
Aaru's Awakening is a hand drawn 2D action platformer set in the mythical world of Lumenox. Travel through the mysterious world while the story of the four gods unravels.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Danish, Portuguese - Brazil, Russian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Описание:[/h1] Хардкорный платформер. Сюжет такое себе, графика красивая, геймплей такое себе. Хотел погонять на джойстике но указанная полная поддержка - вранье... Нет даже частичной. В меню джойстик вообще не работает, а в игре можно им только бегать... На клаве с мышью не хочу. [h1]Оценка: 0/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
Игра очень красивая, в ней есть сюжетная линия, местами нужно думать, но основное что нужно для её прохождения это умереть раз сто за уровень, слишком сложно, не получил не одного достижения за продолжительное время в игре, я не гонюсь за ними поэтому повторно проходить не стану 😉 нет карточек, хотя при красоте уровней могли бы быть очень классные фоны, высокая стоимость игры тоже не плюс 😡 Но повторюсь о красоте, именно графика в игре заставляла меня умирать вновь и вновь чтобы увидеть что же там дальше!)
I love the artwork and what the game is trying to be, but the joypad controls are just a mess, and I quickly became frustrated. It might work better with mouse and keyboard, but I have a strong preference for a joypad. Not recommended for controller users, but if you can look past that, it may be a good game.
Пародия митбоя с красивой графикой
[h1] Gameplay is horrendous. Visuals not bad. It's one of those games that look decent on pictures but when you actually play it... you start to swear. A lot. Dongos out of ten. [/h1]
Aaru's Awakening ist ein 2D-Jump'n Run mit einer sehr schönen gezeichneten Optik. Das Spiel enthält zwar gewisse Elemente eines Action-Plattformers, im Kern aber klar ein Jump'n Run mit sehr wenig Run und sehr viel Jump bzw. dem interessanten Feature des Teleportierens an die Position an die man eine Art Kugel geworfen hat. Obwohl das Leveldesign wirklich nett ist, die Story eher wirr aber schön vorgetragen und die Optik wie gesagt richtig gut ist, wirklich empfehlen kann ich das Spiel nur an Menschen mit gewisser masochistischer Veranlagung, es ist nämlich brutal schwer und sehr frustrierend. Wen das nicht abschreckt, sollte da mal reinschnuppern. https://www.youtube.com/watch?v=ggUDtXSB6H0
Не понимаю, почему на этой игре смешанные оценки... Типо ало народ, вы считай играете в шикарную игру, подобие митбоя. Графика простая, приятная.Управление так же заслуживает отдельного внимания. А так же приятные движения хэдкраба успокаивают мои нервы после работы. Думаю, что игра заслуживает уважения. Наиграю еще больше часов. Тупа Relax/
Awesome art style completely ruined by terrible mechanics and level design.
游戏《Aaru's Awakening》最直观的亮点,莫过于其无可替代的手绘艺术风格。不同于《Limbo》的暗黑压抑,这款游戏以“光明与平衡”为核心,构建了黎明、白昼、黄昏、黑夜四个截然不同的奇幻领域,每个领域都有着独树一帜的视觉设计与色彩基调——黎明的暖橙交织着微光,白昼的澄澈搭配葱郁植被,黄昏的紫粉渲染出静谧,黑夜的深邃则暗藏致命陷阱,手绘的笔触细腻而富有张力,仿佛将一幅流动的幻想画卷铺展在玩家眼前。 作为一款2D动作平台游戏,《阿鲁的觉醒》的核心玩法围绕主角的两项技能展开——冲刺与传送,看似简单的设定,却被开发者挖掘出了极致的深度与难度,也成为了游戏最具争议的地方。主角阿鲁作为黎明的守护者,肩负着穿越四界、击败黑夜势力、恢复世界平衡的使命,而玩家需要依靠这两项技能,穿越布满陷阱、敌人的关卡,完成这一史诗般的任务。 传送是游戏的核心机制,也是操作的难点所在。玩家可以操控阿鲁向指定方向传送,且传送的距离可通过蓄力调整,精准瞄准是通关的关键——稍有偏差,就可能坠入荧光酸液、撞上尖刺,或是错过关键平台,直接导致死亡。而冲刺技能不仅可以用于攻击敌人,还能帮助阿鲁突破脆弱的障碍物,在狭窄的空间中快速移动。这两项技能需要紧密配合,有时需要先冲刺再传送,有时需要利用传送规避陷阱后立即冲刺,甚至需要在下落过程中精准判断传送时机,考验玩家的瞬间反应与轨迹预判能力。 从综合表现来看,《阿鲁的觉醒》是一款特点极为鲜明的游戏,它的优点与缺点同样突出。优点在于无可挑剔的手绘视觉、极具创意的核心玩法、贴合氛围的音画搭配,以及为硬核玩家量身打造的挑战体验;缺点则集中在过高的难度、不够合理的存档点设置、单薄的剧情,以及部分平台的操控问题。
This is a paltformer with a fairly simple control scheme, that gets quite a lot of mileage out of it. But it's also pretty short and compensates for that by being quite challenging. You have only two moves - a jump followed by a dash move, and launching a sphere that you can then teleport to. Enemies can only be killed by teleporting inside them, and it gets you past places that are too small to move through. As the game goes on it ramps up the difficulty, giving you objects that you have to teleport through whilst jumping over spikes and other seemingly impossible feats of reflex. It isn't ridiculously hard thanks to fairly spaced checkpoints, but it does come close to being a bit teethgrinding. If was just a smidge the other way I'd be giving this the thumbs down, but inventive stages and decent boss battles make it interesting and worthwhile. On the plus side - it looks rather tasty, with a cool artstyle and slick animation. The music is quite decent too. On the down side - the narrator has an odd way of delivering her lines, which is a tad stilted and slightly too fast. Like they had about ten minutes in the recording studio and she just went "boom! boom! boom! job's done!" spitting out dialogue like a machine gun. It's nice that it has vocals, and I've heard worse, but it's obvious she's not a native english speaker. Cutscenes are relatively short anyhow. And finally - all the levels are shortish chunks of intense action. Nicely designed for sure, but it means the game doesn't really flow in the way you might expect. It's tuned for speed runs and leaderboards on each section, rather than continous "metroidvania" type gameplay. Overall I'd say it's worth a look - it took me about 5 hours, though admittedly that's because the bosses are devious blighters! (I'd say close to an hour of that was the last boss alone) It's not super hardcore (hence the thumbs up) but it might strain the patience of many gamers nonetheless.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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