
Inherit the role of a mythical thief and pull off the heist of the century in Abermore, a first-person RPG where stealth is your key to fame and fortune. You have 18 days to ransack houses, sell stolen loot, acquire new gear and form alliances to prepare for the ultimate heist.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've been really enjoying Abermore so far. I've completed the tutorial mission then two of the main missions, without experiencing any of the bugs that other reviews have mentioned (I presume the Day 1 patch has ironed out some kinks). There's some really neat ideas and gameplay mechanics, such as creative places to hide unconscious guards in Abermore, and I'm sure this game has more tricks up it's sleeve. I really like the fact that the procedural-generation of maps makes each mission personal. If you get stuck you need to solve it yourself, you're not going to find a solution from somebody else. This also made me more determined to get everything right first time! I'm looking forward to getting further into the game, and seeing what challenges the later missions have in store.
I was actually hoping this game would be great fun with lots of repeatability with the randomly generated worlds you must thieve in. It began with my first run, i quickly got the hang of the game and ran through the tutorial with no issues. The next mission went by quickly too, it was an easy stealth run. The next run was where it began. I started in an underground area, it looks like the minecart track you ride off on. Its easy to find the room with several lockers but with no markers i got stuck and was unable to progress (turns out theres little vent holes in the walls you can use! the tutorial didn't really cover these.) I learned quickly. I started using those vents and tunnels to get around NPCs and get behind cameras. THEN, it happened. I was crawling through and then poof! I'm now above the map. It allowed me to see through walls and simply walking backwards pushed me back into the world. Easy fix. However, after this mission my game would crash and I would lose the save file. My second run was much more successful. I had ran through all the missions. I have completed relationships with everyone in the guild. But according to the game I have 2 days until the final mission, where you rob the castle, and no missions left. You must be thinking "great! He can go on to the finale and finish the game!" Wrong. Even if you fill all the slots and reduce the risk of the mission to low, you are unable to start it because the game says theres 2 days left until you can run it. I guess you aren't supposed to complete all the missions with such speed. TLDR: Game good, some bugs occur but 99% are easy to fix and don't break the game (the crash issue was fixed in the day 1 patch). Don't try to finish all the tasks too quickly or it'll bug and you wont be able to progress.
Overpromised, underdelivered...
I got softlocked after 5 minutes of the tutorial, impossible to continue. No bugfixing patch on the first day for this specific issue that multiple people are having. That's inexcusable in this day and age. I'm guetting this refunded.
Bemused by the glut of negative reviews ; this is a very polished and fun stealth game.
I bought this game (on sale) despite the warnings and reviews Oh man how I wish this was a fully-realized game, it has so much potential but alas it was not meant to be It'd be so awesome if it was fixed and polished up :( Buy only if you're like REALLY desperate for a stealth game I hope the devs are doing good and can somehow come back to this eventually
berbat bir oyun optimizasyon çok kötü inanılmazçok fazla konuşma diyaloğu var ve sürükleriyici değil almayın
This game is not bad, if they gave it a little more polish and worked on the game and mechanics it can transform into something very fun to play. Please devs dont give up on abermore and give us the thieve experience we wanted. I wouldn't recommend it as the game is right now but with a bit of hope we will have somthing nice in the future.
