
Aaru's Awakening is a hand drawn 2D action platformer set in the mythical world of Lumenox. Travel through the mysterious world while the story of the four gods unravels.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Danish, Portuguese - Brazil, Russian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a paltformer with a fairly simple control scheme, that gets quite a lot of mileage out of it. But it's also pretty short and compensates for that by being quite challenging. You have only two moves - a jump followed by a dash move, and launching a sphere that you can then teleport to. Enemies can only be killed by teleporting inside them, and it gets you past places that are too small to move through. As the game goes on it ramps up the difficulty, giving you objects that you have to teleport through whilst jumping over spikes and other seemingly impossible feats of reflex. It isn't ridiculously hard thanks to fairly spaced checkpoints, but it does come close to being a bit teethgrinding. If was just a smidge the other way I'd be giving this the thumbs down, but inventive stages and decent boss battles make it interesting and worthwhile. On the plus side - it looks rather tasty, with a cool artstyle and slick animation. The music is quite decent too. On the down side - the narrator has an odd way of delivering her lines, which is a tad stilted and slightly too fast. Like they had about ten minutes in the recording studio and she just went "boom! boom! boom! job's done!" spitting out dialogue like a machine gun. It's nice that it has vocals, and I've heard worse, but it's obvious she's not a native english speaker. Cutscenes are relatively short anyhow. And finally - all the levels are shortish chunks of intense action. Nicely designed for sure, but it means the game doesn't really flow in the way you might expect. It's tuned for speed runs and leaderboards on each section, rather than continous "metroidvania" type gameplay. Overall I'd say it's worth a look - it took me about 5 hours, though admittedly that's because the bosses are devious blighters! (I'd say close to an hour of that was the last boss alone) It's not super hardcore (hence the thumbs up) but it might strain the patience of many gamers nonetheless.
Иногда оценить сложно и это именно такой случай. У этого платформера интересный дизайн и музыка.. у игры есть своя атмосфера. Есть особенный геймплей с применением телепорта к которому придется привыкать. Мое мнение что до положительной рекомендации игра недотянула.
I didn't like it. I beat it in 4 hours and never wanted to play it again, and near the end it was a chore.
It's an ok platforming game with a focus on a niche mechanic of teleporting to a ball you shoot. It is fast paced and doesn't overstay its welcome.
Nice art, sound and gameplay. And replay to optimize each level in speedrun is also very positive. Do you know any similar game?
Gorgeous and brutal, clearly aimed at hardcore players and speedrunners. It can leave you simultaneously frustrated and oddly relaxed.
Falls du dir bei dem Spiel noch nicht sicher bist und dir erst einen erweiterten Eindruck machen möchtest würde ich mich freuen wenn du dir dieses Review ansiehst: https://www.youtube.com/watch?v=YYkbrBuAamc&t=47s
Вы спросите "как ты делаешь обзор,если ты поиграл 20 минут".А я отвечу вам, мне хватило этого времени чтобы понять,что игра хорошая.Атмосфера классная,геймплей уже порадовал
Aaru's Awakening is a neat game with whose attractive visuals will distract from its seemingly flash-based speed-running background. In a vacuum, it's worth a play, but I can think of better ways to spend $15.
I guess it's too hardcore for mere mortals. Looks cool though. Too bad I suck at dodging.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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