
A Week in Paradise is a narrative mystery where you find yourself in a bar called Paradise. Have a drink each night with its mysterious regular and discover how deeply your stories connect. Hunt down clues in your dreams to find out why you end up here every day, and what keeps you coming back.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A Week in Paradise is an introspective game that explores ideas between the lines of optimism, realism, and cynicism. You play through the eyes of an alcoholic, Damien. Stumbling into a bar called Paradise, you meet Charlene, a jazz singer who's falling into a rut of her own.
The mysterious circumstances that connect your stories make you reflect on your regrets, ambitions, and relationships with each other as memories bubble to the surface. Hunt down additional clues in your dreams to untangle the mystery that ties you, this pub, and its sole patron, together.
Your choices heavily impact the conversations each day to unlock one of 5 endings.
Will you be able to move past your mistakes, or wallow in them?



Choice-driven narrative: you decide the outcome by shaping the protagonist’s perception.
Emotional themes: Trust, purpose, family? What’s important to you?
Ambient atmosphere: have a drink in the lounge at the quiet late night hours while you chat 'til morning.
20k words, 1-3 hours of gameplay with replay-ability.
Cumulative Endings: Endings are not based on a single choice, but the totality of your experience.
Story interaction: sorting through your memories takes effort.
Engagement
Reviews
Good story and tons of choices that will lead to different endings. The more days it passes the more you understand about your past and who is the girl with you in the bar. Playthrough of the game: https://youtu.be/SNSuQgpHZgo
ETRIKIAAAA Loved it!
10/10 would fumble the hot bar lady again
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 20 reviews with recorded playtime.
Legitimately one of the most powerful narrative experiences I have played this year. Top contender for my GOTY so far in 2026.
The writing is great, I really recommend you give this game a try. The developer is really nice and listens to feedback from the fans ^^
Nice story
Seven days without alcohol makes one weak.
the game developer is such a kind and gentle person, i fully support her game.
I feel like I know a lot of people who will relate to Damien. He sucks. But in a way that's super important for the narrative. And you can either fight it or let him suck. And you know what? Damien deserves to suck less. SPOILERS! [spoiler]My favorite endings are the one where you give up on your dream of becoming an author to be with your wife AND the one where you give up on your wife to write your book. Obviously, that second one is the sad ending, but like. I can see him doing it. But the objectively correct answer is to give up on your book for your wife. Loser Damien needs to die. Long Live Responsible Damien! [/spoiler]
I don't normally do visual novels, but this one seemed very reminisce of coffee talk so I tried it out. It is very short and small in scope, so don't expect a grand narrative or many exciting characters. There isn't really any mechanics other than dialogue/drink options and small exploratory sections via an rpg maker like setting. For what it is though, it is a very well done. The sprinkled in voices, subtle animations, and presentation are more than adequate to make the environment and characters feel alive. It does a very good job at setting up and drawing you into the narrative, and then closes it all with a nice little bow depending on the choices you make. It does feel a little rushed at the end, as in once the mystery starts to unravel it unspools a lot quicker than I would have liked. Overall a short enjoyable experience, like a choose your own adventure movie that's cheaper than a big mac.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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