Abermore arrives with an enticing premise: a fantasy-tinged stealth RPG centered on preparing for the greatest heist of your criminal career. Developed by Four Circle Interactive and published by Sold Out, the game casts you as the mysterious Unhanged Man, a legendary thief whose reputation precedes him as he returns to the underworld for one last grand score. Over the course of 18 in-game days, you infiltrate lavish estates, pawn stolen treasures, negotiate with shady figures, and acquire occult abilities through tarot-like cards—all to assemble the resources needed for a climactic vault break-in. On paper, Abermore promises an immersive, emergent stealth experience infused with eccentric characters and supernatural flair, something reminiscent of Thief’s brooding atmosphere with a dose of roguelite unpredictability. The early hours reveal a compelling foundation. Abermore’s world—a neo-Edwardian city brimming with class tension, corruption, and whispered legends—possesses a strong sense of tone. You wander through dim alleyways, linger in the black market stalls, recruit accomplices with questionable motives, and prepare for nightly robberies in mansions that shift their layout each playthrough. The tarot system is one of the more imaginative design elements: cards grant abilities that range from subtle utility powers to outright magical advantages, letting you adapt your approach as you build a deck of tricks throughout the campaign. When everything aligns, Abermore can evoke the feeling of a cunning thief weaving through shadows, exploiting weaknesses in a living city, and maneuvering through a string of improvised criminal scenarios. But the deeper you progress, the more the game’s structural instability begins to overshadow its creative ambitions. Abermore relies heavily on procedural generation for its missions, and while this theoretically offers variety, the execution produces inconsistent environments that often feel random rather than thoughtfully crafted. Rooms overlap, props clip into walls, patrol routes make no logical sense, and entire areas may contain layout issues that allow you to bypass sections unintentionally—or worse, trap you. Instead of feeling like a handcrafted stealth playground, many levels resemble broken blueprints hastily stitched together. The stealth mechanics themselves suffer a similar fate. Guard detection is erratic, sometimes too sluggish and other times hyper-alert in ways that feel disconnected from your actions. Light, sound, and visibility systems lack clarity, making it difficult to read how stealth encounters are intended to function. These inconsistencies pull you out of the fantasy of a master thief and push you toward brute-forcing encounters or relying heavily on the occult abilities that trivialize stealth altogether. The result is a game torn between wanting to be a methodical, immersive sim and accommodating its own technical fragility through magical shortcuts. Technical issues compound the design problems. Performance hiccups, crashes, soft-locks, broken mission triggers, and UI glitches appear frequently enough to undermine the experience. Inventory menus misbehave, cutscenes fail to load properly, and quest progression can simply stop due to missing interactions. Even players determined to embrace the game’s ambition often find themselves stymied by bugs that range from inconvenient to game-breaking. These problems aren’t minor annoyances—they shape the overall pacing, destabilize mission flow, and disrupt the sense of agency crucial to any stealth-driven game. Narratively, Abermore hints at an intriguing world. The tone is whimsical yet grim, filled with eccentric characters and the lingering mythology surrounding the Unhanged Man. But the fragmented gameplay and constant interruptions caused by technical issues make it difficult for these narrative elements to resonate. What could have been an atmospheric descent into a corrupt, arcane city instead becomes a disjointed march through malfunctioning missions and uneven storytelling beats. The gulf between the game’s appealing concept and its execution becomes more apparent the longer you play. Still, within this troubled framework, there are flashes of creativity worth acknowledging. The tarot powers can lead to spontaneous moments of triumph or clever improvisation. The sense of preparing for a grand heist over several days gives a unique structure to the progression, and occasionally, a mission will come together in a way that captures the mood and intent the developers clearly aimed for. Those fleeting successes hint at the ambitious stealth-RPG hybrid Abermore wanted to become. Sadly, the game never consistently reaches that vision. Abermore feels less like a completed experience and more like a rough prototype full of imaginative sparks buried beneath unstable systems. Its heart is in the right place—a world rich with personality, a clever progression loop, and a distinctive supernatural touch—but its technical shortcomings prevent it from delivering on its potential. For players fascinated by flawed, experimental stealth games, Abermore may offer moments of charm and curiosity. For most, however, it will likely stand as a reminder that ambition alone cannot carry a game that lacks the stability and refinement its genre demands. Rating: 3/10
There's some solid ideas here but it's just so under cooked it's disappointing. The game play when it works is fun. The problem is that it almost never works. I've done multiple missions and despite the game saying they were medium, easy, and one hard. They all were the exact same. No matter the difficulty There was never a challenge. Literally it was go here, kill one enemy, leave. Or steal valuables with no enemies around. Everything about this game is that same level of under cooked. For a stealth immersive sim this has no reason to be stealthy and has no immersive sim elements at all. The worst part is the bugs, glitches, and crashes. Falling through the world, massive fps drops, glitching through walls and no way back, mouse freezing in place, etc. It's a shame since the ideas here are good. TLDR: Good ideas made pointless by an under cooked system. Avoid.
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