
an infrarealist kaleidoscope of storie mysterie and music.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
wild game do not play if you have any kind of anxiety or epilepsy because there are some mind-♥♥♥♥ moments that will mess you up otherwise, wild game would recommend i have no clue what happened
A Ton of Feathers is a highly creative VR visual experience, blending abstract storytelling and surreal art. The experience seems interested in catalyzing reflection and engagement in societal problems. I think it does this well, however a key scene with a christmas tree perhaps reflects a critical ignorance that associates 'goodness' with Christian and/or 'Western' values, presenting a distorted ideological concept. Hopefully over time both creator and audience can shed any promised 'key', or confused disgusts. Reading a little Cornel West might be a nice bridge, he comes from a rich Christian belief, but one that does not obsess over Christianity in such a way as to put it above other religions or non-religions (https://www.fusionmagazine.org/cornel-west-interview/). Additionally, Angela Davis (https://youtu.be/x3q_qV5mHg0) and others who deeply understand the unfortunate society we've built for ourselves - and offer valuable advice toward building a better one - can deepen the societal conversation touched on in A Ton of Feathers, but without the kind of 'Christian supremacist' vibes. Or another wonderful resource, Ursula K Le Guin discusses the concept of progress and highlighting the importance of questioning toward WHAT we are progressing (https://youtu.be/3_vzSgkjBEI?t=412). Certainly, my hope is that we progress toward a society that does not embed supremacist ideals, such as associating 'goodness' with Christianity. (review updated/edited for clarity and further thoughts on the experience, 8/28/2020)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
someone once asked me, "Hey, I want to experience reality from the perspective of a dementia patient who took PCP, you got any ideas?" So i recommended them this game. The police found them dead in their apartment 2 weeks later. 10/10
What the hell did I just witness?
i loved everything about A Ton of Feathers. it's a fascinating, mind-warping VR experience. it's a fantastic story wrapped up in a package of wild, gorgeous visuals and great audio. it's the closest thing to a VR take on "The Beginner's Guide" i've seen yet. (plus maybe a hint of The Magnus Archives) i wish i'd paid more than 76 cents for this, because it's absolutely worth more than that. if you can handle the intensity of this VR game, i highly recommend picking it up!
Played on Oculus Rift S: A Ton of Feathers is a weird and inventive VR experience with some excellent psychological horror and great meta-commentary on the struggle of development and the game industry. It is really good and worth playing even though it is so short.
It made me feel something. They could have done a lot more. Take this as inspration to make something of your own.
If this is in the scope of what you look for in VR like me, add this one.
♥♥♥♥♥♥♥♥♥. Some great voice work by the lone actor, and the power in some of the vignettes, makes this like being inside the most intense of radio plays. But you're there. And where you are is a very odd place indeed, flexing and fleeing around themes of existential dread as it does, only occasionally resting in dells of relationships and redemption. Playful one minute and pinned to the spot the next. Every single rule on VR comfort and presentation is broken at points in pursuit of that. And it works. It's like crack for a VR addict. Someone just telling their stories first and foremost, not worrying about whether that means occluding your view, or breaking the laws of physics when they feel like that too. The music was super fitting underneath it all. The whole thing was like a game / narrative made by Daniel Johnston, if I actually liked Daniel Johnston's stuff. There's positional audio in there, and physics interactions at various points. But essentially you're the game object watching everything in the round. I almost want to say it breaks some kind of fifth wall. Yeah, I liked it :D --- [url=https://www.youtube.com/watch?v=fKEbLQuRIfc&feature=youtu.be]Quick vibe vid - but honestly the trailer on the store page captures it best[/url]
[h1]I paid less than a dollar for this. Otherwise I'd be pretty mad right now. [/h1] The narrative, such as it is, was almost incoherent to me. Jumping from one "sketch" to the next without much tying them together. Some sections are nausea-inducing from implied motion. Others have a lot of headache-inducing flashing lights. I can't tell if this is bad performance art or a parody of bad performance art. But it's altogether a messy experience. Instead, I suggest you spend half an hour sitting and meditating in silence. It will probably be much healthier for you.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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