
Abathor is a challenging 2D action platformer for solo play or up to 4 players. Embark on an epic 16-bit quest inspired by Golden Axe, Rastan, and Castlevania IV. Traverse Atlantis, battle demons, and defeat vicious bosses to save your progress! Enjoy an amazing OST from classic-era musicians!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.43/day in the week after.
About




Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 388reviews | 90% | — | $120.3K |
| $14.99 | 222ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me ha encantado la historia, el diseño de los niveles, los jefes finales son desafiantes y bien trabajados. La música es una delicia y el poder combinar diferentes personajes y probar sus habilidades le da un buen toque al juego. Buen punto el poder ir mejorando según avanzas al personaje. No lo he jugado cooperativo, pero dicen que aun mejor. Si esperas encontrar un buen juego de plataformas, con buena historia, efectos y dificultad aquí lo tienes. Muy recomendado, Atreve!
Petit jeu sympa à l'ancienne
7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Catalan
| $14.99 |
| 109ratings |
| 92% |
| — |
| not modelled |
| $7.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Крутая олдскульная игра с увлекательным геймплеем, красивой пиксельной графикой и хорошим саундтреком, дающая вызов своей сложностью, особенно хорошо заходит в компании с кем-то.
[h1][b]当亚特兰蒂斯文明未曾坠落:《阿巴索尔》带来的横板像素复古体验[/b][/h1] 回归20年前的十六比特游戏热潮,本作将背景设于亚特兰蒂斯毁灭之前,因受欲望驱使,妄图获取[b]阿巴索尔之门带来的[/b]力量,从而惹恼众神,此后门扉打开,无数的恶魔与太古怪物降临此世,支持本地联机,玩家可体验四个不同职业,仿佛《恶魔城》一样的闯关杀敌体验。大多数关卡在最简单的难度体验下几无压力,少部分的关卡就算会死,最简单的难度由于命数99条,基本上试个几次都能过。 当然,毕竟是复古的玩法,平台跳跃略显沉重,而且跳跃穿模平台后与一些小怪的碰撞让玩家必须敬畏顶头三尺的小怪,但一旦熟悉游戏小怪的特性后基本上就是活用道具、冲刺以及不同高度的斩击(普通攻击)进行清版的战斗了。 [h2] [b]是致敬经典,更是肉鸽带来的现代刺激[/b][/h2] 游戏即便暂无中文,也无害整体的流畅体验。 关卡中横置不同大小以及装饰的宝箱,打开后大部分都是货币、道具等奖励,前者自不待言,在密商处可购买永久升级,严格意义上说,四个职业没有任何可以完全通过远程放风筝来进行过关的职业,因此第一个近身肉搏的打击感是比较不错的。 游戏并不难以过关,因为每一个怪物特性均不同,而且很容易通过反复磨砺后产生肌肉记忆,或许是半身高的怪物需要用下蹲劈砍进行攻击,或许遇到一些带着大剑的怪物,它们的打击范围会比寻常同类型的小怪要多一些。而且绝大部分小怪就算不是即死,不贪刀地砍个三刀总能最后掌握其攻击特点,就算是BOSS,下血条的速度也尚可。 道具更是能方便聚怪后的攻击,分为(1)可以用多次的投掷型或者法术型道具,玩家只需按下w拾起然后同时按下w和j进行释放,就可以;(2)可以召唤进行一段时间辅助作战的扈从,这些扈从都能自动寻敌然后攻击;(3)直接进行全屏特效的神临打击,比如说波塞冬的轰击等等,更适合BOSS战的时候释放。 道具以及地图版式的丰富性还是相当值得横板街机闯关的发烧友进行体验的。 [h2] [b]是跳跳乐,更是渐难的即死判定跳跳乐[/b][/h2] 初期的地图跑酷相当简单,但是实际上到后面几个地图(而且要真结局是不可能一周目完成的),跳跳乐难度会不断提升,玩家有时候必须要交学费进行探路——毕竟看到了隐藏宝箱在下方,谁不会选择往下一跃去尝尝咸淡,但实际上,大部分隐藏陷阱的下面,是即死的落点,玩家不慎落出世界就直接交代一条命了。 地图的隐藏宝箱挺好发现,在探图过程中,有些墙壁可以凿开,因此如果看到正好某一处的墙壁后面有大宝箱,不妨多甩几次“j”(普通攻击),完成宝箱全收集。关卡通过后会对于当前关卡的破敌数进行评定,并施予关底宝箱奖励,总体游戏体量较大,适合作为联机的派对游戏。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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