
What seems like a simple mission turns into a fight for survival as the island wakes up to greet its new arrivals.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[h1]Experienced on the Meta Quest 2[/h1] You can view my initial impressions review & gameplay here: https://youtu.be/JrTUD2ulXDg No, I don't think this is a good game. So why am I giving this a thumbs up review? Well, that's because Steam only lets you go up or down and not sideways. I'd give this a neutral recommendation if I could instead. Unfortunately, I think the average quality Steam PCVR shooter is bad. This game is slightly better than that. Hence, the reason for the thumbs up instead of thumbs down. This game basically has two different game modes: campaign & survival. The campaign is mostly just a narrative-driven, on-rails, zombie wave shooter. The wave shooting is bad. The lighting is bad. The lighting makes the game's visuals look worse than what they actually are. Simple reload mechanic. Gun mechanics are just barely passable. However, the game's narrative is pretty good for this price point. The sound quality could have been better, but the VOs are a nice touch that keep you immersed in the story & give you context for all the shooting action. I enjoyed it a lot more than the shooting & the story made the shooting experience better. It's a well-paced game. There's 9 total missions. You also have the survival mode (50 days & nights). You have a very quick day / night cycle. Every day the zombies get more difficult. You upgrade your skills. You start off with just a bow & arrow. You do have full locomotion and smooth or snap turning available. The animations are not great. The bow takes a bit to get used to. Some of the buildings are pretty barren. The lighting, again, is pretty bad. Game is running on the Unity Engine. On my RTX 3080, I was getting mostly 90 fps, but I did have several frame rate drops. I didn't experience any serious issues or bugs. Just some weird animations, clipping, bad lighting, pathing issues. Gun mechanics / handling could be better. I think the bow shoots too high, but it is satisfying getting headshots. Overall, I think the game is too expensive for what it is. However, like I said, most Steam PCVR shooters are just really bad. This one at least had some effort put into it. The shooting isn't great. The lighting is really bad. Enemy AI is not good. But there' s some nicely laid out missions & the VOs I think make this experience better than the average VR quality VR shooter. [b]Rate 5.5/10. Wait for a sale or wait for an update fixing the issues I mention.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. You can join my Steam Curator group, Oculus Rift Reviews, here: https://steamcommunity.com/groups/Oculus_WMR [/quote]
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I play-tested this game and it was fun. The developer has since made a lot of improvements and additions to the game. I especially liked the bigger and unique enemies. There is a story mode and a 50 day survival mode where the enemies get tougher as each day passes. Check out the play-test stream here: https://youtube.com/live/s6m-fpUSpM8
This feels like an early, early release. I've not played long but there are some immediate concerns. -the environment is too big for the player. it's almost as if from the perspective of a very small child -the footstep audio is paced oddly, as if I am giant taking super slow steps. it doesn't match up with any type of normal walking gait -there doesn't appear to be a run feature. in such a big environment, running is critical. this is a big fail. -it seems there is no magazine interactions with the firearms, at least in the tutorial. am I right to assume that "cocking the slide" is considered a full reload? one of the most enjoyable parts of VR gun reloads is dropping empty clips and slammin' fresh ones in. -the bow suffers from similar issue. take your bow out with your left hand, click, your hand turns into an arrow (why can't I see my hand drawing the arrow back? immersion killer) when nocking it. Weapons feel so "blah" when they're designed this way in a VR environment. -i'm definitely not sure about the game loop and what it's supposed to be. It's feels like a moving wave shooter. i do know that it is not fun. I own a plethora of VR games and love the industry. I will say I was kinda impressed with the overall environment (excepting it feels like it's from the view of a 7 year old) , ambiance, sound fx, and overall performance. I'd dare to say that if you put together an RPG game using the environment assets from this game, had a half-baked story with some interesting voice acting, fresh npcs, and you'd have the top VR game of the year. But this is ......I'm not sure what this is. But it's not good.
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