный выживач в который я играл за всё время
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $57M | 160.1K | 90% | $19.99 |
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