
Inherit the role of a mythical thief and pull off the heist of the century in Abermore, a first-person RPG where stealth is your key to fame and fortune. You have 18 days to ransack houses, sell stolen loot, acquire new gear and form alliances to prepare for the ultimate heist.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Abermore arrives with an enticing premise: a fantasy-tinged stealth RPG centered on preparing for the greatest heist of your criminal career. Developed by Four Circle Interactive and published by Sold Out, the game casts you as the mysterious Unhanged Man, a legendary thief whose reputation precedes him as he returns to the underworld for one last grand score. Over the course of 18 in-game days, you infiltrate lavish estates, pawn stolen treasures, negotiate with shady figures, and acquire occult abilities through tarot-like cards—all to assemble the resources needed for a climactic vault break-in. On paper, Abermore promises an immersive, emergent stealth experience infused with eccentric characters and supernatural flair, something reminiscent of Thief’s brooding atmosphere with a dose of roguelite unpredictability. The early hours reveal a compelling foundation. Abermore’s world—a neo-Edwardian city brimming with class tension, corruption, and whispered legends—possesses a strong sense of tone. You wander through dim alleyways, linger in the black market stalls, recruit accomplices with questionable motives, and prepare for nightly robberies in mansions that shift their layout each playthrough. The tarot system is one of the more imaginative design elements: cards grant abilities that range from subtle utility powers to outright magical advantages, letting you adapt your approach as you build a deck of tricks throughout the campaign. When everything aligns, Abermore can evoke the feeling of a cunning thief weaving through shadows, exploiting weaknesses in a living city, and maneuvering through a string of improvised criminal scenarios. But the deeper you progress, the more the game’s structural instability begins to overshadow its creative ambitions. Abermore relies heavily on procedural generation for its missions, and while this theoretically offers variety, the execution produces inconsistent environments that often feel random rather than thoughtfully crafted. Rooms overlap, props clip into walls, patrol routes make no logical sense, and entire areas may contain layout issues that allow you to bypass sections unintentionally—or worse, trap you. Instead of feeling like a handcrafted stealth playground, many levels resemble broken blueprints hastily stitched together. The stealth mechanics themselves suffer a similar fate. Guard detection is erratic, sometimes too sluggish and other times hyper-alert in ways that feel disconnected from your actions. Light, sound, and visibility systems lack clarity, making it difficult to read how stealth encounters are intended to function. These inconsistencies pull you out of the fantasy of a master thief and push you toward brute-forcing encounters or relying heavily on the occult abilities that trivialize stealth altogether. The result is a game torn between wanting to be a methodical, immersive sim and accommodating its own technical fragility through magical shortcuts. Technical issues compound the design problems. Performance hiccups, crashes, soft-locks, broken mission triggers, and UI glitches appear frequently enough to undermine the experience. Inventory menus misbehave, cutscenes fail to load properly, and quest progression can simply stop due to missing interactions. Even players determined to embrace the game’s ambition often find themselves stymied by bugs that range from inconvenient to game-breaking. These problems aren’t minor annoyances—they shape the overall pacing, destabilize mission flow, and disrupt the sense of agency crucial to any stealth-driven game. Narratively, Abermore hints at an intriguing world. The tone is whimsical yet grim, filled with eccentric characters and the lingering mythology surrounding the Unhanged Man. But the fragmented gameplay and constant interruptions caused by technical issues make it difficult for these narrative elements to resonate. What could have been an atmospheric descent into a corrupt, arcane city instead becomes a disjointed march through malfunctioning missions and uneven storytelling beats. The gulf between the game’s appealing concept and its execution becomes more apparent the longer you play. Still, within this troubled framework, there are flashes of creativity worth acknowledging. The tarot powers can lead to spontaneous moments of triumph or clever improvisation. The sense of preparing for a grand heist over several days gives a unique structure to the progression, and occasionally, a mission will come together in a way that captures the mood and intent the developers clearly aimed for. Those fleeting successes hint at the ambitious stealth-RPG hybrid Abermore wanted to become. Sadly, the game never consistently reaches that vision. Abermore feels less like a completed experience and more like a rough prototype full of imaginative sparks buried beneath unstable systems. Its heart is in the right place—a world rich with personality, a clever progression loop, and a distinctive supernatural touch—but its technical shortcomings prevent it from delivering on its potential. For players fascinated by flawed, experimental stealth games, Abermore may offer moments of charm and curiosity. For most, however, it will likely stand as a reminder that ambition alone cannot carry a game that lacks the stability and refinement its genre demands. Rating: 3/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Steam should unlist it. It's unfinished, untested, not worth a dime. If you can get through the 'tutorial' (because it's unfinished, they didn't support correct all possible regions and it causes softlocks), you'll clip through the floor, or the wall, or maybe even the ceiling if you end up flying through the room. Don't lose your money over this, even the devs abandoned it (they really did and were off to another project a few weeks after it came out!)
