
From the multi-award-winning strategy series, A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 2 → 1.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
없는 바이킹 뽕도 만드는 게임
入坑的第一款全战系列(因为便宜),体验了几个小时后就被这种玩法吸引到了,不得不说,本作打折的话性价比极高,如果让我推荐哪一个全战系列作为入坑作,那本作可以说是相当合适的
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 16 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Conquer England, Skip the Fighting Let me be honest: I came to Thrones of Britannia for the politics, the backstabbing, the kingdom management... and the strategic thrill of turning a scattered cluster of muddy tribes into a unified empire with a tax rate high enough to fund three invasions and a very luxurious mead hall. What I didn’t come for? The battles. But we’ll get to that. Set in 878 AD, right after Alfred the Great drop-kicked the Vikings back into their longships, this Total War Saga installment lets you step into the chaos and ask the age-old question: “What if I was the one who ruled this soggy island?” Whether you're playing as Saxons, Gaels, or a Viking warlord with a bad attitude and an excellent beard, the game delivers a delightfully gritty world of shifting alliances, grumpy generals, and passive-aggressive diplomacy. And the world map? Oh baby, this is where the magic happens. Expanding your territory is like playing medieval 4D chess with bandits, famine, and revolts. You’ll scheme. You’ll tax. You’ll assassinate that one rebel who just won’t quit. Watching your kingdom grow from a few sad villages and a dirt road into a dominant realm with fortified towns and multiple armies feels immensely satisfying. Every decision has weight. Should you conscript more troops or upgrade the barley farms? Ally with the northern clans or betray them and take their pigs? It’s brutal, cold, and calculating—just the way I like it. Now, about those battles... Yeah, no. After the first ten, they all blur together into a slow-motion stampede of spearmen awkwardly bonking each other on a foggy hilltop. I tried to care. I really did. I zoomed in to watch the axe swings and shield bashes. I adjusted formations like a good commander. And then I realized something very important: Auto-battle exists. And it is beautiful. Let the AI deal with unit flanking and morale drops. I’ve got taxes to raise, wars to declare, and governors to bribe. The campaign map is where the real battles are fought—with gold, words, and calculated treachery. If I wanted to play a medieval battle simulator, I’d dust off my copy of Rome II and let the phalanx play. Also, let’s not pretend these battles are historically thrilling. Half the time it’s just two blobs of angry men charging into each other like a mosh pit at a Celtic rock concert. They grunt. They fall. Someone wins. And I’m already alt-tabbing back to the diplomacy menu. Final verdict? Thrones of Britannia is a sharp, focused entry in the Total War series with a rich campaign map full of political tension, strategic depth, and the satisfaction of building an empire from the mud up. The battles? They’re fine. But let’s be real—you’re here for the map. You're here for the kingdom management. You're here to declare war on three neighbors while pretending it was a defensive alliance gone wrong. Me? I’ll be in my war tent, sipping mead, clicking "auto-resolve," and watching my banner spread across Britannia like a very ambitious rash.
olha na minha opinião ele é não é muito bom acho que se vc já jogou outros total war talvez vc não goste desse pois as coisas nele é muito facil eu tive que recorrer a alguns mods da oficina, mas umas coisa que me deixou puto foi saber que se vc quer ver sangue tem que pagar vsf. enfim se for o seu 1° total war bom se for o se 2° pra frente boa sorte em gostar dele
Not the best Total War for sure but it's certainly far from the worst.
2004 Kral Arthur'u izleyip bir lokma alayım dedim, damakta yavan bir tat bıraktı.
Much better than I expected. The most chill and one of the most enjoyable TW games I've played. Solid balance of new differences and keeping the classics. Smooth battle play and much more simplified campaign.
Its a good game once you learn how to play. I like the new village system where only the city gets a garrison. The AI do get lots of armies whilst having no farms but on the whole fun new idea. Only bad because there's no updates or DLCs making the game look unfinished and abandoned. This couldv'e been an amazing game if total war hadn't of abandoned it.
I have less hours on this game than any of the other Total War titles but enjoyed each and every hour of said time. This game is actually well made, especially when contrasted to games such as Three Kingdoms from the same franchise.
One of the better total war games its truly fun and I sure you will enjoy playing if you get it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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