
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Sep 1 → 34.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 59.2Kreviews | 96% | — | $56.1M |
| $27.99−20% | 7.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2503 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
esse jogo é viciante
As im writing this, i have beaten and tried everything in the game, best of my 70 hours spent playing a game, the crafting, exploration, fighting is perfect in this game. Everything is well paced and not overwhelming like other games i tried. Definitely a must play game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.4M | 48.5K | 90% | $49.99 | |
| $56.8M | 41.8K | 96% | $34.99 | |
| $55.2M | 342.1K | 97% | $9.99 | |
| $55M | 39.7K | 75% | $27.99 | |
| $57.1M | 47K | 70% | $59.99 | |
| $57.5M | 65.3K | 87% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $62.1M | 68.6K | 75% | $34.99 | |
| $230.7K | 408 | 71% | $14.99 | |
| $235.6K | 406 | 64% | $19.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $110.8K | 235 | 67% | $12.99 |
Every market we collect.
Latest in each market: best UK #61, worst RU #83 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
| $34.99 |
| 3.6Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So much gameplay.
very cool game from start to end. worth another play through
год проходили
Farm fuffs
I really vibe with the coffee hole guy. I also enjoy coffee. Anyway the game runs rather smooth, has a fun artistic style, the particle effects are gorgeous and the little notes, entries and tidbits you get are cute. I'm sure with my new GPU it will run even better, but I've been unable to convince anyone else to play with me as of recently. It's nice that Janet is chill.
я почти не пугался мне нравится.
Do you like crafting/survival but not a fan of the "aimless" feeling between major objectives? Do you wish there were settings other than "deserted island" or "zombie apocalypse"? Well, look no further than Abiotic Factor. Effectively, a survival-crafting game set in a "fair use" copy of Black Mesa facility set in the 1990s; Abiotic Factor does a fantastic job of making sure the player always has some goal to work towards without feeling heavy-handed or "objective corridor-like". While the facility itself is not procedurally generated, there is more than enough shortcuts and foldbacks within the entire map, reminiscent of Dark Souls shortcuts, to make the map feel fresh and new every time you advance. Additionally, the devs are consistently adding more content to the game even post-launch of their 1.0 version. The game features a pretty nice EXP system that allows players to focus on their favorite traits, "Skyrim style" to build out their character's strengths through regular play complete with perk bonuses at different thresholds. Additionally, the crafting system is pretty robust with very few "dead-end" items meaning that every crafting recipe moves towards a new recipe as you advance through the game. The base-building aspect is also really great. There are a plethora of different machines that you can use you automate defenses at your base with the additional benefit that you can really create your base just about anywhere! Even in rather hostile locations in the endgame, there are reasonable connections to facilitate creating a base of your own. The lore is great, especially for fans of cryptids, extra-terrestrials, extra-dimensional beings and SCP-style creatures. While much less serious in tone than the aforementioned Black Mesa, it still retains enough "creep factor" while still presenting much of the game in a humorous way that I often found myself feeling like I was in a survival horror game at times even while something funny was happening nearby. The only real downside is that you will want to play this with friends. It is completely doable solo but the balancing of the later game can be pretty brutal at times so that may be something to consider, but you can add new players to your world at any time and the online community is very large and welcoming so if you're open to that kind of thing, you can easily resolve that concern. BUT, if running solo, be prepared for a challenge your first time. Additionally, the existing DLCs are optional and just give you new areas to build your base in as well as some cosmetics and optional objectives. There is a story-DLC coming soon, but I think the dev team does a great job of giving you your money's worth. That said, I highly, highly recommend this game. I'm still on my first playthrough (nearing the end game) and I already have 176 hours in it. I don't even feel the late game exhaustion of most other games either as there's always something new going on, be it a weapon to craft, an objective to handle or just another creepy enemy following me around. If you're on the fence, just buy it. 5/5 without a doubt.
Oughhhh im abioticing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.