
A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. The movement is a crucial part of the games core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 29.2Kreviews | 92% | — | $7.8M |
| $14.99 | 174ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fini en 3 petites heures, A Story About My Uncle est un petit jeu de plateforme en vue à la première personne, qui utilise de grands espaces que l’on parcourt à l’aide de grappins et de jets pack. C’est plutôt plaisant, même si parfois peu lisible au niveau de l’itinéraire à suivre compte tenu des distances folles que l’on peu faire sans jamais toucher le sol avec nos capacités. Le jeu est assez simple dans l’ensemble, on est loin d’un Dead Core, et en plus les check point ne sont pas très éloignés donc les morts ne sont pas punitives. Il possède une petite histoire très simple, mais qui a le mérite d’ajouter un peu de corps au tout. Il en reste une expérience sympathique et non chronophage : je valide.
[strike] Uncle was down bad for those frog people. [/strike] Can’t say I enjoyed the grappling towards the end. It didn’t outstay its welcome, but in the year of our Lord 2025, there’s not much reason to play this. It just feels a bit dated.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es como una historia pero sobre mi tío
Abartıldığı kadar iyi bir hikayesi yok. Bölüm tasarımları çok dandik, parkurun aktığı yeri anlayabilsek iyi olur havada uçarken kaybolabilirsiniz.
最大的问题还是不够好玩,从头到尾就是同一个蜘蛛侠荡秋千的机制,有区别的就只是场景和难度。 难度曲线实在感人,前面四个章节都很简单,到了第五章冰窟,制作者突然就开始折磨人,不仅难度大大提高,存档点也变得少了很多。最可恨的是,在这个章节中有许多的跳跃,你是无法在起点看到终点的,这也就意味着你只能通过不断试错,用命来铺路,游戏的过程也完全变成了背板。我个人真的是无比痛恨背板,但是为了看到结局不得不硬着头皮玩了下去。幻想着能在结尾收获一个好故事。 结果可好了,受了一肚子气好不容易通关了游戏,结尾的剧情却敷衍得不行。本作的剧情由主角给自己的女儿讲了一个睡前冒险故事而引起。然后主角就讲了一个舅舅失踪之后自己去找寻他的故事。进入他的实验室后手贱把自己传送到了异世界,然后在异世界里主角唯一做的事情就是不停地荡来荡去,和场景与人物“几乎”没有交互。唯一塑造的一个npc青蛙女孩Madeline,也就是一个普普通通向往自由的顽童。游戏中有一个部分是女孩骑在你的头上和主角一起行动的,这个部分本可以设计得很有趣,但是角色之间的互动实在是少得可怜,甚至听不到几句青蛙女孩对冒险见闻的吐槽。要是我是这个听睡前故事的女儿我可能听不了几分钟就无聊得睡着了。 故事的终极反转如下:[spoiler] 在故事的最后主角终于找到了自己的疯狂科学家舅舅,然后舅舅解释了一番这个世界的起源:原来他就是这个世界的造物主,生活在这里的青蛙人就是当初和外甥一起抓到的卵块孵化出来的,他的垃圾粉碎机无意间为这个世界输送了原材料。他现在沉迷创世不想回家了,紧接着他又讲述了一番关于人生的大道理,然后一键就把小外甥弹回了自己的世界。主角回到现实后,牢记着舅舅的谆谆教诲 :原来创造生命就是最大的冒险!于是他生养了一个女儿,养育女儿实在是太有趣的!今夜回忆起这段往事,感慨自己终于达成了超越舅舅的人生成就[/spoiler] 全剧终。 这个剧情有趣吗?有深度吗?人物有弧光吗? 通关之后反正我是觉得自己被骗了。
Это больше история, чем игра. И игра и история так себе.
ojalá fuera mas largo
It's nice and short in overall. But I REALLY HATE it when the character keeps falling to the bottomless pit. That feeling is really bad, especially when I focus on the big screen, it's just dizzy and terrible. Start to get lost at ice cage as the indicators are less obvious (don't know where to grab) The game is fine in overall, not worth the retail price.
Very fun first person platformer. Story leaves a little to be desired, but the setting, level set pieces and gameplay more than make up for it, I believe. Give it a try if you find yourself looking for something very movement oriented!
yeah its pretty fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $106.6K | 1.1K | 76% | $4.99 |
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| $7.8M | 11.4K | 61% | $24.99 | |
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| $7.8M | 11.3K | 92% | $29.99 | |
| $7.8M | 10K | 84% | $29.99 | |
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| $7.8M | 10.3K | 94% | $24.99 |