
From the multi-award-winning strategy series, A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 2 → 1.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从顾国春秋的评论来的,因为电视剧越看越气,来这里虐一下阿尔弗雷德。但是刚上来就被他按在地上打。六个小时我五个领主反叛了2个,父子双双战场上死亡被篡位了。最后剩下唯一一个地盘,弃档!再来,这次我用维京人
People say the AI is easy... Well I disagree, I think the AI is overpowered in a ridiculous way out of battle. Like I was doing the Scotland campaign, chasing down the enemies of the south, who only has 2 more Minor Settlements, which wouldn't have had enough food or coin to supply an army logically. They had 1 unit in the red bcs I recently defeated them and alloacted my main force elsewhere. I thought leaving a small 5 unit troop regiment to finish them off and capture the cities would be enough, but NO! in I kid u not the next 2 turns they jumped from 1 to 7 yellow (medium health) troops, then to 11 greenish yellow. Like HOW! how did they have the resouces, resupply, food, and coin to fun and gain all that power so fast? it's like they're held to a separate standard from the main player. And what's even more annoying is when an enemy retreats, I can't catch em! but when I retreat, it might as well be a surrender or tease button. And when all this was happening, rebels popped up bcs that ai took my city of food, which immedeately sparked an uprising that somehow was 13 units large, 13! in 1 turn. Like WHAT! I thought this game was supposed to be easy but this is just ridiculous.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 16 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这一作更像是阿提拉的大型DLC,跟查理曼纪元一样属于实验性质的探索作品,其他传奇系列,如特洛伊也是如此。作为第一个全战就是阿提拉的玩家来说,这种复杂的系统感觉更有耐玩性,更能让我去深入进去。当然见仁见智,有些玩家就喜欢杀杀杀,可以理解。期待历史系列正作,中世纪3的问世。
great game with shieldwall and following mods
If you’re heading into Thrones of Britannia with an eye on the Welsh kingdoms—Gwynedd or Strat Clut—you’re in for one of the most rewarding and flavorful experiences the game has to offer. These factions embody the resilience, cultural pride, and guerrilla warfare style that make the setting of post-Viking Britain so compelling. 🏔️ Why the Welsh Factions Stand Out: 🎯 Strong Defensive Play with a Unique Edge Welsh factions are ideally suited for players who enjoy tactical, defensive play. With powerful hill forts, ambush-friendly terrain, and strong infantry compositions, Gwynedd and Strat Clut thrive when using terrain to their advantage. Their armies excel at holding ground and grinding down more aggressive factions like the Vikings or Anglo-Saxons. 📜 Cultural Influence and Kingdom Legitimacy Playing as the Welsh, you’re not just another kingdom trying to paint the map—you’re fighting to preserve a proud, ancient culture against encroaching outsiders. The faction mechanics reflect this with a strong emphasis on legitimacy, loyalty, and cultural influence, rewarding players who keep their nobles in check and build respect among neighboring tribes. 🛡️ Strong Infantry and Morale Welsh units are built to last. While they may lack some of the flashy cavalry or berserkers of other factions, their infantry has high morale and staying power, making them ideal for prolonged engagements. Combined with well-timed charges and clever positioning, Welsh armies punch far above their weight class. 📈 Challenging Start, Satisfying Payoff Let’s be honest—playing as a Welsh kingdom isn’t the easiest route. You’ll often start surrounded, under pressure from both Vikings and Anglo-Saxons. But this only makes victory sweeter. Carving out your place among giants and eventually uniting the western lands is one of the most satisfying arcs in the entire game.
Riktigt bra Total War-variant. Kul med många olika fraktioner att spela och flera olika varianter av vikingar som kommer och anfaller med ojämna mellanrum.
good game
The game becomes a slog trying to balance offensive with defense along with the economy. While I understand the Viking are for the lore of the time period, it becomes a pain to deal with, especially when trying to expand your empire. Instant recruitment is a double edge sword as well with being to build up massive armies quickly, they are slow to heal up since they aren't at full strength. This will also apply to your enemies. Barely survive defeating an army and next you know, they're back with a small blob that's just enough to crush you. Managing estate is tedious along with influence, which doesn't seem to matter aside from fame. Governors and generals beg for these like a child asking for ice for dinner every chance they get. The research tree is just terrible as well. Almost all research requires you to do something to unlock them and the end of the tree is just meant to hurt you. Why would I want to give my enemies supplies and movement range whiling giving myself more upkeep? You get to rename settlements which is funny. 4/10
2 hours of game time is more than enough time wasted on this garbage. No wonder no one plays this game anymore. Horrible campaign design, mundane factions and in general a big old can of garbage. The battles were pretty good I must say. Just about the only positive thing about it. TOTAL WAR FANS STAY AWAY!
As a British myself, i t hink that more total war gammes shouyld be set in the Britain
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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