[i]Abermore is an immense disappointment. The bugs and glitches can be cataloged so extremely clearly that it’s incredible that this game even got released, let alone past playtesting. Hell, was it playtested? Why did this game get released even if it wasn’t finished? These questions stuck in my mind as I played through this dumpster fire. Maybe this game will see all its bugs patched? Sure, but that doesn’t mean that there’s nearly enough interesting, let alone unique, content throughout the levels to warrant any recommendation from me.[/i] - Summary from my [url=https://gamingtrend.com/feature/reviews/dishonored-from-wish-abermore-review/] review [/url]on Gaming Trend. [b]PROS[/b] [list] [*]The tarot card system is unique, and makes Abermore stand out from a lot of other fantasy stealth games [/list] [b]CONS[/b] [list] [*]Stealth is so pathetically easy that there’s barely any challenge [*]Levels feel lackluster and unfinished, as if barely any playtesting went into Abermore [*]Art style is boring and assets are reused so much through the entire game that I experienced the same rooms more than I experienced actual unique gameplay content [*]A catalog of bugs and glitches, on par with Cyberpunk 2077 [/list] [b]SCORE[/b] [h1]10/100[/h1]
Good and fun game mechanics,0 optimization and takes your fun away with npc talks.and you cant fully skip them.
Is it a buggy game? Yes it is, but oh what a game it could have been dear friends..... :) If you plan on playing make note that (at least for me) several collaborators do not enable to be selected for the final mission. The only good ones are Don Ravio, The Tinderbox and Chicory. Focus on those collaborators and you'll have a full crew for the final mission! The cruelest part of the game will be the final mission as almost nearly every time I played it starts you in a hallway filled with people who immediately see you and sound the alarm before you are even able to move. You may have to retry multiple times before the level starts in a safe area so you can even begin to explore the castle in a safe manner. If not, at lease Chicory deactivated the sentry guards leaving you a whole 90 seconds to run at top speed to rescue someone, find the crown and escape before you die of poisonous gas! Good luck!!!
decepcionante e muito mal otimizado
This isn't just jank, it is broken aswell
the game does not explain thing clearly also too much talking need a skip buttion. anothr thing this game so buggy that it is unplayable and i mean so many bugs every time i try to star a new mission somthing happens that it will break the game .
The idea is sound of the game(roguelike + Imsim, HELL YEAH!!), but the constant softlocks kill any progression. The game is quite janky, but the moments the I do say is worth(freaking Ned Flanders or the amount of silly janky moments), on a deep sale for a "so bad it's good" type of game with some friends. That is, if you can survive the night of all the softlocks ;).
Le Cyberpunk 2077 du jeu indépendant! Un énorme potentiel pour une immersive sim de qualité, gâché par une exécution foireuse, bâclée et carrément non finie techniquement parlant. C'est la foire aux bugs, dont certains plutôt méchants avec reboot violent du PC! En 2022... Si les devs rectifient le tir et patchent ça à mort, ça peut le faire et auquel cas je changerai mon évaluation. Mais de ce que j'ai cru comprendre, ils se sont tous tirés vers des projets séparés et ont laissé tomber Abermore aussitôt celui ci sorti. Un énorme gâchis car le jeu peut être fun et sympa, quand il y met du sien.
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