
A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. The movement is a crucial part of the games core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 29.2Kreviews | 92% | — | $7.8M |
| $14.99 | 174ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Довольно неплохое приключение, очень атмосферное. Есть, конечно, сложные места, пришлось попотеть, но в целом ощущения после прохождения приятные.
im besten Fall durchschnittlich, spielt lieber was anderes! 5/10
Replace every negative thought with a positive one. A positive mind is stronger than a negative thought.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish*languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay [9/10] Graphics [7/10] Music [8/10] Replay Potential [4/10] "It" Factor [10/10] Total Score [7.6/10] Okay, so I have 3.9 hours in this, which means I’ve successfully completed the first mandatory wall jump and promptly rage-quit when the game demanded I coordinate my grapple hook, sprint button, and two separate tears of anguish. This game is peak "platformer PTSD simulator." It's beautiful, but the controls feel like your character is navigating the world while balancing on a roomba. The entire player base just tells you it’s a “skill issue,” but I’m convinced they’re all secretly speedrunning *Getting Good at Life* instead of this game. It’s an easy cop for the grappling mechanic alone—which is bussin’—but be prepared to fall into the abyss a lot. No cap, it’s worth the salt. Now excuse me, I need to go touch grass before the final boss expects me to do a triple reverse flip off a waterfall.
Finally a good story about a uncle..... Mine only told me to close my eyes and open my mouth a lot, same with the priests
A Story About My Uncle es una aventura de plataformas en primera persona que destaca por sustituir el combate tradicional por una mecánica de balanceo fluida y emocionante basada en un guante gravitatorio. Lo mejor del juego es, sin duda, la sensación de libertad y velocidad que ofrece al recorrer sus escenarios, los cuales poseen una estética surrealista y cautivadora que refuerza su narrativa tierna y nostálgica, estructurada como un cuento para dormir. Sin embargo, hay fallos como: su duración es extremadamente breve (apenas 3 horas), la dificultad escala de forma abrupta hacia el final provocando momentos de frustración por "prueba y error". En conclusión, es una experiencia visualmente hermosa y mecánicamente satisfactoria que, pese a ser corta y algo inconsistente en su reto final, ofrece un viaje emocionalmente cálido y diferente.
I'm pretty sure I got this game for free. It's not like anything I've played before, either. It's a bit older, but still holds up graphically, as far as I can tell. I'm running a RyZen 1600AF with a Radeon R9 270X, and I had no trouble running the game at full screen 1920x1080. There is a story. It's fine, but it isn't one that really got me too excited. Maddie does help keep things interesting. The makers of the game aren't kidding that the primary mechanic is movement. Thankfully, it's very consistent and tight. I just suck at platformers, in general. It still only took me less than four hours to beat. I also didn't earn a single achievement. I probably won't go back into it trying to earn any. For me this game was challenging. I bet speed runners could have it done in an hour or less. The achievements definitely exist to reward speed runners and people trying to find the most efficient way through. I did at least enjoy learning the mechanics, though I certainly didn't master any of them. So, I'd say yes. If you're curious about this game, go ahead and give it a try. Edit: I've found myself thinking about and wanting to play this game more than I originally thought I would. There's something really charming about all of the characters, including the narration. Not only that, the feeling of moving through the air is simply really compelling to me. The fourth stage is probably my favorite, and makes me wish I could record a demo of playing this game and watch from a fixed perspective in different parts of the map. The distance you can cover in this game is astonishing. I'm not currently playing it, but I really do want to come back at a later time and go through the levels more.
Загалом доволі цікава бродилка з унікальним стилем і гарним саундтреком. Хотілося б що б сюжет був трохи більш насиченим і різноманітним, але атмосфера і геймплей непогано це компенсують. 7/10
good, nostalgic
Rentouttava ja rauhallinen pelikokemus
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.5K | 509 | 70% | $9.99 | |
| $23.1K | 406 | 91% | $2.99 | |
| $2.4M | 6.7K | 91% | $14.99 | |
| $1.5M | 3.2K | 90% | $29.99 | |
| $155.1K | 2K | 80% | $3.99 | |
| $106.7K | 1.1K | 75% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 11.4K | 61% | $24.99 | |
| $7.8M | 16.2K | 82% | $19.99 | |
| $7.8M | 11.3K | 92% | $29.99 | |
| $7.8M | 10.1K | 84% | $29.99 | |
| $7.8M | 10.3K | 94% | $24.99 | |
| $7.8M | 14.3K | 89% | $29.99 |